Ivan Savenko
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20ede710c2
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Merge pull request #3362 from IvanSavenko/terrain_decorations
Terrain decorations level
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2023-12-22 23:39:32 +02:00 |
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Ivan Savenko
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bbbf676d38
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spaces -> tabs
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2023-12-22 23:22:33 +02:00 |
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Ivan Savenko
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8916ae7bcd
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Fix water generation, try to improve decoration level a bit
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2023-12-22 18:35:38 +02:00 |
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Ivan Savenko
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19e851ddff
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Implemented configurable level of decorations for terrains
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2023-12-22 17:41:30 +02:00 |
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Tomasz Zieliński
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f9e5d73014
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Missed optimization case
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2023-12-21 17:56:21 +01:00 |
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Tomasz Zieliński
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d6336d7c45
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Reverted change that seems to cause regression
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2023-12-21 17:55:08 +01:00 |
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Tomasz Zieliński
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d4216a9191
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Fixed routing roads behind Sub Gates, Monoliths and Mines
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2023-12-21 13:22:23 +01:00 |
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Tomasz Zieliński
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d5f9de5beb
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Definitive solution for Corpse
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2023-12-21 12:29:45 +01:00 |
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Tomasz Zieliński
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e22f6dd07e
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Fix for choosing most specific templates. Also seems to fix the Prisons.
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2023-12-21 09:58:39 +01:00 |
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Tomasz Zieliński
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ad82eff225
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Final and perfect treasue nd obstacle density
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2023-12-19 09:24:43 +01:00 |
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Tomasz Zieliński
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916aedb13c
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Obvious fix
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2023-12-19 09:24:01 +01:00 |
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Tomasz Zieliński
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bbb3e701ab
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Reverted incorrect logic. Likely the fix for hota Prison.
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2023-12-18 17:18:13 +01:00 |
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Tomasz Zieliński
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9b12f54972
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Compile fix
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2023-12-18 14:49:05 +01:00 |
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Tomasz Zieliński
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7f7df93e12
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Style fix
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2023-12-18 14:25:07 +01:00 |
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Tomasz Zieliński
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c701d42781
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Multiple optimizations to avoid copying and allocating tiles for rmg::Area
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2023-12-18 13:52:03 +01:00 |
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Tomasz Zieliński
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985a2682ae
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Place Monoliths at max distance in Junction zone
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2023-12-18 11:12:52 +01:00 |
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Tomasz Zieliński
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bd5361a108
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Possible fix to https://github.com/vcmi/vcmi/issues/3334
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2023-12-18 10:55:40 +01:00 |
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Tomasz Zieliński
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24f74875ef
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Do not fractalize tiles near the edge of the map to avoid paths adjacent to map edge
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2023-12-18 08:14:48 +01:00 |
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Tomasz Zieliński
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339627731c
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Fixes
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2023-12-15 18:26:59 +01:00 |
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Tomasz Zieliński
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99870be24c
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Tiny optimizations to avoid copies
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2023-12-13 22:20:23 +01:00 |
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Tomasz Zieliński
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d31789e745
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Extra cache for search area
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2023-12-13 22:13:42 +01:00 |
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Tomasz Zieliński
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bfea30e318
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Optimization tweaks
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2023-12-13 22:12:16 +01:00 |
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Tomasz Zieliński
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8602a14e6f
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Minor optimizations
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2023-12-13 22:10:39 +01:00 |
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Tomasz Zieliński
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2d3b8ee866
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Increased amount of generated treasure piles without increasing density
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2023-12-12 12:50:27 +01:00 |
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Tomasz Zieliński
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e5f60f063c
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- Check full object area for minimum distance requirement
- Add option to optimize both for max distance and custom weight
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2023-12-12 07:40:54 +01:00 |
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Ivan Savenko
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6fe8ed7a03
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Merge pull request #3127 from vcmi/fix_random_object_templates
Use the object templates with least terrains allowed
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2023-12-10 23:11:20 +02:00 |
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Tomasz Zieliński
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d0e100c1bb
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Fix unused variable
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2023-12-10 09:50:25 +01:00 |
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Tomasz Zieliński
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91ebac3c2e
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Fix incorrect check
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2023-12-10 09:46:20 +01:00 |
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Ivan Savenko
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c9de10ea74
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Merge pull request #3259 from vcmi/fix_corpse
Fix corpse
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2023-12-07 23:55:07 +02:00 |
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Tomasz Zieliński
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c316087950
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Distribute objects among zones in random order
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2023-12-07 17:41:41 +01:00 |
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Tomasz Zieliński
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7fa01a3497
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Fix for randomly banning or exceeding limits of zone objects
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2023-12-07 17:41:09 +01:00 |
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Tomasz Zieliński
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f17d8babc5
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Do not route road through the Corpse
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2023-12-07 12:57:39 +01:00 |
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Tomasz Zieliński
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5ad682048f
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Fix
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2023-12-06 21:47:20 +01:00 |
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Tomasz Zieliński
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69ff1734b0
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Use reference
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2023-12-06 21:05:27 +01:00 |
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Tomasz Zieliński
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6cd19b81dd
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Working fir for Corpse issue:
- Do not place guard next to blockVis object, if possible
- Do not place two blockVis objects next to each other
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2023-12-06 20:49:28 +01:00 |
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Tomasz Zieliński
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03fa75c51e
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Some refactoring, commiting current state after tests
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2023-12-06 09:49:41 +01:00 |
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Ivan Savenko
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0d6bd0c60a
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Fix assertion failure in RMG
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2023-11-28 16:37:21 +02:00 |
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Ivan Savenko
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13763cad8e
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Remove few more implicit conversions
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2023-11-15 15:55:19 +02:00 |
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Ivan Savenko
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34338f4eaa
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Remove few more implicit conversions
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2023-11-15 15:55:19 +02:00 |
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Ivan Savenko
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abad4b01ce
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Remove explicit convesion to int in operators
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2023-11-15 15:55:19 +02:00 |
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Ivan Savenko
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0842f5afee
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Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |
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DjWarmonger
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ad9acd4b5e
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Merge pull request #3131 from vcmi/improve_subterranean_gates
More tolerance for Subterranean Gates placement
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2023-11-15 09:23:21 +01:00 |
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Tomasz Zieliński
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01f70475ad
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Missing change
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2023-11-07 20:58:22 +01:00 |
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Tomasz Zieliński
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c909bd766e
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Merge remote-tracking branch 'origin/develop' into fix_rmg_teams
# Conflicts:
# lib/rmg/CMapGenOptions.cpp
# lib/rmg/CMapGenOptions.h
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2023-11-07 20:54:04 +01:00 |
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Ivan Savenko
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2bf599bbee
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Merge pull request #3119 from Nordsoft91/rmg-fix
Fix crash caused by duplicated delete
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2023-11-05 17:09:52 +02:00 |
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Ivan Savenko
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04aeea9b68
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use toEnum instead of getNum for switch'es
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2023-11-03 19:20:25 +02:00 |
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Ivan Savenko
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8d5fa41a19
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Minor fixes
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2023-11-03 16:03:29 +02:00 |
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Ivan Savenko
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3634fb2158
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Remove int <=> Identifier comparisons
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2023-11-03 16:03:29 +02:00 |
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Ivan Savenko
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2b9c362d5b
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Explicitly convert identifier to underlying enumeration
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2023-11-03 16:03:29 +02:00 |
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Ivan Savenko
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8346d71c98
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Remove more subID access
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2023-11-01 14:44:05 +02:00 |
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