1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00
Commit Graph

144 Commits

Author SHA1 Message Date
32633d5f52 Initial version of Turn Options tab screen 2023-11-13 19:06:56 +02:00
3268ebe27c Moved some code from OptionTab to separate class, OptionTabBase 2023-11-13 19:06:56 +02:00
59806bf112 Fix right-click tooltips for starting hero/towns 2023-11-12 17:17:07 +02:00
10e50548e7 Converted Component class to use VariantIdentifier instead of int 2023-11-02 12:00:04 +02:00
5523f05284 Moved ArtifactLocation to a separate file 2023-10-23 19:02:28 +03:00
b88a8da4e8 Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
a042cc46c2 no town selection on loadscreen 2023-10-21 19:10:02 +02:00
ecd093cae4 fix 2023-10-16 21:28:44 +02:00
0a1578b797 Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-10-16 21:24:59 +02:00
b2396a61fa code review 2023-10-14 13:34:39 +02:00
7217992898 code review 2023-10-14 12:08:38 +02:00
0c6b1ca3c8 possibility to change name 2023-10-13 23:04:35 +02:00
037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
5b97c323d3 Rename hero strings to text id 2023-09-28 00:04:05 +02:00
54adeef29f Added temporary UI for simturns testing 2023-09-26 13:42:20 +03:00
00db2e245f Merge pull request #2872 from Laserlicht/bonus_selection
fix bonus selection
2023-09-20 13:19:54 +03:00
babf858112 format 2023-09-19 01:50:42 +02:00
4ac3e3c2e5 fix bonus selection 2023-09-19 01:48:26 +02:00
ff96b1af0a initial hero overview 2023-09-17 00:32:10 +02:00
6f0108e462 Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
b6000841f1 code review 2023-08-29 21:08:18 +02:00
196cd41e35 fix multiplayer 2023-08-29 02:04:32 +02:00
44ece25042 disable unavailable heroes 2023-08-29 00:14:49 +02:00
49a76ac14c Code review tweaks 2023-08-28 17:21:38 +04:00
de8bd48398 Added right click pop-up for text inputs 2023-08-28 17:21:38 +04:00
fdaf05514a Correct network data exchange and time parsing 2023-08-28 17:10:52 +04:00
1e527a6942 Minor changes 2023-08-28 17:10:52 +04:00
86e0ea15fb Fix turn timer settings 2023-08-28 17:10:52 +04:00
d758727c23 Basic timer ui is almost complete 2023-08-28 17:10:52 +04:00
e54287ea5d Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
ec8d31bbfc First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
b8ab64f448 Make options tab configurable 2023-08-23 19:29:50 +04:00
d50edc28ab Merge remote-tracking branch 'upstream/develop' into turn-timer
# Conflicts:
#	server/CGameHandler.cpp
#	server/CGameHandler.h
2023-08-22 00:54:38 +04:00
52ed824100 add sound; possibility to click outside to close 2023-08-20 13:05:25 +02:00
8635c24166 fix 2023-08-18 00:15:47 +02:00
af347242b4 fix compile error 2023-08-17 20:34:31 +02:00
077ec65bf6 simplify 2023-08-17 18:15:42 +02:00
e61dc2ec23 constants 2023-08-17 17:54:53 +02:00
e1e16018d1 code review first batch 2023-08-17 17:29:31 +02:00
b2c8cab9f1 use playerColored 2023-08-14 22:22:43 +02:00
079e8ba1ba naming 2023-08-14 00:40:12 +02:00
7bfbfeb48f missing 2023-08-14 00:16:53 +02:00
3c9c302fd2 TurnTimerInfo 2023-08-14 02:16:25 +04:00
ae63088564 outline; squared 2023-08-13 22:58:49 +02:00
9a63161866 added random; added names 2023-08-13 20:21:09 +02:00
e66a41e90b simplify 2023-08-13 19:23:27 +02:00
c14448ee32 change design 2023-08-13 15:09:48 +02:00
daa8bc547f icon fix 2023-08-12 23:28:53 +02:00