1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

55 Commits

Author SHA1 Message Date
Ivan Savenko
0db8266495 Implemented some of the requested shortcuts 2024-05-19 09:12:36 +00:00
Ivan Savenko
82eea1abc1 Remove unused variable 2024-02-19 16:49:59 +02:00
Ivan Savenko
8b60275a6e Hero exchange in town is now activated by clicking on hero portrait 2024-02-18 21:02:24 +02:00
Ivan Savenko
864462b84a Reduce excessive updates of garrisons. Fixes selection reset in simturns 2023-11-09 00:01:48 +02:00
Ivan Savenko
3880ea58b9 Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
Nordsoft91
12b179ef1f
Merge pull request #3057 from Laserlicht/rw_hero 2023-10-20 01:42:06 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Laserlicht
efcf6b71d7
formatting 2023-10-15 12:58:07 +02:00
Laserlicht
23e1b0b0d5
radial wheel for hero 2023-10-15 02:43:42 +02:00
Laserlicht
9e508fe2c2 interface improvements 2023-10-13 19:56:56 +02:00
Nordsoft91
ecd01fd53c
Merge pull request #3039 from Laserlicht/townhall_click 2023-10-11 18:43:59 +02:00
Laserlicht
926bf71814
make townhall clickable 2023-10-10 21:02:40 +02:00
nordsoft
d7d435dcb7 Add game pause 2023-10-08 16:03:57 +02:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
e54287ea5d Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
Ivan Savenko
5d2dd4c633 Show creature popup window on right-click in town fort 2023-07-30 15:29:18 +03:00
Ivan Savenko
a494dc4870 Refactoring of CGarrisonInt 2023-07-21 15:47:42 +03:00
Ivan Savenko
18db944083 Replaced clickReleased with clickPressed where applicable in H3 2023-07-09 17:48:25 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
4e7412faa6 Split mouseDragged event from mouseMoved 2023-06-22 22:11:48 +03:00
Ivan Savenko
d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow 2023-06-20 19:58:05 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
fa496628f2 Separated timer updates from rendering in adventure map and town screen 2023-05-14 22:22:37 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Ivan Savenko
195eac3375
Merge pull request #1545 from dydzio0614/town-panel-number-formatting
Improve creature numbers handling in castle interface bottom left part
2023-02-26 22:56:54 +02:00
Ivan Savenko
cfcaf5cbb6 renamed keyDown -> keyPressed 2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c Removed usage of SDL_KeyboardEvent from UI code 2023-02-03 11:39:40 +02:00
Ivan Savenko
214fc19e74 CIntObject now receives mouse position as point instead of SDL event 2023-02-03 11:39:39 +02:00
Dydzio
e7a774c465 Improve creature numbers handling in castle interface bottom left part 2023-02-02 20:54:47 +01:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
Time based animations
2023-02-01 12:25:54 +02:00
Ivan Savenko
e14290fde0 Removed loading of images from file into SDL_Surface 2023-01-30 18:25:47 +02:00
Ivan Savenko
bdde9f831a Fixed timings of building construction to match H3 2023-01-28 13:19:35 +02:00
Ivan Savenko
09413c61b8 Changed timing of building fade-in to match H3 2023-01-28 13:19:35 +02:00
Ivan Savenko
3acee297be CShowableAnim is now time-based with timing matching H3 2023-01-28 13:19:35 +02:00
Dydzio
54e499f5e7 Minor refactoring from code review 2023-01-16 00:33:53 +01:00
Dydzio
7dd7f4af54 Change to time-based frame counting, easier than I though 2023-01-15 19:56:55 +01:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
81dec1405f fix typo: purhase -> purchase 2022-09-18 17:43:40 +03:00
Dmitry Orlov
934c4e511d Special buildings support : Patch 1 2020-10-15 15:03:01 +03:00
Dmitry Orlov
f4816b0824 Mod system improvement Part I : Special buildings should work in the modders towns 2020-10-07 12:35:11 +03:00
Dydzio
22ce535a2a Fix not responding statusbar 2018-10-29 14:12:07 +01:00
Alexander Shishkin
75f8c8b29a Gui cleanup4 (#446)
* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
2018-07-25 01:36:48 +03:00
Alexander Shishkin
5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440)
* Changed most gui classes to use shared pointers
* Store and use IImage as shared_ptr
* CSpellWindow redesign
* AdventureMapClasses cleanup
* CLabel: store background as smart pointer
* Store CObjectList items as smart pointers
* Removed destroy function of list item
* Store toggle buttons as smart pointers
* Use CComponent as smart pointer
* Attempt to fix artifact merchant drawing
2018-04-07 18:34:11 +07:00
FeniksFire
f2b7c85811 Adding object construction macro with parameter
- Adding macro "OBJECT_CONSTRUCTION_CAPTURING" that take as parameter
action flag.
- Fixed minor errors
2017-11-14 08:52:33 +01:00
FeniksFire
a4f701014b Quick Army Purhase in Town Screen
Mouse click on castle icon (it is now clickable) - quick recruit of all
available creatures.
2017-11-12 17:37:08 +01:00
Arseniy Shestakov
2da3d8a563 Code style: remove senseless comments 2017-07-18 00:04:00 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
AlexVinS
6196ae7fca Fixed a few CWE-457 2016-11-27 19:00:16 +03:00
AlexVinS
41a5cc1b69 get rid of CCastleInterface::bicons 2016-10-16 03:00:57 +03:00