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Commit Graph

206 Commits

Author SHA1 Message Date
f24f744f4b Fix a few warnings 2015-08-19 23:02:37 +03:00
237d3f2624 Refactoring: random spells 2015-08-12 16:40:08 +02:00
f9781ffb47 Creature abilities won't spawn in random Pandora Boxes. 2015-06-10 14:27:53 +02:00
3f1bc7e21c One more case for Subterranean Gates 2015-06-04 09:42:39 +02:00
927dfa5565 Added correct connections for Subterranean Gates 2015-06-04 09:02:56 +02:00
63d6cf168f - Solved problems with sealed-off objects for once and all.
- Refactoring
2015-06-03 21:57:22 +02:00
923437bf76 Corrected offset check for required objects. 2015-06-03 19:38:53 +02:00
55c1a7eade Clear unused tiles to make more space for roads. 2015-06-03 15:16:11 +02:00
e21b2d9cbd Attempt to use A* algorithm for required objects. 2015-06-02 20:29:37 +02:00
a68b58d969 - Use straight paths for some connections
- More fixes for template schema
2015-06-02 16:40:32 +02:00
8b1641d498 Generate main towns for zones with no player present. 2015-06-02 09:30:56 +02:00
e08a1f32bd Some more fixes, updated changelog. 2015-05-25 20:04:24 +02:00
c6291412d7 Fixed one case of missing roads. 2015-05-25 19:44:03 +02:00
a0ed8e0d6d An attempt to straighten roads. 2015-05-25 19:25:48 +02:00
353f6dc32e Roads are generated between all nodes. 2015-05-25 19:11:44 +02:00
3ec91c550e Correct road nodes iteration 2015-05-25 19:00:00 +02:00
fe6fa895c3 More or less working RMG roads. 2015-05-25 18:06:17 +02:00
2c88ddf5ed Something works it seems 2015-05-25 17:47:32 +02:00
6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 2015-05-25 16:37:57 +02:00
6448bc6a50 [gcc] fix build 2015-04-12 08:25:53 +03:00
a0840100df Different fractalization algorithm that enforces cycle generation. 2015-04-11 13:46:17 +02:00
69c58c6c25 Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore. 2015-04-11 12:47:41 +02:00
84a2623c37 more experiments 2015-04-03 07:06:29 +03:00
27c46c83d6 describe roads placement in log 2015-04-03 05:50:02 +03:00
76193c4c5c More experiments WIP. 2015-04-03 05:47:22 +03:00
eb60d9737f more sensible road placement 2015-04-03 05:47:20 +03:00
4c4ad480c5 added experimental usage of roads 2015-04-03 05:47:01 +03:00
eef45b5ae8 Fixed warnings 2015-03-31 00:55:37 +03:00
ed33d99ac7 Silenced some more logs. 2015-03-28 22:17:45 +01:00
a0f534146c Fixed underground Lava terrain. 2015-03-28 22:03:38 +01:00
a0d9ae4849 Refactoring - create underground rock for whole level at once. 2015-03-28 18:56:28 +01:00
e9b7044c9b Fix mantis #1859, unknown pattern in underground 2015-03-28 16:41:26 +01:00
a1da08f802 Disabled Seer Huts for 0.97c. 2015-03-12 10:45:24 +01:00
a832b7efee Fixed #2026 2015-03-12 10:08:10 +01:00
f894abe494 Unified interface for object template. 2015-03-12 08:31:30 +01:00
cf74969603 Fixes, logging for Seer Huts 2015-03-11 22:17:35 +01:00
61071c46e1 Fixed monster amounts in Pandora Box. 2015-03-11 19:21:58 +01:00
3cc9705bfe Minor tweak. 2015-03-11 16:54:42 +01:00
01390e0c2c Optimization for random treasures. 2015-03-11 16:19:03 +01:00
f32849a73e Attempt to compile refactored spells in MSVS. 2015-03-09 19:24:45 +01:00
6ace53d8b9 Functional RMG Seer Huts, still there are some mysterious bugs. 2015-03-01 13:26:54 +01:00
9453250e0f Spawn quest arts in nearby zones. 2015-03-01 10:20:49 +01:00
67ab90616d Seer Huts with exp / gold rewards. 2015-03-01 09:46:09 +01:00
dd887eb929 Fixes for Seer Huts. 2015-03-01 09:07:43 +01:00
4f1d96e5e8 Seer Huts part 2. 2015-02-28 22:37:04 +01:00
607375a9bc Generate Seer Huts with creature rewards 2015-02-28 21:14:45 +01:00
685deddac1 Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00
a3f2667376 Remove some deprecated fields from CSpell
* now only new SpellScholl API is used
(!) untested
2015-02-26 08:39:43 +03:00
c5e772eb78 Fixed issue which created large empty areas on two-level maps. 2015-02-25 19:34:02 +01:00
0acae7a708 Additional adjustment of zone positions to ensure balanced zone sizes. 2015-01-16 19:28:27 +01:00