aff079b4e6
Fix boat regression
2023-06-07 20:10:04 +02:00
3e9e6aab2b
Fix prison distribution
2023-06-07 15:08:50 +02:00
7922d8be16
Prison from HoTA will be placed on water.
2023-06-07 13:00:24 +02:00
f6c2d5cba7
hotfix
2023-06-07 13:08:04 +03:00
e98a50b45a
Merge pull request #2123 from Warzyw647/rmg-split-enum-monster-strength
...
Refactor enums and add zone monster strength "none" in rmg
2023-06-06 20:40:35 +02:00
428fb832c6
Implemented foreground/background obstacles:
...
- obstacles now have "foreground" field
- if "foreground" field set, obstacle will appear on top of other
objects, such as units
- if "foreground" is not set, obstacle will appear below units
- updated schema and cleared up obstacles config
2023-06-06 15:53:14 +03:00
238a02eb5e
It is now possible to cancel attack-via-swiping by moving finger away
2023-06-05 19:20:20 +03:00
1e9eea30e1
Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
2023-06-05 18:53:17 +03:00
cbe1c4a07d
Remove random seed from map description.
2023-06-03 08:53:00 +02:00
97b3b2e147
Fix build
2023-06-03 00:48:32 +03:00
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
b04b11b9d1
Merge pull request #2175 from IvanSavenko/map_format_mappings
...
HotA map format support - object mapping
2023-06-01 22:06:18 +03:00
2f9073e13a
Fix assertion
2023-06-01 16:03:37 +03:00
fce5f9f907
Fix buildings loading
2023-05-31 23:18:39 +03:00
312b703a78
Fixed mapping of hota objects
2023-05-31 23:18:39 +03:00
952708e865
Basic version of object templates mapping
2023-05-31 23:18:39 +03:00
b3ca6c8cee
Fixed detection of campaign format
2023-05-31 23:18:39 +03:00
e1c01ca636
Fix CI build
2023-05-31 23:18:39 +03:00
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
62595cb039
Split massive CMap.h a bit
2023-05-31 23:01:57 +03:00
bf720200f9
Implemented identifiers remapping for game entities
2023-05-31 23:01:57 +03:00
c51e0ef052
Added information on Heroes Chronicles map ID's
2023-05-31 23:01:57 +03:00
8d0dcd6ad7
All h3m bitsets are now loaded inside mapReader
2023-05-31 23:01:57 +03:00
5fe5d0c045
Fix loading of buildings of random town
2023-05-31 23:01:57 +03:00
ffd7144df8
Implemented identifiers mapping for town buildings
2023-05-31 23:01:57 +03:00
de769a04d6
Remove unnecessary includes from headers
2023-05-31 23:01:57 +03:00
daaaf84392
Icon index for map format is now defined in config
2023-05-31 23:01:57 +03:00
fb55719671
Map format support status can now be loaded from gameSettings
2023-05-31 23:01:57 +03:00
402823e3d5
Fix loading of some user-made maps
2023-05-31 23:01:57 +03:00
bc4755a89a
Merge branch 'develop' into rmg-split-enum-monster-strength
2023-05-31 19:53:19 +02:00
e82acf4840
CGHeroInstance: always add obligatory skills
...
Fixes #2198
2023-05-31 20:03:59 +03:00
4c513e8bb0
Water zones get monster strength ZONE_NONE during their creation instead of a hardcoded check for zone type WATER at guard creation time.
...
Also preliminary preparations for water zone customization in the template json.
2023-05-31 00:24:52 +02:00
cd9bd491e0
Add option for single-thread generation. Still doesn't guarantee excactly identical maps :?
2023-05-24 18:02:11 +02:00
1366825f08
final fixup
2023-05-24 16:10:06 +03:00
edf47f5769
Fix StdInc.h
2023-05-21 07:26:36 +02:00
af3c6abb5e
Added zone guard strength "none"
2023-05-21 00:13:45 +02:00
7afcc3b350
Merge branch 'rmg-split-enum-monster-strength' into rmg-no-monster-zone
2023-05-20 17:29:07 +02:00
149ae9986c
Merge branch 'rmg-refactor-enums' into rmg-no-monster-zone
2023-05-20 17:28:25 +02:00
f3c795462f
Remove comment which break the build
2023-05-20 17:08:44 +02:00
031671056d
Merge branch 'develop' into rmg-no-monster-zone
2023-05-20 16:58:49 +02:00
4e927f644d
Missing precompiled header
2023-05-20 15:41:03 +02:00
b2b2798214
Use boost::thread instead of std::thread
2023-05-20 14:43:05 +02:00
aa16f57b8a
Remove unused variables
2023-05-20 14:28:18 +02:00
a8b882e5bb
Remove another pragma
2023-05-20 14:16:18 +02:00
5ffbdb10ef
Another build fix
2023-05-20 14:07:16 +02:00
e25448e7cd
Fix build on macos
2023-05-20 14:00:03 +02:00
c7f4fe8243
Another compile fix.
2023-05-20 13:47:36 +02:00
a1531b58db
More fixes
2023-05-20 13:38:14 +02:00
5363fd5db3
Changing other enums to enum classes and adding comments with reasons for why some enums stay as enum-in-namespace.
2023-05-20 13:29:55 +02:00
ae97912b1e
Fix warning
2023-05-20 13:23:27 +02:00