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Commit Graph

4247 Commits

Author SHA1 Message Date
Ivan Savenko
bb65246aa3 Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-26 01:15:44 +02:00
Ivan Savenko
7e3cd7db51 Fix for missing Death Blow sound 2022-12-25 20:11:22 +02:00
Ivan Savenko
063b8732ff Save compatibility with main branch 2022-12-25 18:07:08 +02:00
Ivan Savenko
a0ab760249 Removed debug code 2022-12-25 16:53:40 +02:00
Ivan Savenko
94597e7af6 Remove deprecated usage of sprintf 2022-12-25 14:04:12 +02:00
Ivan Savenko
405b2976d5 Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
Nordsoft91
785787e454
Merge branch 'develop' into interface-builder 2022-12-24 21:56:29 +04:00
Ivan Savenko
325c29da0d Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
Ivan Savenko
eb20a4b208 Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
Ivan Savenko
9248e06ae0 Demon summon is now a spell. DEMON_SUMMONING bonus has been removed 2022-12-22 23:11:55 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
bab5922951 Spells can now define color muxer effect (e.g. Bloodlust & Petrify) 2022-12-22 00:25:35 +02:00
Ivan Savenko
41b87088d5 Color muxer effects can now be (partially) configured by user.
TODO: move color muxer effects from spells into spell config
2022-12-21 23:29:56 +02:00
nordsoft
7e7071fc95 Merge remote-tracking branch 'upstream/develop' into interface-builder 2022-12-22 01:24:29 +04:00
nordsoft
34b81e8838 Revert VCMIDirs to fix the build 2022-12-21 23:08:53 +04:00
Ivan Savenko
26985600b2 Fixed several more cases of incorrect scope for identifiers resolving 2022-12-21 23:02:19 +04:00
Ivan Savenko
23cb47b457 Fixed several scenarios with incorrect scope for requesting identifiers 2022-12-21 23:02:19 +04:00
Ivan Savenko
b423b3fa6b Fix dragon breath & fire shield 2022-12-21 18:04:54 +02:00
Ivan Savenko
5f8cfadc4d Better formatting for not found terrains ID's 2022-12-20 01:55:59 +04:00
Ivan Savenko
3cf1e3b4d4 Restored neutral faction ID, changed warnings related to H3 ID's 2022-12-20 01:55:59 +04:00
Ivan Savenko
b13723305d Better error reporting for usages of invalid terrain in mods
TODO: switch to proper mechanism via identifier requests
2022-12-20 01:55:59 +04:00
Ivan Savenko
a57eec23e6 Refactoring of setBattleCursor & fromWhichHexAttack methods 2022-12-19 01:12:26 +02:00
Ivan Savenko
53f6b7bd32 Fix Ice Ring target selection 2022-12-18 20:23:19 +02:00
Ivan Savenko
e9e549148d Implemented teleportation animation effect 2022-12-18 18:26:43 +02:00
Ivan Savenko
a6622b5896 Fixed clone damage 2022-12-18 17:38:14 +02:00
Ivan Savenko
526a6e4fe7 Fix incorrect assertions 2022-12-18 14:33:59 +02:00
Andrii Danylchenko
cf97bf2cfd
Remove unused code 2022-12-18 13:11:02 +02:00
Andrii Danylchenko
1555c51313 fix assertion 2022-12-18 12:29:03 +02:00
Ivan Savenko
45aa841fb6 Stack reversing logic now matches H3 2022-12-18 11:42:02 +02:00
Ivan Savenko
52fc5b3c39 Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
Ivan Savenko
deffba01b9 All battle effects are now fully client sided 2022-12-17 17:35:15 +02:00
nordsoft
b1f2c7aed4 Team alignments implemented 2022-12-17 08:19:16 +04:00
nordsoft
d93e844609 Use roads names instead of their filenames 2022-12-17 04:54:01 +04:00
nordsoft
f27a40dd34 Support roads and teams customization in engine 2022-12-17 03:52:40 +04:00
nordsoft
bcf95c32e9 Merge branch 'fix-cmake' into interface-builder 2022-12-17 03:09:41 +04:00
Ivan Savenko
733f21f8dc Petrify will freeze stack animations 2022-12-16 18:34:35 +02:00
Ivan Savenko
291bb9b204 Expanded cursors enum to include all possible values 2022-12-16 11:22:58 +02:00
Andrii Danylchenko
8c07ddbae0
Merge pull request #1204 from IvanSavenko/single_process_app_upgrade
[1.2] Single process app support for platforms other than ios
2022-12-15 12:22:24 +02:00
nordsoft
2fe951f819 Merge remote-tracking branch 'upstream/develop' into interface-builder
# Conflicts:
#	client/lobby/RandomMapTab.cpp
2022-12-15 04:47:11 +04:00
nordsoft
fc7f1dbc5a Fix template selection 2022-12-14 05:23:21 +04:00
nordsoft
53b2f68560 Serialize template 2022-12-14 04:37:11 +04:00
Ivan Savenko
e791323502 Implemented placement sound for obstacles 2022-12-13 21:31:49 +02:00
Ivan Savenko
60a00b450e Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
Ivan Savenko
0020d76d1d Introduced animation phases for beter ordering of visuals in battles 2022-12-13 21:31:49 +02:00
Ivan Savenko
c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Ivan Savenko
b3deea24e0 Earthquake spell: do not target already destroyed sections 2022-12-13 21:31:49 +02:00
Ivan Savenko
155f776ae8
Merge pull request #1172 from IvanSavenko/battleint_refactor
[1.2] Refactoring of BattleInterface class
2022-12-13 21:31:18 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds 2022-12-13 03:55:54 +02:00
nordsoft
b3d60ec418 Add new map sizes 2022-12-12 04:46:42 +04:00
Ivan Savenko
1558c28c0a Fix obstacle rendering 2022-12-12 00:05:00 +02:00
Ivan Savenko
ac839ad26a Changes to rest of the code according to review:
- renamed status bar method clearMatching -> clearIfMatching
- renamed class ColorShifterAddMul -> ColorShifterMultiplyAndAdd
- fixed missing return from function
- fixed potential access to deleted object
2022-12-11 23:43:43 +02:00
Andrii Danylchenko
0016b77192
Merge pull request #1218 from IvanSavenko/pathfinder_fix
[1.1] Do not allow attacking from inaccessible tiles
2022-12-10 15:19:55 +02:00
Ivan Savenko
25bceda4ea Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
db2a40600d Fixed some of the warnings detected by CI run 2022-12-08 23:20:42 +02:00
Ivan Savenko
48ec21f648 Do not allow attacking from inaccessible tiles 2022-12-08 16:14:33 +02:00
krs
ed70c69a2b extractToFolder fix with entry.offset is set to 0 2022-12-08 02:52:30 +04:00
krs
35db24a443 Reverted extractToFolder() for texts, to old stand alone version. 2022-12-08 02:52:30 +04:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec Removed CGHeroInstance::convertPosition method 2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9 CGHeroInstance::convertPosition is no longer static method 2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3 Removed CGHeroInstance::getPosition pseudo-override
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
65802d958b Integrated valid fixes from PR #1143 2022-12-07 18:13:54 +02:00
Ivan Savenko
fb6b3c31e8 Renamed UNUSED -> MAYBE_UNUSED macro to match c++17 attribute name 2022-12-07 18:06:47 +02:00
Ivan Savenko
3219e322ae Fixed all non-silenced gcc/clang warnings 2022-12-07 18:05:47 +02:00
Andrii Danylchenko
89f0cc66e8
Merge pull request #1213 from IvanSavenko/clone_fix
Fix crash on casting clone on modded creature
2022-12-07 17:34:52 +02:00
Ivan Savenko
2cbe6bcb47 Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
Andrii Danylchenko
4b19d37988
Merge pull request #1214 from IvanSavenko/enlightenment_fix
Library of Enlightenment fix
2022-12-07 09:14:06 +02:00
Ivan Savenko
4e1c8324fe Removed another unused friend declaration 2022-12-06 21:11:41 +02:00
Ivan Savenko
e0c8bd5d70 Removed unused friend class reference 2022-12-06 19:38:55 +02:00
Ivan Savenko
17f9c3af23 Library of Enlightenment fix
Do not offer choice between multiple identical option if hero is qualified
to receive multiple of them due to diplomacy skill
2022-12-06 18:08:10 +02:00
Ivan Savenko
65f9a1ffd2 Fixes identifiers resolving for json serialization 2022-12-06 16:26:32 +02:00
nordsoft
5d1b5b6c9c Throw an exception if empty zone is generated 2022-12-06 15:07:16 +04:00
Ivan Savenko
085abb9e32 Fix compilation on Windows 2022-12-06 12:46:10 +02:00
Ivan Savenko
09ac2421b9 Fix Windows single-app build 2022-12-06 01:53:19 +02:00
Ivan Savenko
fa23965d0b Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD 2022-12-06 00:00:56 +02:00
Ivan Savenko
5e37ad6836 Changes to single-app build
- client version of library is now always called vcmi, like in regular
builds (e.g. libvcmi.so)
- server version of library keeps its separate name
2022-12-05 22:57:43 +02:00
Ivan Savenko
538c6e39f9 Split VCMIDirs::developmentMode to handle data & binaries separately 2022-12-05 22:56:10 +02:00
Ivan Savenko
6463e906d5 vcmi can be compiled as single app on Linux
TODO: check compilation on Win/Mac using Github Actions
2022-12-05 21:36:02 +02:00
Andrii Danylchenko
34cd856f53
Merge pull request #1197 from IvanSavenko/hero_positioning_fix
Adjust positions of heroes in towns earlier
2022-12-05 14:47:44 +02:00
Ivan Savenko
46b8709712 Adjust positions of heroes in towns earlier
fixes crash due to accessing tile that is outside of map bonds
2022-12-05 13:02:55 +02:00
Andrii Danylchenko
40e55e2788
Merge pull request #1196 from IvanSavenko/hero_positioning_fix
Fixes incorrect positioning of heroes on spawn/release from prison
2022-12-05 10:35:24 +02:00
Ivan Savenko
2cc4f59699 Update map properly on hero position change 2022-12-04 22:03:25 +02:00
Ivan Savenko
b6b6063505 Fix positioning of heroes after release from prisons 2022-12-04 22:00:33 +02:00
Ivan Savenko
fa3a05a074 Removed hardcoded constants in hero placement code for more robust
solution
2022-12-04 21:23:47 +02:00
nordsoft
bbe51bfaf4 Fix hero experience deserialization 2022-12-04 16:58:46 +04:00
nordsoft
8d1024fcfc Clear error message 2022-12-03 20:56:05 +04:00
nordsoft
2f2c980a0c Fix crash on map destroying 2022-12-03 20:56:05 +04:00
Ivan Savenko
1248292503 Fixed access violation - do NOT return address to temporary created on
stack
2022-12-02 21:37:58 +02:00
Andrii Danylchenko
d9c4b28ccc
Merge pull request #1177 from IvanSavenko/fix_mod_identifiers
Fix mod identifiers registration & incorrect mod validation
2022-12-02 09:20:49 +02:00
Ivan Savenko
d8742dac3f Show correct error message on attempting to cast Remove Obstacle on
fields with no removable obstacles
2022-12-02 00:27:48 +02:00
Ivan Savenko
495e0b3657 Merge remote-tracking branch 'vcmi/develop' into battleint_refactor 2022-12-01 23:58:01 +02:00
Ivan Savenko
5094fab4d9 Refactoring of spell animations, multiple fixes for spell visuals 2022-12-01 22:06:42 +02:00
Andrii Danylchenko
82179a9cdb
Merge pull request #1176 from IvanSavenko/tower_shooter_icons
Tower shooter icons fix
2022-12-01 12:30:24 +02:00
SoundSSGood
45a3064e5d suggested changes 2022-11-30 18:28:33 +02:00
Ivan Savenko
7c410ab5ce Fix potential crash due to iterator invalidation 2022-11-30 18:07:21 +02:00
Ivan Savenko
5cd405bce8 Fixed meta field handling in JsonUtils::inherit function, removed
workarounds
2022-11-30 17:38:53 +02:00
Ivan Savenko
79c96e94fa Cleared up comments 2022-11-30 17:37:36 +02:00
Ivan Savenko
36ae26bc37 Fixed several scenarios which could lead to json with incorrectly set
mod origin info, leading to non-resolving identifiers
2022-11-29 22:34:32 +02:00