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Commit Graph

165 Commits

Author SHA1 Message Date
Ivan Savenko
b0d8068493 fix "transport artifact" victory condition triggering as
victory for human players even when artifact was transported by enemy AI
if "standard victory" is also enabled
2024-12-10 12:58:52 +00:00
Ivan Savenko
1116c18af5 Fix Orrin as starting hero on some maps
Fixes a bug that led to Orrin being replaced with a different randomly
selected hero on maps where starting hero is not generated in town, but
pre-placed on map
2024-11-24 20:05:34 +00:00
Ivan Savenko
d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
Ivan Savenko
08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
Ivan Savenko
786f80871e Replace more usages of pointers to packs with references 2024-10-07 14:59:14 +00:00
Ivan Savenko
cef7466c71
Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring
CArtifactSet  tidy up
2024-10-01 16:26:32 +03:00
Laserlicht
1558cbdfa9 turn timer and simturn change on load 2024-09-28 13:45:04 +02:00
SoundSSGood
b9ae7f1138 CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
SoundSSGood
30fa2846aa ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
Ivan Savenko
d0b3bb95b2 Change gamestate initialization order - list of owned objects must be
initialized before connecting towns with visiting heroes, but after
generateion of starting heroes
2024-08-29 13:18:33 +00:00
Ivan Savenko
d4ba7e12b0 Fix regressions 2024-08-28 13:03:45 +00:00
Ivan Savenko
e5f1d60298 Add save compatibility 2024-08-28 13:03:44 +00:00
Ivan Savenko
020f1d1f46 Moved rumors generation to NewTurnProcessor 2024-08-28 13:03:15 +00:00
Ivan Savenko
a481f07daf PlayerState now stores all objects owned by player 2024-08-28 12:51:27 +00:00
Ivan Savenko
232a759db7 Remove type registration from library pack applying 2024-08-26 19:48:46 +00:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
IMarket refactoring
2024-08-26 22:48:23 +03:00
Ivan Savenko
3d39963a1c Merge branch 'master' into 'develop' 2024-08-26 14:01:00 +00:00
Ivan Savenko
4386339354 Fix crash on rmg generation (regression from previous commit) 2024-08-21 18:19:58 +00:00
SoundSSGood
58bb2b58e3 IMarket suggestions
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
SoundSSGood
39bb6d5f39 IMarket now able to store artifacts 2024-08-20 18:49:47 +03:00
Ivan Savenko
be42a8c58b Try to fix saving of corrupted random maps 2024-08-15 16:03:00 +00:00
Laserlicht
b693ce120a code review 2024-08-14 22:36:54 +02:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
Ivan Savenko
38311244a4
Merge pull request #4402 from Laserlicht/8th_creature
support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00
Ivan Savenko
2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Ivan Savenko
7d30b660ea
Merge pull request #4359 from Laserlicht/statistic
Writing some statistics and make it possible to export via csv
2024-08-09 15:31:13 +03:00
Ivan Savenko
ffb8efc415
Merge pull request #4225 from godric3/map-editor-town-configuration-improvements
Map editor town configuration improvements (buildings, spells, events)
2024-08-09 15:26:33 +03:00
Laserlicht
3afddbbf29 replaced constant 2024-08-05 23:03:19 +02:00
Laserlicht
1a06a2cc44 basic 8th creature support 2024-08-05 21:15:47 +02:00
Laserlicht
86477c7b04 refactoring + values added 2024-08-02 01:18:39 +02:00
Laserlicht
33b2633775 refectoring: remove statsHLP 2024-08-02 00:04:41 +02:00
Laserlicht
f695f7038e cleanup 2024-08-01 23:56:06 +02:00
Laserlicht
06209d2556
Merge branch 'develop' into statistic 2024-08-01 23:37:45 +02:00
Laserlicht
380d5bb05b refactoring & expanding 2024-08-01 22:36:32 +02:00
godric3
7aca2efb35 map editor: Allow to customize town spells 2024-07-28 16:28:21 +02:00
Laserlicht
bfd1e8a7c8 calculate income 2024-07-25 02:51:00 +02:00
Laserlicht
832e1531fc handycap percent 2024-07-25 00:28:49 +02:00
Laserlicht
8edf77afcc basic handicap support 2024-07-25 00:28:01 +02:00
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
c4b8778e8b Remove unused code 2024-07-16 13:13:39 +00:00
Ivan Savenko
5178e4842e Moved generation of new rumors to server 2024-07-16 13:13:39 +00:00
Ivan Savenko
55bf75c43e Remove no longer used random seeds from StartInfo 2024-07-16 13:13:39 +00:00
Ivan Savenko
0d66ddbeec GameState now uses random generator from server. Blocked access to rmg
on client
2024-07-16 13:13:38 +00:00
Ivan Savenko
63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
Ivan Savenko
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00