AlexVinS
a307d3ca40
tweaks
2016-02-10 13:24:03 +03:00
AlexVinS
fb17914ae5
Debug tweaks
2016-02-10 08:59:24 +03:00
AlexVinS
3c78f960cd
Complete json map format integration
2016-02-10 07:28:00 +03:00
Arseniy Shestakov
422d5cabdf
CBattleInterface: first pass on client drawbridge visualization
2016-02-10 07:10:32 +03:00
AlexVinS
0c21efb202
Start integration of map format into engine
2016-02-09 20:20:03 +03:00
Arseniy Shestakov
11dc428b1e
Battles: move hexes enum to GameConstants and fix wall position
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Before we had hex 62 marked as destructible wall while actually it's must be 78.
2016-02-09 17:38:59 +03:00
DjWarmonger
d775e40eba
Fixed typo.
2016-02-09 15:15:45 +01:00
Arseniy Shestakov
01b4d0ae01
Battles: better handling for walking double-wide creatures
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Request opening of gate even if only second half of double-wide stack going to stop on it.
2016-02-09 15:41:37 +03:00
DjWarmonger
4de0f0f973
Compile fixes for MSVS.
2016-02-09 11:08:20 +01:00
Arseniy Shestakov
a07761b608
Battles: readable identifiers enum for drawbridge and gate hexes
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Dont like to locate them in BattleHex, but it's best place I can see so far.
2016-02-09 12:25:13 +03:00
Arseniy Shestakov
731de439eb
Battles: drawbridge support for double-hex flying creatures
2016-02-09 11:59:20 +03:00
Arseniy Shestakov
28aff78f2c
Battles: implement drawbridge support for flying creatures
2016-02-09 11:30:09 +03:00
Arseniy Shestakov
fbb34b8d04
Battles: always update drawbridge state after battle state changed
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Now gate tower destruction will immidiately affect drawbridge state.
2016-02-09 10:59:33 +03:00
Arseniy Shestakov
47433919ab
Battles: handle drawbridge lowering from stack start position
2016-02-09 10:45:59 +03:00
AlexVinS
6db94ab74c
Explicit army serialization - too much CArmedInstance descendants
2016-02-09 10:11:59 +03:00
AlexVinS
53dc49e92a
CGShipyard, CGShrine serialization
2016-02-09 09:17:20 +03:00
AlexVinS
401ba48257
CGScholar serialization
2016-02-09 09:02:34 +03:00
Arseniy Shestakov
6e5f5a6800
Battles: add information about drawbridge mechanics into changelog
2016-02-08 12:29:09 +03:00
Arseniy Shestakov
015a57f81c
Battles: more advanced drawbridge mechanics on server-side
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Everything work as intended except starting point not included in path.
So we send BattleDrawbridgeStateChanged package when already standing on bridge hex.
2016-02-08 12:16:47 +03:00
AlexVinS
a00dbd3dd1
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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Conflicts:
lib/CMakeLists.txt
lib/VCMI_lib.cbp
lib/filesystem/CFileInputStream.cpp
lib/filesystem/CZipLoader.cpp
lib/rmg/CRmgTemplateZone.cpp
vcmi.workspace
2016-02-08 10:17:25 +03:00
ArseniyShestakov
890ae43f55
Merge pull request #180 from Zyx-2000/FileInfo
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Refactored CFileInfo & ResourceID
2016-02-08 04:55:39 +03:00
Arseniy Shestakov
a13aec4fd7
Aplly some fix for merge and explicitly specify type for std::max
2016-02-08 04:09:02 +03:00
ArseniyShestakov
5f23091770
Merge pull request #184 from Zyx-2000/musicstreaming
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support for music streaming
2016-02-08 03:07:32 +03:00
ArseniyShestakov
54eb9bf81a
Merge pull request #192 from vmarkovtsev/feature/petrified_damage
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Implement half damage to petrified units
2016-02-08 02:33:44 +03:00
DjWarmonger
441c94d56c
Remove log for Seer Huts.
2016-02-06 15:11:56 +01:00
DjWarmonger
6f5706352d
Possible fix for #2371
2016-02-06 12:36:56 +01:00
AlexVinS
081a20d047
Fix a crash.
2016-02-05 09:40:20 +03:00
AlexVinS
a3f0d1a94e
More post-merge fixes
2016-02-05 09:28:36 +03:00
DjWarmonger
b98a83f743
Added string identifiers for terrain types.
2016-02-04 17:57:51 +01:00
AlexVinS
483276b128
Merge fixes
2016-02-04 12:28:12 +03:00
AlexVinS
6e205a58b4
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
...
Conflicts:
lib/VCMI_lib.cbp
lib/filesystem/CZipLoader.cpp
lib/filesystem/CZipLoader.h
lib/mapObjects/CGTownInstance.cpp
2016-02-04 10:27:51 +03:00
AlexVinS
97f19b5176
CGResource serialization
2016-02-04 09:22:14 +03:00
AlexVinS
d8d574ed84
CGSignBottle serialization
2016-02-04 08:50:46 +03:00
AlexVinS
a6c719ee11
CGCreature serialization. Added rewardResources.
2016-02-04 08:44:46 +03:00
Vadim Markovtsev
4a326e163b
Implement blinded units attack penalties
2016-02-03 18:00:28 +03:00
DjWarmonger
e7b639898e
Final compilation fix suggested by AVS.
2016-02-03 14:26:25 +01:00
AlexVinS
1bc41b3ba3
Merge commit '3c844002626f48007a888d4dd8b0b45ec867fc9a' into feature/VCMIMapFormat1
...
Conflicts:
lib/mapObjects/CGHeroInstance.cpp
2016-02-03 05:04:44 +03:00
AlexVinS
b176734418
CGCreature serialization
2016-02-03 04:18:03 +03:00
DjWarmonger
0c82419fb0
Final compile fix, unfortunatelly game fails to launch now due to missing fill_fopen64_filefunc in minizip.dll :(
2016-02-02 19:16:12 +01:00
DjWarmonger
51183228f2
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-02-02 18:48:42 +01:00
DjWarmonger
7cf2d79584
Final compile fix.
2016-02-02 18:48:20 +01:00
Alexander Shishkin
20fd7cf916
Merge pull request #190 from vmarkovtsev/feature/fix_uf_warning
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Fix unused function warning in release mode
2016-02-02 15:23:37 +03:00
DjWarmonger
97117491ae
Merge pull request #191 from vmarkovtsev/feature/psychic_elementals
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I think we could implement general bonus that reduces damage depending on arbitrary immunity (or other bonus), but it's beyond the scope of this PR.
2016-02-02 13:02:13 +01:00
ArseniyShestakov
da4818eeb8
Merge pull request #187 from vmarkovtsev/issue/2362
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Fix 2362 cast spells in town garrison
2016-02-02 14:49:54 +03:00
DjWarmonger
afd5b8807d
Compile fix #2
2016-02-02 12:46:58 +01:00
Vadim Markovtsev
eb10433535
Implement psychic elementals vs mind immune units
2016-02-02 14:30:37 +03:00
DjWarmonger
6865f70ab8
Compile fix #1
2016-02-02 12:19:33 +01:00
DjWarmonger
c78d2469c5
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2016-02-02 12:03:16 +01:00
Vadim Markovtsev
bdd87be10d
Try to fix http://bugs.vcmi.eu/view.php?id=2362
2016-02-02 11:46:33 +03:00
Vadim Markovtsev
8d7629bdab
Fix unused function warning in release mode
2016-02-02 11:12:28 +03:00