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Commit Graph

1323 Commits

Author SHA1 Message Date
Ivan Savenko
f073c676f9 Merge 1.1 release into develop 2022-12-23 14:17:18 +02:00
Ivan Savenko
b2279484fc
Merge pull request #1227 from Shatur/opendingux
Port to OpenDingux handhelds
2022-12-22 16:56:55 +02:00
Ivan Savenko
e9e549148d Implemented teleportation animation effect 2022-12-18 18:26:43 +02:00
Sergei Trofimovich
c2c352c6dd AI/Nullkiller/Goals/ExecuteHeroChain.cpp: catch polymorphic exceptions by reference
The suspicious code was detected by `gcc-13` as:

    AI/Nullkiller/Goals/ExecuteHeroChain.cpp: In member function 'virtual void NKAI::Goals::ExecuteHeroChain::accept(NKAI::AIGateway*)':
    AI/Nullkiller/Goals/ExecuteHeroChain.cpp:130:47: warning: catching polymorphic type 'class NKAI::cannotFulfillGoalException' by value [-Wcatch-value=]
      130 |                                         catch(cannotFulfillGoalException)
          |                                               ^~~~~~~~~~~~~~~~~~~~~~~~~~
    AI/Nullkiller/Goals/ExecuteHeroChain.cpp:176:23: warning: catching polymorphic type 'class NKAI::goalFulfilledException' by value [-Wcatch-value=]
      176 |                 catch(goalFulfilledException)
          |                       ^~~~~~~~~~~~~~~~~~~~~~

Similar to object passing by value and reference passing polymorphic
exceptions by reference likely destroys them when copy-constructed to
a base class. Let's catch them by reference.
2022-12-17 21:50:57 +00:00
Hennadii Chernyshchyk
d7fbd4aa66
Call install_vcpkg_imported_tgt after initializing BIN_DIR
Call it inside AI/CMakeLists.txt as it was before.
2022-12-15 12:16:28 +02:00
Hennadii Chernyshchyk
3322ad9501
Move find_package for TBB on top for consistency with other 2022-12-15 02:21:44 +02:00
Hennadii Chernyshchyk
37068a75b3
Make ENABLE_NULLKILLER_AI top level option 2022-12-15 02:18:17 +02:00
Andrii Danylchenko
56bf8ec2c4 #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet 2022-12-14 22:13:26 +02:00
Hennadii Chernyshchyk
3c948b1488
Fix typo 2022-12-14 10:12:16 +02:00
Hennadii Chernyshchyk
1ccbc209a4
Add an option to disable Nullkiller AI 2022-12-13 22:16:48 +02:00
Ivan Savenko
c79634b6a7 Moved all animation ordering logic to callers
Previously, CBattleAnimation & inheritors were controlling animation
ordering - e.g. which animations should play after which.
Now, this is controlled by caller, e.g. BattleInterface & its
controllers.
H3 animations are fairly linear and can be split in stages which are
already somewhat implemented via waitForAnims
2022-12-13 21:31:49 +02:00
Hennadii Chernyshchyk
de33eb44f9
Port to OpenDingux handhelds 2022-12-13 03:55:54 +02:00
Andrii Danylchenko
01980f4310 Small optimization of NKAI pathfinder 2022-12-10 22:08:16 +02:00
Andrii Danylchenko
59c3962e9c BattleAI: fix camera obscura 2022-12-10 22:08:16 +02:00
Ivan Savenko
25bceda4ea Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
2022-12-09 14:42:47 +02:00
Ivan Savenko
8dcecdc235 Fix deprecation warning 2022-12-09 14:16:23 +02:00
Ivan Savenko
db2a40600d Fixed some of the warnings detected by CI run 2022-12-08 23:20:42 +02:00
Ivan Savenko
facf77b3ae vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
Ivan Savenko
d85ee019ec Removed CGHeroInstance::convertPosition method 2022-12-07 22:51:32 +02:00
Ivan Savenko
49cbd5adc9 CGHeroInstance::convertPosition is no longer static method 2022-12-07 22:34:08 +02:00
Ivan Savenko
908e6892f3 Removed CGHeroInstance::getPosition pseudo-override
Now access to hero visible position is always done via visitablePos
2022-12-07 22:10:08 +02:00
Ivan Savenko
2855606a88 Enabled & fixed -Woverloaded-virtual warning from gcc/cland
- fixed almost all instances of overloaded-virtual warning
- cleared up inheritance & method overrides in code affected by warning
2022-12-07 21:50:45 +02:00
Ivan Savenko
3219e322ae Fixed all non-silenced gcc/clang warnings 2022-12-07 18:05:47 +02:00
nordsoft
d4c9b8f6b5 Absolute threshold for retreat decision 2022-12-06 16:11:52 +04:00
Ivan Savenko
6463e906d5 vcmi can be compiled as single app on Linux
TODO: check compilation on Win/Mac using Github Actions
2022-12-05 21:36:02 +02:00
SoundSSGood
909dcb82fa use ArtifactID 2022-11-29 00:32:18 +02:00
Andrii Danylchenko
e31beafa17 #1100 - fix visiting allied dwellings 2022-11-23 02:40:56 +04:00
Andrii Danylchenko
8b964be71f
Merge pull request #1111 from GermanAizek/develop
Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
lainon
7fdad4e0f6 Code refactor following C++ standard and condition fixes 2022-11-15 03:20:55 +03:00
Andrii Danylchenko
3676152644 #1102 - NKAI: one more freeze - no mains with strong army 2022-11-10 21:12:08 +02:00
Andrii Danylchenko
233b850daf NKAI: a few crash/hang fixes 2022-11-07 13:58:20 +02:00
Andrii Danylchenko
ebf4854801 Battle AI: add some comments + refactoring 2022-10-23 11:41:03 +03:00
Andrii Danylchenko
601ced3749 BattleAI: rework movement when no targtes 2022-10-23 11:41:03 +03:00
Andrii Danylchenko
033a585e4b Battle AI 2 turns attacks recalculation 2022-10-23 11:41:03 +03:00
Andrii Danylchenko
c2cc801f60
Merge pull request #1073 from kambala-decapitator/ios-conan
[Conan] add iOS support, bump dependencies, improvements
2022-10-22 12:40:48 +03:00
Andrey Filipenkov
f10e5e3b99 [Conan] add iOS support 2022-10-16 13:25:38 +03:00
Andrii Danylchenko
e9c725181c NKAI: fix retreat logic 2022-10-15 15:15:12 +03:00
Andrii Danylchenko
153cccdf46 NKAI: hire retreated hero 2022-10-14 12:00:56 +03:00
Andrii Danylchenko
82a9f82e1c BattleAI: retreat 2022-10-14 12:00:56 +03:00
Andrii Danylchenko
eeea01d778 NKAI: namespace 2022-10-04 08:40:14 +03:00
Andrii Danylchenko
2434fe3f6f NK: fix AI speed 2022-10-01 13:49:27 +03:00
DjWarmonger
58a3abb643
Merge pull request #963 from vcmi/terrain-rewrite
Terrain rewrite
2022-09-29 18:24:05 +02:00
Andrii Danylchenko
878aabd4d6
Merge pull request #981 from kambala-decapitator/fix-analyzer-warnings
Fix Clang Analyzer warnings
2022-09-29 19:23:24 +03:00
Tomasz Zieliński
f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
#	lib/battle/CBattleInfoEssentials.cpp
#	lib/rmg/ObstaclePlacer.cpp
#	lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
Andrey Filipenkov
802147c5b7 add some asserts that shouldn't fire 2022-09-26 14:06:55 +03:00
Andrey Filipenkov
72feb538ce add explicit null pointer checks 2022-09-25 10:05:16 +03:00
Tomasz Zieliński
fd63cb6109 and here 2022-09-25 08:07:22 +02:00
Tomasz Zieliński
97a94ce61e Handle Tile by reference instead of pointer 2022-09-25 08:04:15 +02:00
Andrey Filipenkov
659be89a01 remove setting values that are never read 2022-09-24 16:52:38 +03:00
Andrey Filipenkov
dab9d206f1 Revert "don't build Nullkiller for 32-bit"
This reverts commit 0a5c5c3e1da76f0e202c61e9abfca9603ca7af7c.
2022-09-24 15:55:23 +03:00
Andrey Filipenkov
2a958a346e don't build Nullkiller for 32-bit 2022-09-24 15:55:23 +03:00
Andrey Filipenkov
5e838008df merge launcher and client
launcher is a static lib now
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
c6e51852d0 add ability to build VCMI as single process
"Client process -> shared VCMI lib <- Server process" is turned into "shared Client-VCMI lib -> process <- static Server-VCMI lib"
- adds lib_client and lib_server targets that define distinct namespaces
- lib_client is a dynamic library which is shared with AI libs, lib_server is static
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
3388583089 use component-based install to copy only what's needed for every app 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
8319c30695 copy external TBB dylib to app package 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
9dc5f3ed8b improve RPATH handling, apply RPATH when installing dylibs 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
cfa22c33ad use rpath properly 2022-09-24 15:55:17 +03:00
Tomasz Zieliński
a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
2022-09-23 20:01:13 +02:00
Andrii Danylchenko
b4d3445559
Merge pull request #971 from kambala-decapitator/fix-warnings
Fix most project warnings
2022-09-22 16:05:32 +03:00
Andrey Filipenkov
c9c79887a7 remove unused variables 2022-09-22 11:54:10 +03:00
Andrey Filipenkov
143b0983e6 fix enum value 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
1d57c40740 wrap && conditions in parentheses when near || 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
3616827aad use default implementation of special methods 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
aae1d4fed5 fix variable type in for-in loops 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
a1cf120ea6 add missing virtual destructors 2022-09-22 11:54:09 +03:00
Andrey Filipenkov
7e6ed0583c disable all scripting code when configuring without scripting modules 2022-09-21 19:31:42 +03:00
Tomasz Zieliński
494b0f0226 First version that compiles 2022-09-21 11:34:23 +02:00
DjWarmonger
7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
DjWarmonger
5e2d87abd7
Update AI/Nullkiller/Goals/ExecuteHeroChain.cpp
Co-authored-by: Andrey Filipenkov <decapitator@ukr.net>
2022-09-14 16:23:13 +02:00
Tomasz Zieliński
931f4af2df typo 2022-09-14 15:24:39 +02:00
nordsoft
c24fc89fe3 Lambda decltype on compile time instead of runtime 2022-09-14 12:08:20 +03:00
Tomasz Zieliński
40585a66c0 Style, commend - requested 2022-09-11 11:31:28 +03:00
Tomasz Zieliński
1649cf2bb9 misc comments 2022-09-11 11:31:27 +03:00
Tomasz Zieliński
6ae3b77d80 AI will not wait to conwuer fort if possible 2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f0bb97b0d2 AI will actually attack all heroes when possible - and win the game eventually :) 2022-09-11 11:31:27 +03:00
Tomasz Zieliński
b52faad4c7 + Stack speed is valuable
+ Hero movement is also very valuable
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
a83753a7d2 AI will now pick Prisons if possible 2022-09-11 11:31:27 +03:00
Tomasz Zieliński
cbf2a1b7cc AI will consider Pandora Box as a valuable object - good for every occasion! 2022-09-11 11:31:27 +03:00
Tomasz Zieliński
faa6ca401e Fixed duplicated value 2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f4de5453c6 + AI will consider free slot (or lack of it) for creature reward from a bank
+ AI might use banks for resources other than gold
2022-09-11 11:31:27 +03:00
Nordsoft91
aaa07e4d2e New terrain support - part 1 (#755)
Initial support of new terrains
2022-09-11 11:31:26 +03:00
Soar Qin
188607b05f Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16) 2022-06-17 17:20:08 +03:00
Soar Qin
c87df8e704
Fix warnings/errors on MSVC (#753)
* Fix warnings/errors on MSVC
1. update googletest to tag release-1.11.0 to make googletest and
   googlemock compile on MSVC2022.
2. set gtest_force_shared_crt to ON in test cmake project to make tests
   compile on MSVC.
3. add /wd4251 and /wd4275 to MSVC compile flags to ignore DLL related
   warnings for class exports.
4. fix some other warnings and errors while compiling on MSVC2022.
2022-06-11 18:45:34 +03:00
Andrii Danylchenko
31c9d6e28d Fix performance issue related to TurnInfo construction 2022-06-06 09:47:37 +03:00
Konstantin
8fc14369a4
CMake presets. (#744)
* CI: use single build action
* CMake: use imported targets
* CI: do not build boost for linux
* CMake: add FORCE_BUNDLED_MINIZIP option
* linux: use external minizip and fuzzylite
* CMake: add presets
* .gitignore: ignore cmake build dirs
* github: use cmake presets
2022-05-26 08:55:20 +03:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) (#739)
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet

Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Andrii Danylchenko
6da233c387 NullkillerAI: fix build analyser when town has no upgrade for creature 2022-05-01 10:26:07 +03:00
Andrii Danylchenko
56a1984aa8 Remove extra non-printable characters 2022-04-27 09:22:18 +03:00
val-gaav
8baa97acd3 Update VCAI.cpp 2022-04-26 15:08:02 +03:00
val-gaav
7466839182 Update AIGateway.cpp 2022-04-26 15:08:02 +03:00
Andrii Danylchenko
fa9a420f99 Fix a few crashes 2022-04-17 09:10:53 +03:00
Andrii Danylchenko
02b2f35143 Nullkiller: fix crash 2022-03-05 15:51:03 +02:00
Dmitry Orlov
ea2931c6ea Fix: Get rid of 'Tile is not visible' error message 2022-01-30 12:31:07 +02:00
Andrii Danylchenko
84948820b2 exchange window move single stacks buttons 2022-01-03 15:13:46 +02:00
Andrey Filipenkov
af6d666778 use high_resolution_clock instead of steady_clock 2021-11-23 11:56:06 +03:00
Andrey Filipenkov
fc064b1c45 replace boost::chrono with std::chrono 2021-11-23 10:23:55 +03:00
Andrii Danylchenko
27b3a88dda Replace App Veyor 2021-08-21 09:32:52 +03:00
Andrii Danylchenko
b00a1dee28 Fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
79d06bbaa6 Nullkiller: fix merge conflicts 2021-07-26 21:02:50 +03:00