AlexVinS
d7366f04a9
[Map format, PreGame] allow selection of any allowed faction
2017-11-16 02:06:07 +03:00
AlexVinS
b8d0dfac5f
[Map format] fixed player options "canPlay" field
2017-11-16 00:03:27 +03:00
godric3
5a01aba9c8
fix for banks(crypt, ships) not giving morale penalty ( #384 )
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* fix for banks(crypt, ships) not giving morale penalty
also texts should be closer to original now
2017-11-15 23:16:44 +03:00
AlexVinS
d93ef36750
Fixed https://bugs.vcmi.eu/view.php?id=2818
2017-11-15 15:54:54 +03:00
DJWarmonger
8f42cdea67
Refactoring: use private pointer to CMapGenerator
2017-11-03 21:03:51 +01:00
Alexander Shishkin
fd4ecbd40b
Merge pull request #385 from Chocimier/altar
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Fixed "Altar of Sacrifice only sacrifices creatures one kind at a time"
* https://bugs.vcmi.eu/view.php?id=2607
2017-10-28 14:04:34 +03:00
AlexVinS
c39cd5f951
Town building build mode fixes
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* CGameHandler::buildStructure was using wrong requirements for buildings in auto mode.
* Build mode loading was wrong in case of omitted value
* Show town hall slot for not built building only if it have normal build mode
2017-10-28 03:27:39 +03:00
Piotr Wójcik
f145b4be91
Correctly sacrifice many stacks or many atrifacts, fixes #2607
2017-10-14 21:30:56 +02:00
ArseniyShestakov
4149662845
Merge pull request #376 from vcmi/newAnimations
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New animations
2017-10-11 16:18:06 +03:00
Hao Hu
9cc2464cf6
Fixing bugs for external dwelling bonus of Golem Factory ( #382 )
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* Fixing bugs for external dwelling bonus of Golem Factory.
[Problem]
The occupied Golem Factory on adventure map doesn't give
the player corresponding weekly growth bonus.
[Solution]
1. Add the dwelling (of multiple generators) to a player's dewelling set.
2. Created helper function to calculate external dwelling bonus
points.
[Test]
Manual testing on the map, works fine.
https://bugs.vcmi.eu/view.php?id=2789
2017-10-07 17:42:33 +03:00
godric3
e3f0126e41
Removed unnecessary code, fix #2737
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bonus value is added to desciption inside Bonus
2017-10-05 16:50:39 +02:00
godric3
2a22d9ec12
Add terrain overlays morale and luck bonuses description, fix #2740
2017-10-05 14:53:39 +02:00
godric3
7d8adcc083
Add missing artifact name in wagon text, fix #2763
2017-10-05 14:52:51 +02:00
Arseniy Shestakov
ae13123129
CPlayerInterface: don't stop hero movement on embark / disembark
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When hero have free boarding bonus there no reason to stop movement.
2017-09-16 10:42:27 +03:00
Dydzio
1162923d93
update VS files
2017-09-13 02:04:37 +03:00
AlexVinS
270e1b75ce
Support for creature 2-hex attack, alternate death and cast animation types
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* margin option .json animation
* Use ranged attack animation for spell cast if there is no cast animation, display cast animation only on active casting.
2017-09-12 19:51:54 +03:00
Henning Koehler
feba7e1979
tactics distance increased to 1 + bonus ( #375 )
2017-09-10 00:26:56 +03:00
ArseniyShestakov
d01ecbba90
Merge pull request #372 from vcmi/guiCleanup2
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Gui cleanup2
2017-09-07 02:46:54 +03:00
Henning Koehler
a7104377d6
fixed CREATURE_TYPE_LIMITER for creatures without a stack instance ( #374 )
2017-09-06 15:27:26 +03:00
AlexVinS
3bbff27127
Wiped CDefEssential
2017-09-06 15:13:28 +03:00
AlexVinS
3a9d73da23
[c::b] Update project, fixed build
2017-09-05 14:31:34 +03:00
ArseniyShestakov
ca066841f1
Merge pull request #370 from vcmi/issue/2780
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Issue/2780
2017-09-05 01:21:58 +03:00
AlexVinS
2f7968b803
Fixed wrong animation paths
2017-09-04 18:41:22 +03:00
Henning Koehler
37df5c9d88
reworked mod loading to follow standard approach
2017-09-03 23:49:36 +12:00
Henning Koehler
cd35ece10c
fixed DLL_LINKAGE for << operators
2017-08-31 10:29:25 +12:00
Henning Koehler
03b7da93e2
use logMod for all mod-related logging
2017-08-31 09:23:19 +12:00
Henning Koehler
abdca71828
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
Henning Koehler
dba5186a6f
fixed skill schema definition
2017-08-30 20:01:09 +12:00
Henning Koehler
3764ec8be1
more code format issues
2017-08-30 19:47:06 +12:00
Henning Koehler
654ca96e9d
fixed code format and other minor issues
2017-08-30 19:19:54 +12:00
Henning Koehler
36d671b093
changed indentation from spaces to tabs
2017-08-30 16:23:03 +12:00
Henning Koehler
aadb5d93f7
added comment (and commented-out code) about skill legacy data
2017-08-30 16:03:24 +12:00
Henning Koehler
899e8403f7
skills.json uses base and struct for effects
2017-08-30 10:25:36 +12:00
Henning Koehler
3fe9bc34b8
CGHeroInstance::recreateSecondarySkillsBonuses() restores bonuses for all levels
2017-08-28 23:59:01 +12:00
Henning Koehler
9b3c61616f
made diplomacy join chance bonus-based
2017-08-28 23:33:19 +12:00
Henning Koehler
69a538a600
added bonus type MANUAL_CONTROL
2017-08-28 20:09:27 +12:00
Henning Koehler
5091b117e2
fixed serialization for older savegames
2017-08-28 13:56:00 +12:00
Henning Koehler
aa15feba62
moved SECONDARY_SKILL_VAL2 to end of list
2017-08-28 00:17:59 +12:00
Henning Koehler
7e5c1ec7f8
made artillery bonus-based; supports multiple bonus shots
2017-08-27 21:05:17 +12:00
Henning Koehler
8bdb8f01ca
made scholar skill bonus-based
2017-08-27 20:10:25 +12:00
Henning Koehler
0153d0fc78
made fire/air/water/earth magic skills bonus-based
2017-08-27 19:37:54 +12:00
Henning Koehler
25e6b5cc07
added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based
2017-08-27 17:40:52 +12:00
Henning Koehler
9bbfb57b93
cleaned up secondary skill bonus merging
2017-08-27 15:35:04 +12:00
Henning Koehler
06d2507371
log file loading
2017-08-27 12:59:09 +12:00
Henning Koehler
fc77c40a82
made ballistics bonus-based
2017-08-26 21:16:05 +12:00
Henning Koehler
19e619f61e
wisdom is now bonus-based
2017-08-26 20:49:29 +12:00
Henning Koehler
1fa6cbe514
scouting uses SIGHT_RADIUS bonus
2017-08-26 18:01:39 +12:00
Henning Koehler
e8c32e05d8
turned pathfinding effect into a bonus
2017-08-26 14:59:24 +12:00
Henning Koehler
c9ef773da0
fixed logging after rebase
2017-08-26 14:06:47 +12:00
Henning Koehler
91fac7755a
made tactics skill configurable
2017-08-26 10:08:06 +12:00