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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

4164 Commits

Author SHA1 Message Date
rhn
a6151a5296 added FLAC support 2014-08-06 17:19:53 +02:00
rhn
a491c11305 Fixed sound effect when hero disappears 2014-08-06 17:19:53 +02:00
rhn
e9534603c2 Fixed sound on object pickup with dialog 2014-08-06 17:19:53 +02:00
beegee1
d918621d66 - fixed casting sacrifice spell (was broken and now fixed partially) 2014-08-05 19:12:56 +02:00
beegee1
c1ac95b288 - fixed Clang compiler warnings 2014-08-04 20:36:00 +02:00
beegee1
12126754fb - added all SDL2 directories to CMake (in case if any SDL2 module is installed somewhere else) 2014-08-04 20:35:23 +02:00
beegee1
5139378319 - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
Ivan Savenko
d535a09d8b Updated changelog 2014-08-04 17:45:26 +03:00
Ivan Savenko
33acdc51bb Fixes 1852 - fixed typo in tower config and added check to detect such cases 2014-08-04 14:47:42 +03:00
Ivan Savenko
68e9cbd3a6 Fixes 1856 - Griffin Bastion will be behind Town Hall 2014-08-04 14:47:34 +03:00
Ivan Savenko
00cda400a1 Miscellaneous improvements for Launcher UI:
- Implemented "show intro" toggle in settings
- Install/Update/Enable buttons are now visible even when mod info is hidden
- Fixed behaviour of show mod info switch, added more obvious button to enable it
- Removed no longer used "Enable mods on install" switch
- Added buttons to open data, user data and temporary directories
2014-08-04 14:03:57 +03:00
Ivan Savenko
42b349a594 Merge pull request #33 from rhn/develop
Fixed wrong message when building a structure, Rewarding objects won't loose their state on reload
2014-07-30 21:18:09 +03:00
DjWarmonger
f8359b4eb5 Randomized shapes for treasure piles. 2014-07-29 19:19:15 +02:00
DjWarmonger
2220786d0c Finally placing objects sparsely. 2014-07-29 19:05:35 +02:00
DjWarmonger
930fa21d38 Tweaked treasure density. 2014-07-29 18:12:27 +02:00
DjWarmonger
3712b9a48b - Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
2014-07-29 16:58:08 +02:00
DjWarmonger
dc03a251f6 - Fixed treasure generating formula It should be now identical to OH3.
- Refactorings, tweaks.
2014-07-29 15:58:54 +02:00
rhn
aba3421e0a Fixed: 0001854: Rewarding objects loose their state after game is reloaded (breaks savegames) 2014-07-29 15:28:58 +02:00
rhn
e7fa17af38 Fixed message when a structure can't be built due to requirements, but a different building has been built already 2014-07-29 09:49:50 +02:00
DjWarmonger
fe292dfa1d Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though. 2014-07-27 19:30:17 +02:00
DjWarmonger
3acbda75ef Restored old function signature for sanity. 2014-07-27 13:59:53 +02:00
DjWarmonger
713912574a Fixed duplicated Redwood Observatory on snow and possibly other objects. 2014-07-27 07:37:56 +02:00
DjWarmonger
c6d8a0a01e Merge branch 'develop' of https://github.com/vcmi/vcmi into develop 2014-07-26 14:21:39 +02:00
DjWarmonger
b97e4b1ab5 Fixed crash when setting players number to 1. 2014-07-26 14:20:33 +02:00
Ivan Savenko
c23261ac0a Removed references to WoG files from CMake 2014-07-26 11:51:44 +03:00
DjWarmonger
16aa230dd1 Enchanters, sharpshooters and dragons are not "special" and should normally spawn on the map. 2014-07-26 10:42:12 +02:00
DjWarmonger
b99d6f862d Improved gravity algorithm. Now zones will start as small and inflate until they fill the map. 2014-07-26 10:02:33 +02:00
AlexVinS
b654ea831b [RMG] Fix mingw build, fix some warnings 2014-07-26 10:12:45 +04:00
DjWarmonger
8f946e4add Denser and bigger obstacles. 2014-07-25 18:52:24 +02:00
DjWarmonger
a9ddeb665b Place large obstacles first. 2014-07-25 17:55:48 +02:00
DjWarmonger
67d8a24f0b Experiments with object distance. 2014-07-25 17:10:16 +02:00
DjWarmonger
1dd88d394f All required objects will now constitute main paths of zone (again), which should improve their shape. 2014-07-25 16:26:50 +02:00
DjWarmonger
e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 2014-07-25 10:44:17 +02:00
DjWarmonger
c119ddf5ee Reduced usage of TerrainViewPattern constructor for faster map generation. 2014-07-24 20:36:52 +02:00
DjWarmonger
156e19cdf6 Various optimizations based on RMG profiling. 2014-07-24 19:16:49 +02:00
DjWarmonger
21386081bf Fixed formula for dwellings value. 2014-07-24 12:26:10 +02:00
DjWarmonger
4b28afcaa4 Fixed counting of faction-aligned zones. 2014-07-23 19:17:07 +02:00
DjWarmonger
9644314c8a Removed map limit cap for objects that probably don't need them and came from H3 engine limitations. 2014-07-23 18:18:06 +02:00
DjWarmonger
1cabc8f7f4 - Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
2014-07-23 18:02:17 +02:00
DjWarmonger
8471d32334 Fixed not free tiles in front of required objects. 2014-07-23 11:42:05 +02:00
DjWarmonger
a842068d54 Merge pull request #30 from vcmi/RMG
Since there are no objections, I finally merge this branch.
2014-07-23 08:06:51 +01:00
DjWarmonger
eb0ea86ccb Fix for Travis. 2014-07-18 07:40:27 +02:00
Ivan Savenko
4fca583062 Merge pull request #29 from Mixaill/nsis
CMake: add NSIS generator settings
2014-07-18 00:56:46 +03:00
Michael Pavlyshko
a6e590f220 cpack/nsis: do not strip files 2014-07-17 23:11:09 +03:00
Ivan Savenko
6073a08d1c Merge pull request #31 from NikolayIT/develop
Added optimization flag (-O1) for the GCC compiler on Windows platform to prevent "CGameState.cpp.obj: too many sections" compile error
2014-07-16 13:57:33 +03:00
NikolayIT
3d3713ae7f Added optimization flag (-O1) for the GCC compiler on Windows platform to prevent "CGameState.cpp.obj: too many sections" compile error 2014-07-16 11:37:57 +03:00
DjWarmonger
0763b9a758 - Implemented object per zone limit
- Various tweaks for Travis & repo
2014-07-15 22:33:51 +02:00
DjWarmonger
090abf41e8 Fixed sealing off parts of zones. 2014-07-15 19:52:58 +02:00
DjWarmonger
128b63a285 Fixed tiles around unguarded objects -> denser zones, less misplaced guards. 2014-07-15 19:10:03 +02:00
DjWarmonger
e8580229dc RMG will now actually use all the settings from pregame. Till now it did not. 2014-07-15 16:44:07 +02:00