- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
- refactoring of CBattleFieldController code (except for 2 arcane
methods)
- introduced class CCanvas for encapsulated rendering surface
- battleint rendering is now partially done with CCanvas
- removed unused includes of CBitmapHandler
- Refactoring of siege controller code
- Replaced some usages of C struct SDL_Surface with proper c++ class
IImage
- Refactoring of rendering of battlefield objects (WIP)
Before the change campaign bonus selection screen had inconsistent
overflow behaviour for difficulty selection:
```
0 1 2 3 4 | available buttons: '-' to decrease
^ | '+' to increase
```
Before the change:
1. If we click '+' 5 times we will end up on difficulty=4 (ok, saturated).
2. If we click '-' 5 times we will end up on difficulty=1 (unexpected, wrap around).
After the change:
1. If we click '+' 5 times we will end up on difficulty=4 (saturated).
2. If we click '-' 5 times we will end up on difficulty=0 (saturated).
The inconsistency happens because `difficulty` variable has `ui8` type
and server uses `difficulty = vstd::abetween(difficulty, 0, 4)` to
implement the saturation.
For large positive values saturation works as expected:
vstd::abetween(difficulty=5, 0, 4) -> 4
For small values it does not:
vstd::abetween(difficulty=-1, 0, 4) -> 4
The change makes client to avoid using negative values.
Noticed use of uninitialized value when built vcmi with -fsanitize=undefined:
```
Established connection with
VCMI 0.99 b310f2e61e (server).
UUID: bab9a90d-7416-4566-8817-e367ffcac7c1
../vcmi-9999/client/lobby/SelectionTab.cpp:138:16:
runtime error: load of value 32717, which is not a valid value for type 'ESortBy'
/usr/lib/gcc/x86_64-pc-linux-gnu/12.0.0/include/g++-v12/tuple:190:4:
runtime error: load of value 32717, which is not a valid value for type 'ESortBy'
/usr/lib/gcc/x86_64-pc-linux-gnu/12.0.0/include/g++-v12/tuple:190:4:
runtime error: load of value 32717, which is not a valid value for type 'ESortBy'
```
Here (before the change) `SelectionTab()` used `generalSortingBy` before
first use:
```
SelectionTab::SelectionTab(ESelectionScreen Type) {
...
if(tabType != ESelectionScreen::campaignList)
{
...
ESortBy criteria = (ESortBy)i;
if(criteria == _name)
criteria = generalSortingBy;
buttonsSortBy.push_back(... std::bind(&SelectionTab::sortBy, this, criteria)));
...
}
...
switch(tabType)
{
case ESelectionScreen::newGame:
generalSortingBy = ESortBy::_name;
....
```
The change moves `generalSortingBy` initialization before first use.
Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
Disabled the following (for MSVC only) that couldn't (or shouldn't) be fixed.
4003: not enough actual parameters for macro 'identifier'
4250: 'class1' : inherits 'class2::member' via dominance
4251: 'type' : class 'type1' needs to have dll-interface to be used by clients of class 'type2'
4275: non dll-interface class 'type1' used as base for dll-interface class 'type2'