AlexVinS
f1a4831813
[Spells] Get rid of SpellTargetingContext.
2017-07-16 01:43:50 +03:00
AlexVinS
a65befaa08
Moved town portal logic to mechanics class
2017-07-03 21:43:04 +03:00
AlexVinS
3d1a84875e
Queries refactoring
...
* Moved SUMMON_BOAT special case to mechanics
* Partially moved Town portal logic to mechanics class
* Added generic query reply to CCallback
* Redesigned Queries so that base API do not depends on CGameHandler
* Got rid of CGameHandler::castSpellRequest
* Removed CGameHandler::castSpell
* Added new Query type for town portal dialog (not used yet)
2017-07-03 21:43:04 +03:00
FeniksFire
4113bdab01
Moving some files from lib to the battle subdirectory.
2017-06-26 15:26:08 +02:00
AlexVinS
1d1519db5c
ENCHANTER_CASTING trigger tweak
2017-06-05 21:41:27 +03:00
AlexVinS
3c893a6bec
Few spell-related tweaks
2017-03-18 14:08:02 +03:00
AlexVinS
c5440a1c6c
Fixed http://bugs.vcmi.eu/view.php?id=2541
2016-10-02 01:32:28 +03:00
AlexVinS
374e30c972
Added a few safety checks
2016-09-18 16:30:03 +03:00
AlexVinS
73c7b49eb7
Hide effectValue calculation inside BattleSpellCastParameters
2016-09-18 15:27:22 +03:00
AlexVinS
62abde6c46
Prepare battle log for spell-cast on server side.
2016-09-10 18:23:55 +03:00
AlexVinS
f39e619304
More tweaks
2016-09-06 13:51:53 +03:00
AlexVinS
1ce4675df6
Tweaks
2016-09-06 13:33:11 +03:00
AlexVinS
686cd00c68
Cleanup.
2016-09-06 12:26:01 +03:00
AlexVinS
18fc94d709
WIP on SpellCastContext
2016-09-06 06:40:23 +03:00
AlexVinS
f3b7fe947c
Reworked spell target existence check.
...
* related to 2269
2016-09-05 11:36:25 +03:00
AlexVinS
a23144b361
Extracted adventure spell mechanics to distinct class hierarchy.
2016-09-04 08:19:28 +03:00
AlexVinS
eb128a0207
More style tweaks
2016-09-04 05:15:37 +03:00
AlexVinS
c0cf5d6956
Style tweaks
2016-09-04 04:59:30 +03:00
AlexVinS
750c114648
Drafts
2016-08-30 12:19:57 +03:00
AlexVinS
d4a35c6839
Simplify getAffectedStacks arguments. casterColor not needed anymore.
2016-08-30 12:14:08 +03:00
AlexVinS
f6715ad787
Use ISpellCaster in CSpell::canBeCast.
...
* -2 todo notes
2016-08-30 12:12:46 +03:00
AlexVinS
4d9058e412
Whitespace cleanup. (No code changes.)
2016-02-15 13:34:37 +03:00
AlexVinS
57e5b768e8
Allow multiple destinations in BattleSpellCastParameters
2015-09-30 00:31:50 +03:00
AlexVinS
947f6089d5
Use ISpellCaster in isImmuneByStack
2015-09-29 17:26:49 +03:00
AlexVinS
a4d4851d80
Fix typo: casted->cast
2015-09-29 17:26:48 +03:00
AlexVinS
660203b436
Tweak BattleSpellCastParameters
2015-09-29 17:26:41 +03:00
AlexVinS
2b434111bf
More hero|creature casting unification
2015-09-29 17:26:40 +03:00
AlexVinS
e454649886
Use BattleSpellCastParameters for spell parameters override
2015-09-29 17:26:39 +03:00
AlexVinS
873979a300
The only usage of secHero cast parameter is mana channeling - better to get it OTF
2015-09-29 17:26:33 +03:00
AlexVinS
46f99db8d7
Hide some spell mechnaics details
2015-09-29 17:26:32 +03:00
AlexVinS
832d69ec11
Hide battle log algorithm in spell classes.
...
* not finished, to be moved to json of splitted between mechanics classes
2015-09-12 21:09:51 +03:00
AlexVinS
9600446cf9
+smart target, +hit animation
2015-03-18 17:48:32 +03:00
AlexVinS
c81d4203d7
Do not try to cast EARTHQUAKE with no fort
2015-03-18 16:39:07 +03:00
DjWarmonger
f7b5ecf642
Something that compiles.
2015-03-09 20:07:28 +01:00
DjWarmonger
f32849a73e
Attempt to compile refactored spells in MSVS.
2015-03-09 19:24:45 +01:00
AlexVinS
5fda2aac9a
formatting
2015-02-26 20:59:18 +03:00
AlexVinS
1333f8e410
Split mechanics implementation
2015-02-26 08:39:51 +03:00
AlexVinS
685deddac1
Start spell-relatet files reorganisation
...
* moved existing files to separate directory
-> todo: split mechanics
2015-02-26 08:39:48 +03:00