Ivan Savenko
6b81012f31
Use variant identifier in netpacks where applicable
2023-11-08 14:00:23 +02:00
Ivan Savenko
86a3806bec
MetaString refactor to eliminate integer usage for identifiers
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- entity names are now stored and serialized as text ID's
- added helper methods for convenience to get entities names to
metastring
2023-11-07 22:47:10 +02:00
Ivan Savenko
184f5a72cc
Use toEntity/toXXX methods in Identifier instead VLC objects access
2023-11-03 16:03:29 +02:00
Ivan Savenko
10e50548e7
Converted Component class to use VariantIdentifier instead of int
2023-11-02 12:00:04 +02:00
Ivan Savenko
7107b3202f
Merge pull request #3069 from SoundSSGood/artifact-location-id
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ArtifactLocation now use ID for artHolder identification
2023-11-01 14:41:36 +02:00
SoundSSGood
7e6ab5e87b
fix test & fix build & suggested changes
2023-10-29 17:46:14 +02:00
SoundSSGood
3c5527a222
ArtifactLocation now use ID for artHolder identification part3
2023-10-29 17:46:13 +02:00
SoundSSGood
ab2f6abb87
ArtifactLocation now use ID for artHolder identification part2
2023-10-29 17:46:13 +02:00
Alexander Wilms
5cbc75d3b7
Merge remote-tracking branch 'upstream/develop' into develop
2023-10-29 13:35:37 +00:00
Ivan Savenko
e2cffd4c7b
Merge pull request #3118 from rilian-la-te/glamor-slight-bonus-fixes
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Small bonus fixes
2023-10-29 15:23:07 +02:00
Ivan Savenko
720a404e20
Merge pull request #3121 from vcmi/fix-fight-in-dwelling
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BattleAI: fix freeze fighting in dwelling
2023-10-29 15:22:47 +02:00
Andrii Danylchenko
3025785839
BattleAI: fix freeze fighting in dwelling
2023-10-29 09:29:57 +02:00
Konstantin
f6b03201db
BattleAction: handle obstacle for standing units
2023-10-28 18:34:11 +03:00
Alexander Wilms
cc8cc11da3
server/battles/BattleFlowProcessor.cpp: Called C++ object pointer is null
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Null pointers should not be dereferenced
2023-10-27 23:40:55 +00:00
Ivan Savenko
5cbf5031ea
move SetStackEffect to a separate file
2023-10-24 01:27:52 +03:00
Ivan Savenko
5523f05284
Moved ArtifactLocation to a separate file
2023-10-23 19:02:28 +03:00
Ivan Savenko
b88a8da4e8
Split off some netpack structures into separate files
2023-10-23 13:59:15 +03:00
Ivan Savenko
ac925bb786
Renamed new types for consistency with code style
2023-10-22 16:55:19 +03:00
Ivan Savenko
80e6485965
MetaIdentifier now uses std::variant internally
2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9
Bonus Source ID now uses metaidentifier
2023-10-22 16:55:18 +03:00
Ivan Savenko
77facf9387
Implement missing functions, fixes linking errors
2023-10-22 16:54:56 +03:00
Ivan Savenko
910ad50417
Fix client & server compilation
2023-10-22 16:54:48 +03:00
Warzyw647
8058efb3bd
Fixed morale and luck chance lookup.
2023-10-13 20:43:15 +02:00
Ivan Savenko
037efdf5fc
Improvements to type safety of Identifier class
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- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
Nordsoft91
a36450e2d1
Merge pull request #2882 from Nordsoft91/ai-cheating
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Add basic system to give more advantages for ai player
2023-09-23 03:21:19 +02:00
nordsoft
099109b7d2
Minor fixes
2023-09-22 00:52:19 +02:00
nordsoft
0de912e67b
Add basic system to add more advantages for ai player
2023-09-20 03:50:35 +02:00
Ivan Savenko
8c0d78f1d9
Added initiator-player to packs that add/remove/move objects
2023-09-19 19:24:34 +03:00
Ivan Savenko
f8541d0ae4
Merge branch 'vcmi/master' into 'vcmi/develop'
2023-09-15 13:59:02 +03:00
Krisztián Szabó
cb3cc84c61
Give bonus experience for capturing a town even if the enemy hero escaped.
2023-09-11 19:51:23 +02:00
Krisztián Szabó
6a5e71aa63
Award 500 experience for towns conquered during a battle.
2023-09-11 09:37:48 +02:00
Ivan Savenko
e8453916cf
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
Ivan Savenko
bef97889e9
Merge pull request #2773 from wb180/blindedStackMoraleFix
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Blinded stack should not be able to get morale
2023-09-07 10:54:51 +03:00
Ivan Savenko
1f1f978328
Fixed battle replay
2023-09-06 16:03:47 +03:00
Ivan Savenko
8bdddd1324
Fix tests compilation
2023-09-06 16:03:47 +03:00
Ivan Savenko
9fa7a93fb0
Properly pass battleID in all battle netpack's
2023-09-06 16:03:47 +03:00
Ivan Savenko
3a88180494
Separated game and battle callback (server & client only)
2023-09-06 16:03:39 +03:00
Ivan Savenko
fc4dfda00f
Added support for concurrent battles to gamestate and server
2023-09-06 16:03:02 +03:00
Evgeniy Meshcheryakov
e9c2d4e857
Blinded stack should not be able to get morale
2023-09-06 12:40:05 +03:00
Nordsoft91
c45ab07d0b
Merge pull request #2698 from Nordsoft91/turn-timer
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Turn timer fixes
2023-09-01 00:31:52 +04:00
Ivan Savenko
0f4f9b3233
Fix handling of opening spells when tactics is present
2023-08-31 01:32:32 +03:00
nordsoft
cc3ca9a41e
Timers fixes
2023-08-30 03:33:59 +04:00
nordsoft
b4c20734f3
Support timer logic for pve and pvp
2023-08-30 02:17:29 +04:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
Ivan Savenko
62cd8b12d4
Converted several namespace enums to enum class
2023-08-25 13:38:02 +03:00
Ivan Savenko
17d3d663ee
Converted creature ID and spell ID to new form
2023-08-25 13:38:02 +03:00
Ivan Savenko
b0eec85aca
Merge pull request #2632 from rilian-la-te/resist-rework-pt1
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Spell resistance rework: part 1
2023-08-25 01:13:57 +03:00
Ivan Savenko
66f555f1f7
Fix error messages on bad morale
2023-08-24 23:34:33 +03:00
Ivan Savenko
b6d8c7d4a5
Fix retreating in player-with-player battles
2023-08-24 23:34:33 +03:00