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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
Commit Graph

216 Commits

Author SHA1 Message Date
Ivan Savenko
e89e5d2127 Rename for clarity 2024-04-07 21:22:33 +03:00
Ivan Savenko
0a296add0c apply SonarCloud suggestions 2024-04-07 21:21:48 +03:00
Ivan Savenko
80acd7e77c Simplified and fixed server restart procedure:
- Replaced several assertions with runtime_error's to detect them in
release builds
- Removed multiple dispatchMainThread calls in server shutdown code to
simplify debugging and code flow
- Moved handling of gameplay shutdown and score calculation from
PlayerInterface to ServerHandler (not perfect, but better than before)
2024-04-07 14:19:57 +03:00
Ivan Savenko
829b754091 Implemented matches history in lobby 2024-03-27 13:10:55 +02:00
Ivan Savenko
4ed961fb96 Partially unified handling of pregame and in-game chats 2024-03-27 13:10:55 +02:00
Tomasz Zieliński
e7af9d5607 Code review fixes, Sonarcloud fixes 2024-03-04 21:23:17 +01:00
Tomasz Zieliński
f650072da1 Remove useless code 2024-03-01 11:46:01 +01:00
Tomasz Zieliński
5f95955535 Store and load last difficulty setting 2024-03-01 10:57:48 +01:00
Ivan Savenko
fe918de2df Remove invalid assertion 2024-02-19 00:36:21 +02:00
Ivan Savenko
9ebd194ab1
Merge pull request #3609 from IvanSavenko/single_process
Allow running server as part of client process
2024-02-14 12:06:22 +02:00
Ivan Savenko
7c34d48258 Minor fixes and corrections to network-related code. No functionality
changes.
2024-02-12 18:57:20 +02:00
Ivan Savenko
74f9b03516 Fix crash on closing client while server is active 2024-02-12 16:36:13 +02:00
Ivan Savenko
0fc0ad238b Fixes for server shutdown logic, implemented connection aborting for
local server
2024-02-11 17:55:02 +02:00
Ivan Savenko
0d263c5571 Implemented option to run server as a thread with shared VLC 2024-02-11 17:55:02 +02:00
Ivan Savenko
38ba42ef7a Rename 'c' to 'logicConnection' 2024-02-11 16:26:27 +02:00
Ivan Savenko
f2ecd4cf11 Merge branch 'develop' into 'lobby' 2024-02-11 16:13:13 +02:00
Alexander Wilms
522cb571b3 Remove redundant virtual specifiers
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt`

```python
import os

with open("../redundant_virtual.txt") as f:
    for line in f:
        print()
        line: str = line.strip()
        print(line)
        tmp = line.split(":")
        file = tmp[0].strip()
        code = tmp[-1].strip()
        print(file)
        print(code)
        new_code = code.replace("virtual ", "", 1)
        # https://superuser.com/a/802490/578501
        command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
        os.system(command)
```
2024-02-10 20:46:13 +01:00
Ivan Savenko
1a144fc516 Some progress on private rooms support 2024-02-10 19:02:25 +02:00
Ivan Savenko
d4bedd8d8d Fixed handling of match server crash 2024-02-04 19:58:09 +02:00
Ivan Savenko
7dee24edae Cleanup 2024-02-03 23:30:16 +02:00
Ivan Savenko
1b6ac1052a Properly lock UI mutex on accessing GUI state from network thread 2024-02-03 22:24:32 +02:00
Ivan Savenko
bd4c7e3ac0 Added LobbyPrepareStartGame pack to replace old workarounds 2024-02-03 19:57:23 +02:00
Ivan Savenko
2c2bec791c Fixes and cleanup of game client network shutdown and restart 2024-02-03 19:27:04 +02:00
Ivan Savenko
29c0989849 Use std::byte to manage network data 2024-02-02 02:02:09 +02:00
Ivan Savenko
c12558bf8a Simplified code 2024-02-02 01:26:53 +02:00
Ivan Savenko
c5c46a7c9a Implemented connecting to server via proxy 2024-01-30 21:31:41 +02:00
Ivan Savenko
eaca128c99 Code cleanup 2024-01-26 19:15:57 +02:00
Ivan Savenko
322c5faf63 Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-26 16:52:23 +02:00
Ivan Savenko
388ca6e776 Added list of active accounts and rooms to UI. Added room creation logic 2024-01-26 16:32:36 +02:00
Ivan Savenko
9e62eb28c5 Fix merge 2024-01-21 00:53:22 +02:00
Ivan Savenko
fc4ae3bd8c Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-20 23:01:49 +02:00
Andrii Danylchenko
cc7fc4a2c6 Fix headless mode 2024-01-20 22:55:27 +02:00
Ivan Savenko
baa73f5433 Code cleanup 2024-01-20 00:26:25 +02:00
Ivan Savenko
709905b1a0 Simplified networking API 2024-01-19 23:52:28 +02:00
Ivan Savenko
80e960bc8e Finalized new TCP networking API 2024-01-19 23:52:28 +02:00
Ivan Savenko
ffa58152ac Client-side support for hosting game server via lobby 2024-01-19 23:49:59 +02:00
Ivan Savenko
55b504792e Implemented basic version of login window and persistent connection on
client
2024-01-19 23:49:59 +02:00
Ivan Savenko
78b7d9e726 Replaced open port check with server crash check 2024-01-19 23:49:59 +02:00
Ivan Savenko
0196707083 Fix UUID initialization on client 2024-01-19 23:49:59 +02:00
Ivan Savenko
2396c14114 Fixed logic for reconnection attempts to local server. Cleanup.
Added distinct fields in config for local and remote connection.
Removed code for restoring last session since it does not works as
intended and often triggers after crash
2024-01-19 23:49:59 +02:00
Ivan Savenko
a3639e77b1 Fixed handling of connection failure on client 2024-01-19 23:49:59 +02:00
Ivan Savenko
5694777a96 Simplified connection logic 2024-01-19 23:49:59 +02:00
Ivan Savenko
8ea69e457a Simplified applying of lobby packs 2024-01-19 23:49:59 +02:00
Ivan Savenko
22f0ca67c6 Fix connection to game lobby & map load 2024-01-19 23:49:59 +02:00
Ivan Savenko
0a1153e1c6 Switch client-server communication to new API 2024-01-19 23:49:59 +02:00
Ivan Savenko
496c13b34a Stabilization 2024-01-19 13:56:06 +02:00
Ivan Savenko
9af7c63a26 Fix build 2024-01-19 13:56:05 +02:00
Ivan Savenko
ea1f05d15a Stabilization 2024-01-19 13:55:22 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Alexander Wilms
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00