mateuszb
ad0848f1d2
* fix for bugs 47 and 89
2009-10-18 14:39:53 +00:00
DjWarmonger
476443101f
Fixed bug #175
2009-10-17 15:51:58 +00:00
mateuszb
88f209a86f
* bug 151 fixed
2009-10-17 14:53:16 +00:00
mateuszb
c08151cb5b
* bug 123 fixed
2009-10-17 14:32:42 +00:00
mateuszb
0ac3d9be83
* fix for bug 70
2009-10-17 14:05:44 +00:00
mateuszb
f109c51f7f
* bug 146 fixed
2009-10-17 13:59:25 +00:00
mateuszb
dd7991c541
* fix for bug 170
2009-10-17 13:50:09 +00:00
mateuszb
fdcb286044
* VCMI works again on Windows.
...
hint: ./executable.exe does not run executable on Windows - you must use executable.exe or .\executable.exe
2009-10-17 13:13:09 +00:00
mateuszb
e88bec607b
* Ubuntux's patch for Windows (now PreGame runs but we cannot start any game)
2009-10-16 14:56:57 +00:00
Frank Zago
3cdefa2790
accesible->accessible
2009-10-16 02:09:58 +00:00
Frank Zago
02ee620abc
Fixed bug introduced in r1301.
2009-10-14 23:18:19 +00:00
mateuszb
0078037df8
* compilation fixes for MSVC / minor changes
...
* CDefHandler::openFromMemory DOES NOT WORK! It seems to be design error, not windows specific.
Note: please write more C++-like code (declarations don't have to be in the beginning of block of code, use C++-style casts, follow our naming convention for structs / classes, don't write struct before structure's name etc.)
2009-10-14 12:44:44 +00:00
Frank Zago
6c008d5fea
Restore 'click' sound when pressing a button.
2009-10-13 04:58:15 +00:00
Frank Zago
bd9eb37465
Fixed a few warnings.
2009-10-13 04:07:26 +00:00
Frank Zago
bf64a9a851
Changed some log.
2009-10-13 02:04:06 +00:00
Frank Zago
17a795015a
Restores attacking and shooting sounds.
2009-10-13 02:01:29 +00:00
Frank Zago
c2cb7be227
Fixed bug 143 and possibly 142.
2009-10-12 05:00:28 +00:00
Frank Zago
a2861a82d2
Removed the magic from CDefHandler::openFromMemory. CDefHandler::openDef is using that function instead of duplicating the code. Made a few few values unsigned instead of signed.
2009-10-11 18:26:36 +00:00
Frank Zago
a5f7c913ee
Changed some comments.
2009-10-11 16:08:01 +00:00
Frank Zago
cb18b7c82a
Rewrote CSndHandler::CSndHandler and CVidHandler::CVidHandler to get rid of readNormalNr.
2009-10-11 16:05:40 +00:00
Frank Zago
ea361fe2b4
Removed unused code.
2009-10-11 16:03:52 +00:00
Frank Zago
eee726bd32
Removed duplicated code.
2009-10-10 23:46:42 +00:00
Frank Zago
044875d500
Rewrote a piece of CLodHandler::init.
2009-10-10 23:25:34 +00:00
Frank Zago
c4e82959f1
Added file missing from previous commit.
2009-10-10 15:09:02 +00:00
Frank Zago
b02d4c1c2f
(linux) Manage one directory per user for save games and config.
2009-10-10 05:47:59 +00:00
Frank Zago
668b203486
Work with full file paths instead of partial ones.
2009-10-10 01:42:33 +00:00
Frank Zago
1392df17dc
(linux) fixed URL for windows release.
2009-10-10 01:18:02 +00:00
Frank Zago
77812c8e36
Added missing is_base_of header.
2009-10-06 14:02:47 +00:00
DjWarmonger
9764e968cd
1.Support for Mana Vortex
...
2.Bonusing town buildings now dispplay correct message.
2009-10-06 07:55:39 +00:00
DjWarmonger
60085e2249
Fixed bug 116 - constructing bonusing buildings will now affect town heroes.
2009-10-06 06:15:56 +00:00
Michał W. Urbańczyk
3697b1d64e
Fixed #74 , #83 , #84
2009-10-06 01:14:00 +00:00
Michał W. Urbańczyk
fe7ef6bbe1
Smart map object serialization over net.
...
Fixed doubling click sound on map selection.
2009-10-06 00:32:33 +00:00
DjWarmonger
2cf3e6885f
Support for Castle Stables. These are compatible with advMap Stables.
2009-10-05 16:38:54 +00:00
DjWarmonger
7f9d6e0a36
Fixed crash when visiting Academy of Battle Scholars.
...
Crash with Cage of Warlords not confirmed?
2009-10-05 11:28:49 +00:00
Frank Zago
06f4837245
New script to create a game data package, for linux.
2009-10-05 02:00:45 +00:00
Frank Zago
9ae6796810
Added path to error message.
2009-10-05 01:49:22 +00:00
Frank Zago
92d856d3e4
Refactored giveFile() a bit and enhanced a couple error messages.
2009-10-05 01:47:48 +00:00
DjWarmonger
9792c64cbf
Fixed bug #71 . Little redesign of town buildings handling.
2009-10-04 14:20:19 +00:00
mateuszb
0fabf5f31d
* bug 85 really fixed
2009-10-04 12:55:56 +00:00
mateuszb
1ac3481579
* fix for bug 85 (mantis)
2009-10-04 12:07:42 +00:00
Frank Zago
288607bc72
First pass at creating a Debian/Ubuntu package for VCMI's binaries.
2009-10-04 02:07:09 +00:00
Frank Zago
1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
...
Fixed a file handle leak.
Bumped revision to 0.74b (linux).
Reworked the build system to remove uneeded dependencies (linux).
Removed use of PATHSEPARATOR since Windows can use / too.
2009-10-04 02:02:45 +00:00
Frank Zago
8d34b602b3
Removed a few extra semicolons.
2009-10-04 01:31:14 +00:00
DjWarmonger
6d6b3ae1ea
Additional functions to obtain precise info about stacks and armed instance for OnionKnight and general use.
2009-10-03 19:31:50 +00:00
DjWarmonger
b05ebf7824
Banks will now handle creature stacks with size of zero (as in Crypt).
2009-10-03 14:22:03 +00:00
DjWarmonger
913c0af6fa
Fixed bugs 11, 24 & 26
...
Next part of Shops script, however still no GUI.
2009-10-03 11:16:42 +00:00
mateuszb
78517a4397
* fixed previous fix
...
* fixed bug #20 from mantis
2009-10-03 10:51:05 +00:00
mateuszb
e0b65d7893
* missing file
2009-10-03 10:15:41 +00:00
OnionKnight
7f5f939f4f
* Movement cursor shown for unguarded enemy towns.
...
* Battle cursor shown for guarded enemy garrisons.
2009-10-02 15:50:22 +00:00
Michał W. Urbańczyk
4c458a7e47
Bumped version, restored AI and Cage.
2009-10-01 22:18:37 +00:00