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Commit Graph

7110 Commits

Author SHA1 Message Date
80220fda5b Merge remote-tracking branch 'upstream/develop' into vcmi-campaign
# Conflicts:
#	lib/mapping/CMap.h
2023-04-17 04:54:57 +04:00
91b4782a2f Refactor more fields from campaign header 2023-04-17 04:47:54 +04:00
70f4cc5e0f Refactor campaign regions 2023-04-17 04:26:35 +04:00
54eb550eb9 vcmi: remove unused functions now 2023-04-17 00:43:13 +03:00
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
0d35606a44 vcmi: use std::variant 2023-04-17 00:43:13 +03:00
8dcb041917 vcmi: use std::any 2023-04-17 00:43:13 +03:00
25783066e8 vcmi: use std::any_cast 2023-04-17 00:43:13 +03:00
e3ed728193 Merge pull request #1932 from rilian-la-te/proper-teleport
VCMI: teleport redesign
2023-04-16 22:52:01 +03:00
0c87d0a26c Add a comment 2023-04-16 21:49:43 +04:00
954a2abb71 Verifying mods before starting map 2023-04-16 15:38:13 +04:00
67e1b48d47 Remove unused interface 2023-04-16 14:00:01 +04:00
65e4ce9ffe Update to c++17 2023-04-15 17:20:38 +03:00
5589e973a8 Fixed parsing of hota 'arena' map format hacks 2023-04-15 17:20:38 +03:00
22558551bf Fix parsing of invalid data from h3m 2023-04-15 17:20:38 +03:00
2c2c2c8fe0 Slight tweaking of logging of h3m edge cases 2023-04-15 17:20:38 +03:00
f84665b5ec Fixed loading of maps with objects owned by non-existing players 2023-04-15 17:20:38 +03:00
f997241da1 Throw exception on loading not supported hota duel/arena maps 2023-04-15 17:20:38 +03:00
87647cd02a Do not propose banned skills in witch huts 2023-04-15 17:20:38 +03:00
d6a3c0e666 Cleaned up handling of hota map format versioning 2023-04-15 17:20:38 +03:00
5b658462a1 Renamed army formation enum value 2023-04-15 17:20:38 +03:00
b1e7774bbd Fixed parsing of hota format '0' 2023-04-15 17:20:38 +03:00
1b6ece1367 Formatting and renames of H3M readers, no functionality changes 2023-04-15 17:20:38 +03:00
de855085f0 Added information on banks, seer hut and monster properties 2023-04-15 17:20:38 +03:00
ea8aeef8c0 Implemeted parsing of HotA Seer Huts 2023-04-15 17:20:38 +03:00
88096de7e4 Fixed parsing of HotA H3M format, including Seer Huts 2023-04-15 17:20:38 +03:00
46239215af Implemented parsing of HotA map objects (except for Seer Hut) 2023-04-15 17:20:38 +03:00
3790661fa6 Refactored loadObject() monstrocity into set of smaller methods. 2023-04-15 17:20:38 +03:00
c0e9eb6eb1 HotA maps up to objects block can be parsed 2023-04-15 17:20:38 +03:00
838d45b32c Implemented parsing of HotA h3m header 2023-04-15 17:20:38 +03:00
f93335d678 Cleanup and formatting of H3M loader code 2023-04-15 17:20:38 +03:00
3738171b21 Refactoring of H3M loader to make HotA format support easier
- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
9a838598a6 arts refactoring part1 2023-04-15 00:10:39 +03:00
b354f99cc3 Merge pull request #1936 from IvanSavenko/cpp_17_upgrade
Upgrade c++ standard to c++17
2023-04-14 19:21:17 +03:00
128764b1c9 Merge pull request #1968 from rilian-la-te/fix-caster-tactics
Fix caster tactics
2023-04-14 18:59:03 +03:00
44b83b2e11 Merge master -> develop 2023-04-14 16:51:35 +03:00
5dd1d5bf3f Merge pull request #1973 from IvanSavenko/beta_fixes
Fixes for 1.2 release
2023-04-14 11:41:22 +03:00
e97c2bd838 Merge pull request #1970 from IvanSavenko/add_rmg_templates
Moved RMG templates from vcmi-extras to vcmi mod
2023-04-14 11:40:27 +03:00
9d31830c74 Fix check for Demon Summon targets 2023-04-13 21:17:35 +03:00
1fab2e2e34 Do not allow rising of corpses below alive stack 2023-04-13 19:08:08 +03:00
35ac4d88ac Fix Seer Hut right-click text 2023-04-13 19:06:44 +03:00
9d901efb0c Change default difficulty to "Normal" 2023-04-13 19:06:17 +03:00
2dc48496ef Fix generation of roads and rivers near map edge 2023-04-13 16:26:03 +03:00
f11fa8f0c8 Teleport: can trigger obstacles now 2023-04-13 11:24:19 +03:00
384ee99834 vcmi: configurable teleport v2
1. Redesign wall and teleport penalty using shortest path
This will avoid OH3 exploits with teleport inside walls

2. Teleport is now configurable
2023-04-13 11:24:19 +03:00
bc1aad3b26 vcmi: remove deprecated CStack::getCreature()
Function battle::Unit::unitType() does the same.
2023-04-13 11:24:19 +03:00
03eb997137 CBattleInfoEssentials: add battleIsGatePassable()
This is a helper to check if gate is passable now or not.
2023-04-13 11:24:19 +03:00
5419de3468 Fix getCasterUnitId 2023-04-13 02:18:12 +04:00
cb83a9371d vcmi: 1.2 compatibility to FACTION_LIMITER 2023-04-12 23:14:38 +03:00
74d028d951 Use product instead of distance sum for Subterranean Gate placement. 2023-04-12 09:31:09 +02:00