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Commit Graph

404 Commits

Author SHA1 Message Date
85e952f25f Logging cleanup 3 2017-08-10 20:17:10 +03:00
61e241308d Logging cleanup 2017-08-10 19:52:05 +03:00
12b42f4495 Improved map format tests 2017-08-03 13:50:54 +03:00
9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
a4c0ad94b1 Code style: remove default value hints in definitions (#342)
Some are outdated and this is something IDE are useful for.
2017-07-15 14:08:20 +03:00
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
dbcd79c48a Code cleanup: remove double and unneded semicolons 2017-07-12 22:01:10 +03:00
a31c28ec33 Unified war machine mechanics.
* it is possible to define new war machines
* added warMachine field to artifact configuration
2017-06-06 19:18:26 +03:00
c82afe7156 switch CMapService API to ResourceID 2017-06-04 22:42:48 +03:00
7e1b0d71c5 Added option for saving generated maps on client side (#307)
* new configuration option 'general.saveRandomMaps'
* maps being saved to 'userCachePath/RandomMaps'
* no deletion of old random maps
* map filename generated based on template name and random seed
2017-06-04 20:33:28 +03:00
c66c66c5ae Fixed https://bugs.vcmi.eu/view.php?id=2686 2017-05-29 12:42:23 +03:00
70a092f58c [Refactoring] use virtual method for object specific actions when new map object is created
* --TODO
* fixes CID 1366291, CID 1366297
2017-05-28 16:23:42 +03:00
fc55efb72d Fixed CID 1375681 2017-05-28 15:16:40 +03:00
7a1dd7bd7d Fixed CID 1375707 2017-05-28 14:40:34 +03:00
a85b4cf2a5 * WIP on event condition format
* Hero portrait serialization
* Fix town spells serialization

* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00
cc452bdfa9 Improved road routing so they can go under any passable object. 2016-12-21 10:10:37 +01:00
609c6f81bd Fixed a few CWE-457 2016-11-27 22:37:41 +03:00
384c5827ae Fixed CID 1197490, CID 1197491 2016-11-25 17:21:27 +03:00
ca13bb8412 Fixed CID 1366375, CID 1197633 2016-11-25 17:04:30 +03:00
4ba3c6fecc Fixed CID 1288855 2016-11-25 16:40:11 +03:00
1e60ba6516 Only delete CQuest in CMap destructor and not with IQuestObject
Quest information must remain accessible even if map object removed. Fix issue 2472
2016-09-13 01:30:47 +03:00
02f70464fb Fix mismatched-tags Clang warnings
They're not important at all, but sicne there only few of them left just fix them.
2016-09-08 19:42:59 +03:00
42e7128acc Fixed possible use-after-free crash with artifacts registration in RMG. 2016-09-08 14:48:48 +03:00
6dc47a2de0 Fixed use-after-free crash with quests registration in RMG.
* code taken from PR #200
2016-09-08 14:48:46 +03:00
437eadf1ed do not leak scenarioOpts in CMapInfo 2016-08-31 06:18:01 +03:00
452e28d183 Remove some useless includes found by cppclean
This of course was tested and shouldn't break anything
2016-08-26 04:42:16 +03:00
ec22da4412 CMap: fix objects memory leak on exit 2016-08-19 16:56:26 +03:00
2a9ddadedd Fixes. Everything works now. 2016-08-12 21:40:22 +02:00
9b58450cb0 Part 3 - first working draft, cut generation time by half. 2016-08-12 19:16:21 +02:00
19ea46a6d2 Part 2. 2016-08-11 09:20:50 +02:00
2410f0af61 - WeightedRule optimization - part 1
- comments, style
2016-08-11 07:49:08 +02:00
2bffd4e5c1 Moar optimization! 2016-08-09 13:40:46 +02:00
10dbbead2d Fix indentation of logging code and around it
That wouldn't be as big issue if problem affected few files, but it everywhere in codebase.
Fixed it everywhere since in most files that is the only code with wrong indentation.
2016-03-12 04:46:21 +03:00
8e3e574900 Fix map object appearance serialization 2016-02-26 02:03:14 +03:00
4a37ed99ea Fix duplicated block-visit regression 2016-02-26 00:42:49 +03:00
8b6cf82a01 Fix 2016-02-24 02:59:34 +03:00
d2f04332d0 Load object appearance and pos before addNewObject call, it is required for block-visit calculation.
Added a test for tile block-visit.
2016-02-24 00:44:17 +03:00
c3775486db Serizlize main town info 2016-02-23 23:23:39 +03:00
17e557be17 Advance Logical identifier condition 2016-02-23 16:36:21 +03:00
8ed6aa762b fix 2016-02-23 01:14:06 +03:00
4bcfb8c27d Draft of new Event conditions 2016-02-22 23:43:57 +03:00
dc5ad7d7b3 Make string instance names persistent 2016-02-22 19:26:42 +03:00
ac281f3fec Tweaks 2016-02-22 04:53:14 +03:00
51bee1000b Implemented CGWitchHut::serializeJsonOptions 2016-02-22 03:16:33 +03:00
dd1aabbe23 Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
a4b6d34ebe Advance map header serialization 2016-02-21 22:13:20 +03:00
4ebafa17b4 Remove unused placeholdedHeroes field 2016-02-21 22:12:58 +03:00
53b5587c2e Advance map header serialization 2016-02-21 21:21:22 +03:00
36121696ca Clenaup 2016-02-18 17:48:04 +03:00
5a8ee32f89 Tweaks 2016-02-15 18:16:45 +03:00