1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
Commit Graph

392 Commits

Author SHA1 Message Date
Ivan Savenko
c0f5c7c0ea Replace pointer with reference in pack apply functions 2024-10-07 14:59:46 +00:00
Ivan Savenko
48fb58e7a0 Replace few more pointers with references, remove manual delete call 2024-10-07 14:59:14 +00:00
Ivan Savenko
ee831c06e7 Reduced usage of CPack, replaced with CPackForServer where applicable 2024-10-07 14:59:14 +00:00
Ivan Savenko
f6f6f98580
Merge pull request #4699 from SoundSSGood/backpack-arts-sorting
Backpack artifacts sorting
2024-10-07 17:55:42 +03:00
Laserlicht
a826b88641
Merge branch 'develop' into spell 2024-10-07 12:55:23 +02:00
SoundSSGood
e22d15b1d8 manageBackpackArtifacts 2024-10-02 12:45:50 +03:00
Laserlicht
d929bfb9d1 rename; introduce factor 2024-09-28 15:05:13 +02:00
Laserlicht
5b2aa4dc71 swapping spells 2024-09-28 00:34:25 +02:00
Laserlicht
857b2e9a35 spell replacement works 2024-09-27 23:52:33 +02:00
Laserlicht
a9327b3fa3 netpacks 2024-09-27 22:47:22 +02:00
SoundSSGood
b9ae7f1138 CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
Ivan Savenko
bff2e064fc Wait for queries generated by town building visit to end before visiting
next building
2024-09-16 19:32:39 +00:00
Ivan Savenko
39a2c29c97 Removed creatureBank flag from battle, battles now receive BattleLayout
struct that defines how units are placed in combat
2024-09-12 12:11:18 +00:00
Ivan Savenko
6179521364
Merge pull request #4556 from IvanSavenko/town_building_visit
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-05 17:21:21 +03:00
SoundSSGood
7466d7452d vcmiscrolls 2024-09-05 15:51:45 +03:00
Ivan Savenko
b09d9d501b Pass pointer to actual caller in showBlockingDialog callWith
Fixes activation of all rewardable buildings in town on blocking dialog
answer
2024-09-04 15:14:56 +00:00
Ivan Savenko
d34b4a141e Split map object visit from town building visit. Removes side effects
from building visit
2024-09-04 14:54:09 +00:00
Ivan Savenko
327ff01471 Implemented explicitly visitable town buildings, e.g. hota mana vortex
Added flag `manualHeroVisit` flag to town building. If this flag is set,
then building will only be activated on click and will not give its
effect on hero recrutiment, hero visit, or new day.

This allows implementing changes to Mana Vortex from HotA
2024-09-03 16:31:07 +00:00
Ivan Savenko
0a72a0a48e
Merge pull request #4534 from SoundSSGood/BulkEraseArtifacts
BulkEraseArtifacts network pack
2024-08-31 13:52:26 +03:00
Ivan Savenko
82c37573fa Removed save compatibility with 1.4
All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6

Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.

Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
SoundSSGood
e15ea4fc75 BulkEraseArtifacts network pack 2024-08-29 20:22:08 +03:00
Ivan Savenko
37658478fa Move timed events to NewTurnProcessor 2024-08-28 13:03:26 +00:00
Ivan Savenko
ce1e0b8875 Moved NewTurn pack generation to NewTurnProcessor 2024-08-28 13:03:24 +00:00
Ivan Savenko
a481f07daf PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
Ivan Savenko
189cb1c762 Moved most of daily income handling to a separate method 2024-08-28 12:40:44 +00:00
Ivan Savenko
01396b62b7 Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
Ivan Savenko
b84af1a6de Significantly simplify packs applying
Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
SoundSSGood
58bb2b58e3 IMarket suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
SoundSSGood
cd7ebea9e3 cleanup unused code 2024-08-20 18:49:47 +03:00
Laserlicht
00692888df sonar cloud fixes 2024-08-15 23:09:04 +02:00
Laserlicht
81b1704e39
Merge branch 'vcmi:develop' into extended_statistic 2024-08-14 20:32:47 +02:00
Laserlicht
ec2163b974 add val; stat at end turn; events 2024-08-14 19:24:40 +02:00
Ivan Savenko
26fdaacbe5 Map and town events are now processed on start of player turn instead of
on start of new day, in line with H3
2024-08-14 14:13:50 +00:00
Laserlicht
b4c25a148a
Merge branch 'develop' into bank_support 2024-08-09 23:36:59 +02:00
Laserlicht
072af5bd6d basic support for bank 2024-08-04 15:44:57 +02:00
Laserlicht
fb171ab3a2 statisic basic 2024-08-01 21:36:00 +02:00
Ivan Savenko
e0c6b6e3d0 Fix crash on loading saves made in 1.4/1.5 2024-07-19 13:57:06 +00:00
Ivan Savenko
1c63fefe02 Moved banks randomization to server-side with client netpack 2024-07-16 13:13:39 +00:00
Ivan Savenko
b07408e984 New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
Ivan Savenko
d2839c8e52 Rewardable object randomization is now always server-sided 2024-07-16 13:13:39 +00:00
Ivan Savenko
0d66ddbeec GameState now uses random generator from server. Blocked access to rmg
on client
2024-07-16 13:13:38 +00:00
Ivan Savenko
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
Ivan Savenko
8b861fc58f Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
SoundSSGood
ce68b3f45d class CArtifactsOfHeroMain : public CKeyShortcut 2024-04-27 21:35:38 +03:00
SoundSSGood
ce9d2d8ab8 Switching costume 2024-04-27 21:35:37 +03:00
SoundSSGood
25dea7e364 Saving costume 2024-04-27 21:35:37 +03:00
Ivan Savenko
b8b42978b1 Reduce includes in headers 2024-04-26 13:26:33 +03:00
Ivan Savenko
5010344df0 Added serialization of turn timer handler 2024-04-26 13:16:02 +03:00
Ivan Savenko
090a1c7764 TurnTimerHandler is now a unique_ptr 2024-04-26 13:15:39 +03:00