bdae7285ae
Objects list is now private member of CMap
2025-04-27 14:57:30 +03:00
417ea6451a
Remove ConstTransitivePtr from hero and town instances
2025-04-27 14:57:30 +03:00
62cb5412ff
CGameState::map is now a private, unique_ptr with accessors
2025-03-08 14:05:14 +00:00
82506d5eff
Removed ConstTransitivePtr from StackLocation
2025-03-08 14:04:51 +00:00
2fdf40e7a9
Remove connection pointer from CPack
2025-03-03 10:46:00 +00:00
645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
9f56c00336
Reduce excessive FoW updates
2025-01-08 20:07:42 +00:00
6af8b62dfd
more strings; camelcase
2024-12-01 18:48:09 +01:00
78e933a968
add broadcast to translation
2024-12-01 18:29:07 +01:00
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
...
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
3dd4fa2528
Reduce usage of pointers to VLC entities
...
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
c0f5c7c0ea
Replace pointer with reference in pack apply functions
2024-10-07 14:59:46 +00:00
cc6d6b0d63
Replaced unique_ptr with simple references to packs
2024-10-07 14:59:14 +00:00
7466d7452d
vcmiscrolls
2024-09-05 15:51:45 +03:00
a481f07daf
PlayerState now stores all objects owned by player
2024-08-28 12:51:27 +00:00
37283e51c3
basic diagram
2024-08-12 20:14:36 +02:00
490f1bfee6
rework
2024-08-01 21:36:00 +02:00
4aa73b40c9
Split CTownHandler into smaller chunks
2024-07-21 18:21:48 +00:00
df83fa33a1
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-05-31 09:34:21 +00:00
5ecb527252
Merge pull request #3997 from IvanSavenko/serialization_refactor
...
[1.6] Serialization refactor
2024-05-30 19:13:21 +03:00
10b50cd905
It is now possible to vote for simturns and turn timer changes
2024-05-19 18:31:32 +00:00
84bc6c42db
Added 'Serializeable' base class for classes serializeable by pointer
2024-05-16 18:40:59 +00:00
2521557f68
Fixed some newly reported issues from SonarCloud
2024-05-10 13:40:24 +00:00
1f209fd94a
use MetaString
2024-05-02 21:03:23 +02:00
b9c4a56360
translate also cheater message
2024-05-01 16:06:34 +02:00
a99d5e6fa1
Simplify code
2024-04-26 12:44:57 +03:00
f14aec5876
Trim cheats so 'vcmiartifacts ' will be recognized as single-word cheat
2024-04-09 17:08:24 +03:00
fc4ae3bd8c
Merge remote-tracking branch 'vcmi/develop' into lobby
2024-01-20 23:01:49 +02:00
0a1153e1c6
Switch client-server communication to new API
2024-01-19 23:49:59 +02:00
d5c4478816
Remove most of non-const access to VLC entities
2024-01-19 13:54:49 +02:00
bd5682ecc3
Merge remote-tracking branch 'vcmi/master' into develop
2024-01-19 13:49:54 +02:00
cca08e29da
Remove duplicate semicolons
2024-01-16 19:02:39 +00:00
4e69853ca8
vcmiobelisk bugfix
2024-01-13 16:05:12 +01:00
edb2ecd751
Fix possible overflow errors on leveling up beyond int64_t limit
...
- added separate giveExperience method instead of weird changePrimSkill
- experience is now always used in form of int64_t
- max supported level reduced from 201 to 197 to fit into int64_t
- fixed undefined behavior in experience calculation
2024-01-04 23:57:36 +02:00
cb9c4bbaf0
unlimited replay option
2023-12-28 20:48:19 +01:00
fc4827c89c
option for allowing cheats
2023-12-27 14:39:35 +01:00
a001f4e407
Fix crash on reveal puzzle cheat
2023-12-24 19:29:33 +02:00
22a6eff28f
add alias
2023-12-09 15:07:27 +01:00
a24e78a210
real unlimited movement (like in OH3)
2023-12-09 13:42:09 +01:00
584bb32f53
add nwctheone
2023-12-09 00:44:53 +01:00
d58c99b47d
flag all team members as cheaters
2023-12-08 20:13:32 +01:00
1cfbe66460
fix crash if no hero is selected
2023-12-08 19:37:34 +01:00
4bad88f141
implement luck and morale cheats from OH3
2023-12-08 19:20:53 +01:00
13673335a0
puzzle map cheat
2023-12-08 17:30:23 +01:00
6b81012f31
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
ac925bb786
Renamed new types for consistency with code style
2023-10-22 16:55:19 +03:00
80e6485965
MetaIdentifier now uses std::variant internally
2023-10-22 16:55:19 +03:00
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
77facf9387
Implement missing functions, fixes linking errors
2023-10-22 16:54:56 +03:00