d4d3ddf685
fused artifacts
2024-10-12 16:43:04 +03:00
a8e84c55f6
Fix some of the new warnings from sonarcloud
2024-10-11 10:45:29 +00:00
61fba1fedd
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-10 17:23:39 +02:00
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
81f0222c68
Merge pull request #4741 from IvanSavenko/serialize_local_state
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Serialize local state of player interface
2024-10-10 15:03:14 +03:00
5aebf287b9
Merge pull request #4735 from IvanSavenko/private_pos
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Reduce usages of ambiguos CGObjectInstance::pos
2024-10-10 15:00:50 +03:00
a8f8c3f4b1
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
2024-10-09 15:43:46 +00:00
c4859d51d0
Changed Commander Resistance type from Dwarf to Golem
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Only changed the bonus on level-ups
The starting bonus on level 1 needs to be changed in mods
2024-10-09 00:42:04 +02:00
679181c103
Implemented serialization of local player state in json form
2024-10-08 20:04:32 +00:00
9a40577994
Merge remote-tracking branch 'upstream/develop' into develop
2024-10-08 16:15:22 +02:00
d0606d2dc9
Fix scripting build
2024-10-07 15:14:03 +00:00
c0f5c7c0ea
Replace pointer with reference in pack apply functions
2024-10-07 14:59:46 +00:00
48fb58e7a0
Replace few more pointers with references, remove manual delete call
2024-10-07 14:59:14 +00:00
786f80871e
Replace more usages of pointers to packs with references
2024-10-07 14:59:14 +00:00
ee831c06e7
Reduced usage of CPack, replaced with CPackForServer where applicable
2024-10-07 14:59:14 +00:00
c1c552d394
Replaced some of pointers to CPack's with references
2024-10-07 14:59:14 +00:00
f6f6f98580
Merge pull request #4699 from SoundSSGood/backpack-arts-sorting
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Backpack artifacts sorting
2024-10-07 17:55:42 +03:00
a826b88641
Merge branch 'develop' into spell
2024-10-07 12:55:23 +02:00
371eac070f
Fixes for player disconnection handling
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- Fixed lack of notification if player disconnects via connection loss,
e.g. app crash / network going down
- Replaced notification via chat message with notification via info window
2024-10-04 12:48:50 +00:00
6c44354843
Update CGameHandler.cpp
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Improve debugability with more helpful error-texts.
2024-10-04 11:49:20 +02:00
e6f4a63951
add sort buttons
2024-10-02 13:35:08 +03:00
e22d15b1d8
manageBackpackArtifacts
2024-10-02 12:45:50 +03:00
9c6bd20159
code review
2024-10-01 16:32:28 +02:00
cef7466c71
Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
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CArtifactSet tidy up
2024-10-01 16:26:32 +03:00
e2b49bbf79
fix condition
2024-09-30 02:46:45 +02:00
713fcd6543
research per day & seperate config
2024-09-30 02:40:28 +02:00
3bff68958e
Change deleted objects format to use ObjectInstanceID
2024-09-28 22:58:05 +02:00
f94f0a3274
new dialog
2024-09-28 15:51:53 +02:00
d929bfb9d1
rename; introduce factor
2024-09-28 15:05:13 +02:00
2052a26031
code review
2024-09-28 14:25:11 +02:00
3559f9f923
HMI for spell research
2024-09-28 01:47:32 +02:00
7707adc44f
checks on server
2024-09-28 01:18:10 +02:00
5b2aa4dc71
swapping spells
2024-09-28 00:34:25 +02:00
857b2e9a35
spell replacement works
2024-09-27 23:52:33 +02:00
a9327b3fa3
netpacks
2024-09-27 22:47:22 +02:00
f2c20b54d0
Unify rewardable map object and town building code
2024-09-27 15:41:24 +00:00
586a32a616
CArtifactSet cleanup
2024-09-23 23:39:19 +03:00
b9ae7f1138
CMap put move and remove artifact method
2024-09-23 23:30:38 +03:00
292f4c8ad2
Do not process pack if it was blocked by a queryReply
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Regression from earlier PR
2024-09-19 16:45:13 +00:00
bff2e064fc
Wait for queries generated by town building visit to end before visiting
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next building
2024-09-16 19:32:39 +00:00
1d7a89c79b
Only visiting heroes can now activate manual rewardable buildings
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- This is more clear - in case if building generates queries
- Avoids some edge cases, like what to do if building is single-use and
town has 2 heroes
- In line with hota version of this feature
2024-09-15 10:36:31 +00:00
1e74216040
Merge pull request #4580 from IvanSavenko/crashfixes
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Fixes for crashes caused by town building changes
2024-09-12 23:12:27 +03:00
39a2c29c97
Removed creatureBank flag from battle, battles now receive BattleLayout
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struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
76ee49f4ec
Do not visit building on forced construction, e.g. from events
2024-09-11 16:08:49 +00:00
40dff8ac17
Fix town visit via Town Portal not generating town visit query
2024-09-11 16:08:26 +00:00
8225eb454e
Added GameSettings to gamestate, potentially allowing to define game
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settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
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Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
7466d7452d
vcmiscrolls
2024-09-05 15:51:45 +03:00
30fa2846aa
ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified
2024-09-04 21:25:55 +03:00
b09d9d501b
Pass pointer to actual caller in showBlockingDialog callWith
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Fixes activation of all rewardable buildings in town on blocking dialog
answer
2024-09-04 15:14:56 +00:00