Ivan Savenko
0db8266495
Implemented some of the requested shortcuts
2024-05-19 09:12:36 +00:00
Ivan Savenko
82eea1abc1
Remove unused variable
2024-02-19 16:49:59 +02:00
Ivan Savenko
8b60275a6e
Hero exchange in town is now activated by clicking on hero portrait
2024-02-18 21:02:24 +02:00
Ivan Savenko
864462b84a
Reduce excessive updates of garrisons. Fixes selection reset in simturns
2023-11-09 00:01:48 +02:00
Ivan Savenko
3880ea58b9
Merge branch 'josch/dos2unix' into develop
2023-10-22 18:39:03 +03:00
Nordsoft91
12b179ef1f
Merge pull request #3057 from Laserlicht/rw_hero
2023-10-20 01:42:06 +02:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
...
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.
This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.
Files that are Windows specific like *.vcxproj and *.props files were
not converted.
Closes : #3073
2023-10-19 16:23:21 +02:00
Laserlicht
efcf6b71d7
formatting
2023-10-15 12:58:07 +02:00
Laserlicht
23e1b0b0d5
radial wheel for hero
2023-10-15 02:43:42 +02:00
Laserlicht
9e508fe2c2
interface improvements
2023-10-13 19:56:56 +02:00
Nordsoft91
ecd01fd53c
Merge pull request #3039 from Laserlicht/townhall_click
2023-10-11 18:43:59 +02:00
Laserlicht
926bf71814
make townhall clickable
2023-10-10 21:02:40 +02:00
nordsoft
d7d435dcb7
Add game pause
2023-10-08 16:03:57 +02:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
Ivan Savenko
5d2dd4c633
Show creature popup window on right-click in town fort
2023-07-30 15:29:18 +03:00
Ivan Savenko
a494dc4870
Refactoring of CGarrisonInt
2023-07-21 15:47:42 +03:00
Ivan Savenko
18db944083
Replaced clickReleased with clickPressed where applicable in H3
2023-07-09 17:48:25 +03:00
Ivan Savenko
ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
2023-07-08 14:33:04 +03:00
Ivan Savenko
4e7412faa6
Split mouseDragged event from mouseMoved
2023-06-22 22:11:48 +03:00
Ivan Savenko
d4aa778547
Replaced clickRight event with showPopupWindow/closePopupWindow
2023-06-20 19:58:05 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
...
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
fa496628f2
Separated timer updates from rendering in adventure map and town screen
2023-05-14 22:22:37 +03:00
Ivan Savenko
832e56e005
Implementation of (very basic) shortcuts system
...
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Ivan Savenko
195eac3375
Merge pull request #1545 from dydzio0614/town-panel-number-formatting
...
Improve creature numbers handling in castle interface bottom left part
2023-02-26 22:56:54 +02:00
Ivan Savenko
cfcaf5cbb6
renamed keyDown -> keyPressed
2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c
Removed usage of SDL_KeyboardEvent from UI code
2023-02-03 11:39:40 +02:00
Ivan Savenko
214fc19e74
CIntObject now receives mouse position as point instead of SDL event
2023-02-03 11:39:39 +02:00
Dydzio
e7a774c465
Improve creature numbers handling in castle interface bottom left part
2023-02-02 20:54:47 +01:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
...
Time based animations
2023-02-01 12:25:54 +02:00
Ivan Savenko
e14290fde0
Removed loading of images from file into SDL_Surface
2023-01-30 18:25:47 +02:00
Ivan Savenko
bdde9f831a
Fixed timings of building construction to match H3
2023-01-28 13:19:35 +02:00
Ivan Savenko
09413c61b8
Changed timing of building fade-in to match H3
2023-01-28 13:19:35 +02:00
Ivan Savenko
3acee297be
CShowableAnim is now time-based with timing matching H3
2023-01-28 13:19:35 +02:00
Dydzio
54e499f5e7
Minor refactoring from code review
2023-01-16 00:33:53 +01:00
Dydzio
7dd7f4af54
Change to time-based frame counting, easier than I though
2023-01-15 19:56:55 +01:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
...
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
81dec1405f
fix typo: purhase -> purchase
2022-09-18 17:43:40 +03:00
Dmitry Orlov
934c4e511d
Special buildings support : Patch 1
2020-10-15 15:03:01 +03:00
Dmitry Orlov
f4816b0824
Mod system improvement Part I : Special buildings should work in the modders towns
2020-10-07 12:35:11 +03:00
Dydzio
22ce535a2a
Fix not responding statusbar
2018-10-29 14:12:07 +01:00
Alexander Shishkin
75f8c8b29a
Gui cleanup4 ( #446 )
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* use smart pointers for almost all widget fields
* use SDL2 texture for cursor
* a lot af small tweaks and formatting
* removed CompImage class, it is actually useless as long as regular SDLImage support margins
* CGuiHandler: use smart pointers for [push|pop]Int
2018-07-25 01:36:48 +03:00
Alexander Shishkin
5c09f751b3
Gui cleanup3 - UI refactoring to use smart pointers ( #440 )
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* Changed most gui classes to use shared pointers
* Store and use IImage as shared_ptr
* CSpellWindow redesign
* AdventureMapClasses cleanup
* CLabel: store background as smart pointer
* Store CObjectList items as smart pointers
* Removed destroy function of list item
* Store toggle buttons as smart pointers
* Use CComponent as smart pointer
* Attempt to fix artifact merchant drawing
2018-04-07 18:34:11 +07:00
FeniksFire
f2b7c85811
Adding object construction macro with parameter
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- Adding macro "OBJECT_CONSTRUCTION_CAPTURING" that take as parameter
action flag.
- Fixed minor errors
2017-11-14 08:52:33 +01:00
FeniksFire
a4f701014b
Quick Army Purhase in Town Screen
...
Mouse click on castle icon (it is now clickable) - quick recruit of all
available creatures.
2017-11-12 17:37:08 +01:00
Arseniy Shestakov
2da3d8a563
Code style: remove senseless comments
2017-07-18 00:04:00 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
AlexVinS
6196ae7fca
Fixed a few CWE-457
2016-11-27 19:00:16 +03:00
AlexVinS
41a5cc1b69
get rid of CCastleInterface::bicons
2016-10-16 03:00:57 +03:00