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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
Commit Graph

494 Commits

Author SHA1 Message Date
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
9f31ec5326 Restore previously disabled icons registry 2024-07-19 10:08:50 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
3bea383b59 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-21 12:58:36 +00:00
Ivan Savenko
2b7131cfea Show error message if vcmi unable to access data directory instead of
silent crash
2024-06-19 19:59:06 +00:00
Ivan Savenko
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
Ivan Savenko
dc0b90e755 Code style & formatting 2024-05-18 13:34:23 +00:00
Ivan Savenko
9bfe000724 Added semi-workaround method for network thread shutdown:
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.

Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.

This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
3f8781db69 Fixed sound extraction, slightly better approach to ffmpeg 2024-05-15 17:05:17 +00:00
Ivan Savenko
661a66121b Cleaned up IVideoPlayed API to remove global state 2024-05-15 17:05:17 +00:00
Ivan Savenko
d27b854cb1 Reorganized music, video and sound players:
- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00
Ivan Savenko
95d761bbb8 Handle corrupted H3 data - show message box instead of silent crash 2024-05-13 15:41:47 +00:00
Ivan Savenko
75ff1f7b60 Fix app freeze on attempt to exit game during loading 2024-04-29 17:02:02 +03:00
Andrii Danylchenko
3939c4b9d3 NKAI: stability fixes and regression 2024-04-20 14:32:58 +03:00
Ivan Savenko
fa9e0669f2 Remove excessive call - will be reset on window push anyway 2024-04-11 23:51:58 +03:00
Andrii Danylchenko
3820f6f78b NKAI: fix headless and compilation 2024-03-24 13:16:46 +02:00
Ivan Savenko
54796c7c56 Rename toJson to toString/toCompactString for consistency 2024-02-26 12:55:49 +02:00
Ivan Savenko
9ebd194ab1
Merge pull request #3609 from IvanSavenko/single_process
Allow running server as part of client process
2024-02-14 12:06:22 +02:00
Ivan Savenko
62148e1506 Fix build 2024-02-12 15:08:46 +02:00
Ivan Savenko
4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr 2024-02-12 13:49:45 +02:00
Ivan Savenko
cded8b1999 Show human-readable thread name in log 2024-02-11 17:55:02 +02:00
Ivan Savenko
80fc2bb695 Merge remote-tracking branch 'vcmi/develop' into lobby 2024-02-03 21:11:34 +02:00
Alexander Wilms
70ce090bc4 CVideoHandler: Use EVideoType::INTRO and EVideoType::SPELLBOOK 2024-01-29 16:08:53 +01:00
Alexander Wilms
33e170d562 CVideoHandler: Call SDL_RenderClear() when playing intro, call SDL_RenderFillRect() for spellbook animation 2024-01-28 22:53:51 +01:00
Ivan Savenko
322c5faf63 Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-26 16:52:23 +02:00
Ivan Savenko
9e62eb28c5 Fix merge 2024-01-21 00:53:22 +02:00
Ivan Savenko
fc4ae3bd8c Merge remote-tracking branch 'vcmi/develop' into lobby 2024-01-20 23:01:49 +02:00
Andrii Danylchenko
0c1664dbe7 NKAI: various AI fixes after tests in headless 2024-01-20 22:55:30 +02:00
Andrii Danylchenko
cc7fc4a2c6 Fix headless mode 2024-01-20 22:55:27 +02:00
Ivan Savenko
ffa58152ac Client-side support for hosting game server via lobby 2024-01-19 23:49:59 +02:00
Ivan Savenko
2396c14114 Fixed logic for reconnection attempts to local server. Cleanup.
Added distinct fields in config for local and remote connection.
Removed code for restoring last session since it does not works as
intended and often triggers after crash
2024-01-19 23:49:59 +02:00
Ivan Savenko
8ea69e457a Simplified applying of lobby packs 2024-01-19 23:49:59 +02:00
Ivan Savenko
d04241b10a Code cleanup 2024-01-19 23:02:00 +02:00
Ivan Savenko
bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop 2024-01-19 13:49:54 +02:00
Alexander Wilms
f3277b7953 Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
Ivan Savenko
ef5686634d Removed no longer used code 2024-01-04 23:48:58 +02:00
Ivan Savenko
4ed283a357
Merge pull request #3359 from IvanSavenko/crashfixes
Crashfixes
2023-12-22 15:17:59 +02:00
Ivan Savenko
ee976d676d Fix crash on closing vcmi while opening is playing 2023-12-22 14:03:05 +02:00
Dydzio
83c2c22a6d Change client's polling rate for server startup to 200 ms 2023-12-19 22:02:26 +01:00
Ivan Savenko
9f8a5119f9 Less strict check for Armageddon's Blade data files presence 2023-12-16 15:04:41 +02:00
Ivan Savenko
16e845e1c8 - Check for presence of AB files on startup 2023-12-16 13:46:29 +02:00
Ivan Savenko
873fd33e7a Workaround for mingw and armeabi Android build 2023-12-13 19:23:32 +02:00
Ivan Savenko
0dce278a3b Attempt to fix crash on app exit on Android 2023-12-13 16:50:13 +02:00
Ivan Savenko
af0afb251e Correctly shutdown client media handlers 2023-11-13 16:27:15 +02:00
Ivan Savenko
a6f37b7cd7 Fixed few more memory leaks in client 2023-11-13 16:27:15 +02:00
Ivan Savenko
20ef3a69e7 Fix most of memleaks discovered by valgrind 2023-11-13 16:27:15 +02:00
Ivan Savenko
833051cced Display exit confirmation dialog on Alt-F4 2023-11-12 17:35:43 +02:00
Alexander Wilms
f01ec55d21 Use the "nullptr" literal.
"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Johannes Schauer Marin Rodrigues
f9e1b302c7
some spelling fixes 2023-10-18 01:41:02 +02:00