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Commit Graph

494 Commits

Author SHA1 Message Date
Laserlicht
be2b3afe48 implements sounds 2023-10-08 12:49:59 +02:00
Laserlicht
8de4b88a1b basically playing 2023-10-08 12:49:59 +02:00
Ivan Savenko
195320dcf2 Removed remaining references to 'pim' name 2023-09-27 18:50:01 +03:00
Ivan Savenko
d6b9fa8fbd Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Ivan Savenko
97b7d44c88 Use ResourcePath for video accessing 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
44d16b32fe Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
Ivan Savenko
142889e3a5 Give all threads created by client human-readable name for debug 2023-08-23 16:32:29 +03:00
Ivan Savenko
f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
Ivan Savenko
d947c14495 Few more H3 data validation checks 2023-08-08 12:50:16 +03:00
Ivan Savenko
0b99fc0ccb Show message box when H3 data is missing 2023-08-06 18:16:32 +03:00
Ivan Savenko
5faaf175f9 Added debug information to SDL-related crashes 2023-08-06 13:31:10 +03:00
Ivan Savenko
43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2023-07-31 21:07:30 +03:00
Ivan Savenko
7f72f7a82c Cleanup server connection code a bit 2023-07-30 20:15:32 +03:00
Ivan Savenko
593b82d178 Removed all references to boost::interprocess library 2023-07-30 20:14:57 +03:00
Ivan Savenko
4d08a131d3 Reorganization of boost filesystem usage
- Removed (most of) boost filesystem namespace usings
- Replaced boost::filesystem::fstream with std::fstream and different
constructor that should be available on any plaftorm
2023-07-28 19:12:04 +03:00
Dydzio
5882cbae78 Merge branch 'develop' into unlimited-autosave 2023-07-16 15:19:04 +02:00
Dydzio
1711b3848f Remove unused variable 2023-07-15 20:03:07 +02:00
Ivan Savenko
0ec9af7d9b Replaced WoG opening with H3:SoD files 2023-07-15 16:09:44 +03:00
Dydzio
404ab23bc6 Get autosave day without leading 0, delete ancient saveprefix stuff 2023-07-13 21:55:51 +02:00
Ivan Savenko
2a634b2ec0 Fixed UI updates on switching to/from fullscreen 2023-07-07 15:26:42 +03:00
Ivan Savenko
0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors 2023-06-26 21:51:10 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Ivan Savenko
f4d67fe675 Restore SDL_main in CMT.cpp 2023-05-20 01:51:49 +03:00
Ivan Savenko
e23dfec6c5 Fix SDL_Hints location 2023-05-20 01:51:49 +03:00
Ivan Savenko
0e70f2998f SDL event handling is now done exclusively in input handler 2023-05-20 01:51:49 +03:00
Ivan Savenko
5e86b00dda Moved input handling from GuiHandler to set of classes in eventsSDL dir 2023-05-20 01:51:49 +03:00
Ivan Savenko
e2ef136003 Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
Ivan Savenko
051a4a3c17 Encapsulation of WindowHandler state 2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4 Moved window stack management from GuiHandler to new class 2023-05-16 19:10:21 +03:00
Ivan Savenko
3ecdff2a21 FramerateManager now uses chrono instead of SDL_Ticks 2023-05-14 22:22:37 +03:00
Ivan Savenko
03df274450 Framerate manager is now in a separate file and private member of GH 2023-05-14 22:22:37 +03:00
Ivan Savenko
e26b18c139 Rename & cleanup of WindowHandler -> ScreenHandler 2023-05-09 13:10:33 +03:00
Ivan Savenko
fd3933e589 Support for changing resolution without game restart 2023-05-09 13:10:33 +03:00
Ivan Savenko
b4e7093c01 Added IWindowHandler interface for OS screen/window utilities 2023-05-09 13:10:33 +03:00
Ivan Savenko
28f41bb472 Moved remaining render-related code from CMT 2023-05-09 13:10:33 +03:00
Ivan Savenko
c688411bab Extracted window management from CMT to new class 2023-05-09 13:10:33 +03:00
Ivan Savenko
4958190e82 Fixed visibility of corner gems 2023-05-09 13:10:33 +03:00
Ivan Savenko
a015bf6507 Initial part of dynamically-sized adventure map:
- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Ivan Savenko
3738171b21 Refactoring of H3M loader to make HotA format support easier
- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
Ivan Savenko
369e925af8 Loading of translation mods is now skipped on language mismatch 2023-03-14 16:02:16 +02:00
Ivan Savenko
2e69a4769d Implemented framerate limit option (not available in UI) 2023-03-05 21:06:52 +02:00
Ivan Savenko
b57a07b10f Restored ambient sounds functionality 2023-03-05 18:02:59 +02:00
Ivan Savenko
46200b133f Remove default parameter 2023-03-05 17:57:36 +02:00
Ivan Savenko
4501036a04 Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
Andrey Filipenkov
fd56f86a84 introduce VCMI_MOBILE macro 2023-03-02 12:09:49 +03:00
Andrey Filipenkov
5b1f3bf0db use JNIEnv object from SDL instead of forwarding from Java for Client 2023-03-02 12:09:47 +03:00
Andrey Filipenkov
970bd6ed34 adjust project for Android (except AI) 2023-03-02 12:09:47 +03:00
Ivan Savenko
e1bd0d2a04 API for custom events no longer requires SDL access 2023-02-03 11:39:40 +02:00
Konstantin
88ef83db53 client: remove SDL_BYTEORDER usage
Make use of CMake endian checking in this places too.
2023-02-03 00:37:37 +03:00
Ivan Savenko
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Ivan Savenko
9c3030603d Removed most SDL includes from headers, removed SDL int's 2023-01-30 19:55:32 +02:00
Ivan Savenko
57ee9a9bf3 Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
Ivan Savenko
fc0f5a9fb3 Reduced SDL includes 2023-01-20 16:11:43 +02:00
Andrii Danylchenko
9a765e5f67 Remove not supported method, allow relative mode for iOS 2023-01-19 08:26:35 +02:00
Andrii Danylchenko
6c843bce0b SDL relative pointer for android 2023-01-18 10:38:55 +02:00
Nordsoft91
672bcb488b
Merge pull request #1381 from dydzio0614/client-commands-improvements
Client commands code improvements + ingame support
2023-01-18 02:04:38 +04:00
nordsoft
d0b5a023ee Fix bug 2023-01-16 20:58:19 +04:00
nordsoft
8e1d8f835a Implemented support of protocol 4 2023-01-16 20:58:19 +04:00
Ivan Savenko
0e8ee929df Renamed CCursorHandler -> CursorHandler 2023-01-15 21:18:34 +02:00
Dydzio
06376ca4ef Change ClientCommandManager to become non-static 2023-01-15 01:09:58 +01:00
Dydzio
aac515f64e Merge 'develop' branch 2023-01-11 16:24:53 +01:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Dydzio
4157feb2f3 Small cleanup 2023-01-06 21:20:46 +01:00
Dydzio
b1c008179d Extract client commands handling to separate class + minor fixes 2023-01-06 17:52:18 +01:00
Ivan Savenko
a499390b9c Restored text export command 2023-01-01 14:56:45 +02:00
Ivan Savenko
bdb8e0ee5c Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
Ivan Savenko
5d80457eda Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
Ivan Savenko
b275d9de72 merge beta branch into develop 2022-12-29 22:08:53 +02:00
Andrii Danylchenko
33602c879d #1286 - use iOS flow for Android resolutions management 2022-12-25 13:39:27 +02:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
Ivan Savenko
16c4851d3b Animated cursor for spell selection, removed hardcoded cursor ID's 2022-12-18 22:32:07 +02:00
Ivan Savenko
8665f36778 Fix another case of assertion failure on exit 2022-12-16 16:53:21 +02:00
Ivan Savenko
4d628a8ba1 Fixed several assertion failures on shutting down game 2022-12-16 16:19:57 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds 2022-12-13 03:55:54 +02:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
Ivan Savenko
2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
Nordsoft91
c6d317e409
Merge pull request #1119 from krs0/feature/H3_original_files_extractor
VCMI H3 original archives extractor #1118
2022-11-29 21:54:57 +04:00
Nordsoft91
89b8b87a6b
Merge pull request #1156 from vcmi/features/online
Online mode
2022-11-29 20:43:39 +04:00
krs
9b3cab1181 IVCMIDirs::userExtractedPath() created 2022-11-27 19:35:11 +02:00
krs
d1cdd7d59f Reverted changes made in client for Extractor 2022-11-27 19:35:10 +02:00
krs
10ec486251 Extractor moved to Editor 2022-11-27 19:35:10 +02:00
krs
93cf2682f3 Working Extractor, DefSplitter and pcx convertor 2022-11-27 19:35:10 +02:00
nordsoft
aead3854b9 Fix for campaign advance 2022-11-23 02:06:43 +04:00
nordsoft
2de168b3fe Do not reconnect for lobby mode 2022-11-22 03:36:50 +04:00
nordsoft
915d215076 Fix connections amount problem 2022-11-15 22:09:47 +04:00
nordsoft
eeeca5ba8d Add additional logging 2022-11-11 18:00:09 +04:00
nordsoft
97e5fc8a07 Lobby works 2022-11-08 04:44:34 +04:00
nordsoft
7b6d9c23b3 Attempt to pass lobby parameters as command line arguments 2022-11-07 13:44:58 +04:00
nordsoft
0ea5a8fbe7 Merge remote-tracking branch 'upstream/develop' into mp-disconnection
# Conflicts:
#	server/CVCMIServer.cpp
2022-10-04 17:41:43 +04:00
Andrii Danylchenko
04490b709a
Merge pull request #1000 from vcmi/multiplayer
Multiplayer
2022-10-03 20:16:39 +03:00
nordsoft
512cf014aa Freeze current state 2022-10-03 20:47:00 +04:00
nordsoft
fea05a4320 Finally game restart works
# Conflicts:
#	lib/CGameState.cpp
#	server/CVCMIServer.cpp
2022-09-29 21:08:05 +04:00
Andrey Filipenkov
53ac61b52b iOS: don't create unused CConsoleHandler 2022-09-27 07:05:10 +03:00
Andrey Filipenkov
70c51e4370 iOS: don't compile unused function 2022-09-27 07:01:16 +03:00
Andrey Filipenkov
3ab21d8491 show loading indicator when starting local server
single player or hosting a multiplayer game
2022-09-24 15:55:25 +03:00
Andrey Filipenkov
5b50d69db1 use Android's letterboxing code and code style cleanup 2022-09-24 15:55:24 +03:00
Andrey Filipenkov
89f14ea586 improve setting window resolution
fix kambala-decapitator/vcmi#3
2022-09-24 15:55:23 +03:00