mateuszb
7c0f9afc9f
correct detection of blocked pos after disappearing objects and hero movement
2007-11-29 18:45:47 +00:00
mateuszb
ea8ab56cea
* recalculationg positions for blocked/visitable
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* improvements in deleting objs
* to be tested
2007-11-25 18:32:11 +00:00
mateuszb
b226540775
deleting objects, a bit of hero randomizing
2007-11-24 18:54:34 +00:00
Michał W. Urbańczyk
736af28c05
Working windmill, water wheel, mystical garden (not tested).
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Info windows.
Minor changes.
2007-11-23 22:33:55 +00:00
mateuszb
d8103fd242
* part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why)
2007-11-20 17:52:22 +00:00
Michał W. Urbańczyk
556311c9ab
Partially done object scripting and interactions.
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Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
mateuszb
8b73ab8492
* fixed bugs in hero moving
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* added functions to show/hide objects to CMapHandler
* added (partially written) fonction to create new CGObjectInstances
* added 2 console commands: A hides all abjects and R shows them again
2007-11-03 16:46:08 +00:00
Michał W. Urbańczyk
de4d8e093e
* redone def declaration reading
2007-10-28 17:56:16 +00:00
mateuszb
287b053041
* small improvements
2007-10-28 15:15:58 +00:00
Michał W. Urbańczyk
cc01243da5
It should be quite stable now.
2007-10-27 20:14:25 +00:00
Michał W. Urbańczyk
4f316cd7e6
Our changes.
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Restructured instances classes.
Still very instable.
2007-10-27 19:38:48 +00:00
mateuszb
c18e4573f1
* small improvements
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* probably working getting visitable objects at certain position (to be tested)
2007-10-26 17:55:33 +00:00
mateuszb
b07b1ec7dc
* displaying flags
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* significant speed-ups and warningfixing
2007-10-25 16:14:43 +00:00
mateuszb
21f8684cdd
* a bit of printing object flags
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* small speed up
2007-10-24 19:54:35 +00:00
mateuszb
76919a6e39
small bugfix
2007-10-22 16:35:47 +00:00
mateuszb
d1fa849071
ultrasmall bugfix
2007-10-20 12:07:15 +00:00
mateuszb
e3937da8e3
shadow improvement
2007-10-19 17:47:28 +00:00
mateuszb
f3b5d07aa5
* bugfixes
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* general improvements
2007-10-18 20:14:26 +00:00
mateuszb
c1e9e9b750
* resolving #41 and #36
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* small improvements
2007-10-17 20:05:49 +00:00
mateuszb
355e21b56a
* finishing hero flags
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* some things with #36 and #41
2007-10-16 17:46:01 +00:00
mateuszb
62b69b1f25
our changes
2007-10-13 18:49:43 +00:00
mateuszb
e32eaac8af
* resolving #18
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* small bugfix
2007-10-09 15:15:35 +00:00
mateuszb
a98ee6b466
* small bugfix
2007-10-09 13:43:13 +00:00
mateuszb
65ae2cd217
* resolving #31
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* using better flags
2007-10-08 18:47:23 +00:00
mateuszb
87b3459d14
* resolving #28
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* minor changes and improvements
2007-10-07 16:01:53 +00:00
mateuszb
49565e6b45
* resolving #23 with adding it to callback
2007-10-05 18:10:33 +00:00
Michał W. Urbańczyk
cfc94847a1
* added selecting path by clicking on terrain (experimental)
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* coordinates in CPathNode are stored in int3
* minor improvements
2007-09-22 01:16:31 +00:00
mateuszb
3c4923a31e
hero animation
2007-09-15 18:04:12 +00:00
mateuszb
55c0dc0229
some stuff to hero moving
2007-09-13 13:34:59 +00:00
mateuszb
5222be8d94
* upgrades in moveHero function
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* new folder structure
2007-08-30 10:11:53 +00:00
mateuszb
2d7dbbefc3
* partially written hero moving
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* improvements in include system
2007-08-29 12:18:31 +00:00
mateuszb
2541422e92
* support for all SoD/WoG maps (to be tested)
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* small improvements and bugfixes
2007-08-25 17:51:32 +00:00
Michał W. Urbańczyk
dc863f459c
*improvements in CPreGame
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* uptated specification
* minor stuff
2007-08-24 08:27:32 +00:00
mateuszb
1541b33b62
* reading headers for RoE and AB maps
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* some minor changes
2007-08-23 17:38:00 +00:00
Michał W. Urbańczyk
8c445b0ada
* half-working minimap
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* minor improvements
2007-08-19 21:12:55 +00:00
Michał W. Urbańczyk
7d704c7f02
* working pathfinder
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* drawing paths
* new command "P X1 Y1 Z1 X2 Y2 Z2" - draws path between given points
* borders handling rewritten
* minor stuff
2007-08-17 17:42:21 +00:00
mateuszb
d708669a75
* some functions have been written
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* added CConsoleHandler to interact with user (it should be testing - only, the real console should be as in h3)
pathfinder MAY work now, but it isn't tested
2007-08-15 15:13:11 +00:00
mateuszb
8cc7e103bd
* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
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* CGI is now defined in global.h
* some code improvements
2007-08-12 17:48:05 +00:00
mateuszb
548e8582ec
* correct calculating blocked / vistable positions
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* some minor improvements / changes / fixes
2007-08-11 14:58:07 +00:00
mateuszb
cc0a4c5d09
* new objects displaying system
2007-08-09 16:28:01 +00:00
Michał W. Urbańczyk
a3c45bcaa2
* buttons can use more than one def
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* underground/urface switch button changes look when cliked
* object handler stories pointers to object instances
* new structure for terrain tile - TerrainTile2
* started doing video handlers - unfortunetly they don't work...
2007-08-08 19:28:56 +00:00
Michał W. Urbańczyk
0ea7a46309
* new files (CAdvmapInterface.h and CAdvmapInterface.cpp)
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* more player interface (but it's still beginning)
* int3 members public
* more usage of int3
* adjusted animation speed
* reversed changes from rev.165 in CPreGame - it wasn't bug, it just works so. That change was breaking a few things in CPreGame and was needless - Player ID == Player's Color. I thought it was obvious.
* minor stuff
2007-08-03 21:47:34 +00:00
mateuszb
95b3ad64d3
* choosing random towns
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* some minor bugfixes and improvements
2007-08-01 14:06:04 +00:00
mateuszb
7789e9e01c
small bugfix
2007-07-31 14:29:40 +00:00
mateuszb
9c5bc83b16
* displaying roads and static rivers
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* small bugfix in reading map
* small bugfix in lod handler
* small upgrade in def handler (should work a bit faster and better)
2007-07-31 13:09:34 +00:00
mateuszb
b2d1b4f3e4
* handling Def 2 compression (may be a bit buggy)
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* small improvement in int3 class
2007-07-30 12:49:38 +00:00
mateuszb
cc67967051
reading some text files from lods, enabling object sorting
2007-07-16 14:42:44 +00:00
mateuszb
674f1f8a62
Ta, uniezależnij, a kto zrobi obsługę kompresji 2?
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Uzależniłem co trzeba, jednak twój talent psucia znów się ujawnił - zamiast mapy dostaję czarne tło...
przy okazji drobny bugfix
2007-07-11 17:47:09 +00:00
Michał W. Urbańczyk
4e0cacff14
* [bugfix] nie zamula
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* [new] uniezależnienie od rozprutego h3sprite.lod
2007-07-11 12:08:42 +00:00
mateuszb
051094abcc
* poprawa wyświetlania obiektów
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* upiększenie fragmentów kodu
* przesuwanie mapy przejechaniem kursora na skraj wyświetlanego obszaru
* ładne ramki przykrywające obiekty
* ulepszenie obsługi defów i lodów
* przyspieszenie przewijania map
2007-07-07 16:04:15 +00:00