Ivan Savenko
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acac42291e
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Remove excessive CMap.h includes
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2023-05-31 23:18:38 +03:00 |
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Ivan Savenko
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62595cb039
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
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Ivan Savenko
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de769a04d6
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Remove unnecessary includes from headers
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2023-05-31 23:01:57 +03:00 |
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Ivan Savenko
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daaaf84392
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Icon index for map format is now defined in config
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2023-05-31 23:01:57 +03:00 |
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Ivan Savenko
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fb55719671
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Map format support status can now be loaded from gameSettings
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2023-05-31 23:01:57 +03:00 |
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Ivan Savenko
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2c3e8c3390
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Merge pull request #2168 from IvanSavenko/gui_handler_event_handling_refactoring
Event handling refactoring
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2023-05-23 15:08:10 +03:00 |
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Ivan Savenko
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10fc6cecef
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Merge pull request #2157 from IvanSavenko/interface_layouts
Update in-game settings window to recent changes
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2023-05-20 19:25:34 +03:00 |
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Ivan Savenko
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956ff22e64
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Merge pull request #2163 from IvanSavenko/adventure_map_zoom
Adventure map zoom
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2023-05-20 13:35:53 +03:00 |
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Ivan Savenko
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867c5355da
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Fix tower shooters animation updates
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2023-05-20 13:11:52 +03:00 |
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Ivan Savenko
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6981848288
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Better documentation & cleanup
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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a4000f2fc8
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Removed isActive(int) method since its usages were redundant or wrong
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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c77f8482e3
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Replaced event handling break system with key capturing
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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f4d67fe675
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Restore SDL_main in CMT.cpp
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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e23dfec6c5
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Fix SDL_Hints location
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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bb36336aed
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Changed event queue to vector
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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0e70f2998f
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SDL event handling is now done exclusively in input handler
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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5e86b00dda
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Moved input handling from GuiHandler to set of classes in eventsSDL dir
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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5bd044521a
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Added method descriptions
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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6012e0cb45
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Minor code reorganization
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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ff1c94541f
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Fix button interaction with hotkey & mouse
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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d5d0ca96a8
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Minor fixes and cleanup
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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1f513fd280
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Extracted event management from GuiHandler and CIntObject
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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008a1ebec4
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split massive handleCurrentEvent method into per-event parts
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2023-05-20 01:51:49 +03:00 |
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Ivan Savenko
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06b6f59107
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Resolution selector will now correctly update in borderless window mode
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2023-05-19 23:54:43 +03:00 |
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Ivan Savenko
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20ec747440
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Do not show desktop-only options on mobile systems
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2023-05-19 23:19:43 +03:00 |
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Ivan Savenko
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d18b240d6d
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Added separate borderless & exclusive fullscreen options
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2023-05-19 22:43:52 +03:00 |
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Ivan Savenko
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f2dfd6de42
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Updated settings window to use new layouts & library
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2023-05-19 22:43:52 +03:00 |
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Ivan Savenko
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7cbfd8117e
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Implemented simple layout to simplify widget json definitions
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2023-05-19 22:43:52 +03:00 |
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Ivan Savenko
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7cd898a87a
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Implemented "customTypes" in UI json to reduce duplicated definitions
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2023-05-19 22:43:52 +03:00 |
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Ivan Savenko
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1c82a10fdd
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Fix graphical artifacts on map scaling
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2023-05-19 17:09:46 +03:00 |
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Ivan Savenko
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be2e101c8c
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Fix map freeze on enemy turn
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2023-05-19 13:22:18 +03:00 |
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Ivan Savenko
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9817aaa466
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Merge pull request #2145 from IvanSavenko/fix_hota_support
Minor fixed for compatibility with hota data files
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2023-05-18 22:50:10 +03:00 |
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Ivan Savenko
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872b68c59a
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Implemented zoom reset shortcut (backspace)
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2023-05-17 14:54:19 +03:00 |
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Ivan Savenko
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7504ceb256
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Fixed map view centering during scaling change
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2023-05-17 14:36:12 +03:00 |
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Ivan Savenko
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9e3bc87a6b
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Allow zooming with mouse wheel
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2023-05-17 00:49:24 +03:00 |
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Ivan Savenko
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3e9da333cf
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Basic version of zoomable adventure map
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2023-05-16 23:42:51 +03:00 |
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Ivan Savenko
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ad3e54e6c0
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Reduced usage of topWindow() method
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2023-05-16 21:57:45 +03:00 |
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Ivan Savenko
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e2ef136003
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Renamed "Int" -> "Window" in WindowHandler API
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2023-05-16 19:10:22 +03:00 |
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Ivan Savenko
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051a4a3c17
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Encapsulation of WindowHandler state
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2023-05-16 19:10:22 +03:00 |
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Ivan Savenko
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7838190ef4
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Moved window stack management from GuiHandler to new class
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2023-05-16 19:10:21 +03:00 |
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Ivan Savenko
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9eac3eaafa
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Merged "music" resource type into "sound", enables ogg's use as sounds
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2023-05-15 22:22:54 +03:00 |
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Ivan Savenko
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d6d679a38c
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Fix missing broken shadows on hota map objects
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2023-05-15 22:22:54 +03:00 |
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Ivan Savenko
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f84c2c3bb5
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Removed getFrameDeltaMilliseconds from gui handler
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2023-05-14 22:30:59 +03:00 |
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Ivan Savenko
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8a31aeb94b
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
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Ivan Savenko
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fa496628f2
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Separated timer updates from rendering in adventure map and town screen
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2023-05-14 22:22:37 +03:00 |
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Ivan Savenko
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3ecdff2a21
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FramerateManager now uses chrono instead of SDL_Ticks
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2023-05-14 22:22:37 +03:00 |
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Ivan Savenko
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03df274450
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Framerate manager is now in a separate file and private member of GH
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2023-05-14 22:22:37 +03:00 |
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Ivan Savenko
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64cc246358
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Fix positioning of console log overlay
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2023-05-13 18:00:14 +03:00 |
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Ivan Savenko
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5e90d40e8b
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Fix typo
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2023-05-13 17:59:59 +03:00 |
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Ivan Savenko
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062311d24a
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Fix callbacks of toggle buttons. Fixes game options window
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2023-05-12 22:58:21 +03:00 |
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