Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
8dde8018d0
Implemented support for fixed monster def's from hota
2023-06-20 19:37:27 +03:00
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2023-06-02 21:47:37 +03:00
Konstantin P
057a33c508
SpellSchool: use identifier instead of int
...
Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Konstantin P
5841c716fd
vcmi: 100% damage reduction is damage immunity
2023-05-05 18:57:11 +03:00
Konstantin
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
2023-05-03 18:01:06 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
Konstantin
713e3004df
vcmi: rename updater and limiter files
2023-05-02 00:53:51 +03:00
Konstantin
e37f798a68
vcmi: split bonus updaters
2023-05-02 00:53:50 +03:00
Konstantin
416faf521e
vcmi: move limiters outside of HeroBonus.cpp
...
This will help for recompilation.
2023-05-02 00:53:50 +03:00
Konstantin
af25ad0866
vcmi: split creatures and faction members
2023-05-02 00:53:50 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Konstantin
9db2e2068e
vcmi: fixup crash
2023-04-11 21:17:31 +04:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
Konstantin
4da97682be
vcmi: remove code duplication for native terrain
2023-04-10 19:28:17 +03:00
Konstantin
fedf7d377c
vcmi: remove TFaction
...
This is a huge change and will break save compatibility
2023-04-10 19:28:16 +03:00
Konstantin
9f8dcfc736
CCreatureHandler: load old stack exp as global effects
...
It is more robust and more logical.
2023-04-10 19:28:16 +03:00
Konstantin
0f5f4c69ec
vcmi: specialize native terrain entity
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Specialize native terrain entity for all object that have
native terrain. Allow creatures to take global bonuses into
account when checking for native terrain.
2023-04-10 19:28:16 +03:00
Konstantin
6d9859932b
vcmi: add native terrain entity
...
Add interface which should be used on any object with native terrain
So far, it is faction, hero, creature and battle stack
2023-04-10 19:28:16 +03:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Konstantin
8968f0ef0e
vcmi: change EAlignment to enum class
2023-04-05 01:22:04 +03:00
Konstantin
b7d6270272
vcmi: add getNativeTerrain method to factions
2023-04-04 23:02:55 +03:00
Ivan Savenko
fc750d0917
Fix identifiers resolving for stack experience bonuses
2023-04-04 17:12:40 +03:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
10e852fcb9
Fix scope of identifiers resolving for commanders abilities
2023-04-03 01:12:04 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
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Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Konstantin
cabe228ebc
CCreatureHandler: fix native terrain for any
2023-04-02 02:32:40 +03:00
Andrey Filipenkov
8f843d0bff
fix typos
2023-03-20 11:35:19 +03:00
Konstantin
bbbbfe00f0
Modernize resourceSet
2023-03-17 02:26:54 +03:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Konstantin
4c4498b22a
vcmi: modernize rest of lib
2023-03-16 17:55:20 +03:00
Konstantin
c7e197e1ff
vcmi: remove SELF_MORALE bonus
...
It is easily handled by MORALE bonus with INDEPENDENT_MAX
Harmless due to converter.
2023-03-16 16:46:42 +03:00
Konstantin
9205ef2c91
vcmi: skill-agnostic ballistics
...
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
62e579f672
vcmi: replace KINGx bonuses to one KING bonus
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val = level of slayer which require to affect.
Can break saves.
2023-03-16 16:46:41 +03:00
Konstantin
1e73c2e1e6
vcmi: configurable charge
...
There is no reason not to make charge configurable.
Just do it.
2023-03-16 16:46:41 +03:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
Ivan Savenko
c8afef3408
Merge pull request #1636 from rilian-la-te/remove-unused
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vcmi: remove old war machine code
2023-03-06 00:10:55 +02:00
Konstantin
a364e39b50
vcmi: remove old war machine code
2023-03-05 19:12:47 +03:00
Ivan Savenko
623cae7d47
All translatable strings now have language identifier
2023-03-05 17:30:38 +02:00
Ivan Savenko
8c52cbcd00
Merge pull request #1429 from dydzio0614/creature-numeric-quantities
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Implement numeric creature descriptions with config toggle on/off
2023-02-26 22:57:01 +02:00
Ivan Savenko
0ba74fea73
Merge pull request #1515 from IvanSavenko/time_based_animations
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Time based animations
2023-02-01 12:25:54 +02:00
Ivan Savenko
42df5626d9
Added Color class to replace SDL_Color
2023-01-30 00:12:43 +02:00
Ivan Savenko
a853045509
Removed unused value from creature config
2023-01-28 13:56:51 +02:00
Ivan Savenko
d34efaeb81
All battle effects now use time-based timings
2023-01-28 13:19:35 +02:00
Dydzio
685d63603d
Merge branch 'develop' into creature-numeric-quantities
2023-01-21 12:57:29 +01:00
Ivan Savenko
5a9ffb8e95
Serialization version bump
2023-01-20 15:18:36 +02:00
Ivan Savenko
47c1803c42
Finalization of refactoring:
...
- Entity interface now has getNameTranslated & getNameTextID methods
- Entity interface no longer has getName method
- removed (most) usages of normalizeIndentifier workaround method
- all moddable objects have identifier in form of mod:name
- all moddable object register strings in form of mod.type.name
2023-01-20 15:18:36 +02:00
Ivan Savenko
d2b837b116
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
Dydzio
804b164c75
Changed getQuantityRangeStringForId handling
2023-01-15 16:19:55 +01:00
Dydzio
8248feebf7
Implement numeric creature descriptions with config toggle on/off
2023-01-14 15:55:08 +01:00