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Commit Graph

1415 Commits

Author SHA1 Message Date
b6b6063505 Fix positioning of heroes after release from prisons 2022-12-04 22:00:33 +02:00
bbe51bfaf4 Fix hero experience deserialization 2022-12-04 16:58:46 +04:00
8d1024fcfc Clear error message 2022-12-03 20:56:05 +04:00
d9c4b28ccc Merge pull request #1177 from IvanSavenko/fix_mod_identifiers
Fix mod identifiers registration & incorrect mod validation
2022-12-02 09:20:49 +02:00
45a3064e5d suggested changes 2022-11-30 18:28:33 +02:00
5cd405bce8 Fixed meta field handling in JsonUtils::inherit function, removed
workarounds
2022-11-30 17:38:53 +02:00
79c96e94fa Cleared up comments 2022-11-30 17:37:36 +02:00
36ae26bc37 Fixed several scenarios which could lead to json with incorrectly set
mod origin info, leading to non-resolving identifiers
2022-11-29 22:34:32 +02:00
abe11aaf54 Introduced "map" scope for accessing identifier on map loading.
Currently it allows access to all mods, should be restricted to mods
that map depends on
2022-11-29 22:33:08 +02:00
96d8e952c4 attempt to fix the build 2022-11-29 21:45:37 +02:00
909dcb82fa use ArtifactID 2022-11-29 00:32:18 +02:00
6974d4ea53 Merge pull request #1130 from IvanSavenko/banned_skills_fix
Fixes #1096 - do not propose banned skills on levelup
2022-11-15 09:32:12 +02:00
8b964be71f Merge pull request #1111 from GermanAizek/develop
Code refactor and fix condition bug
2022-11-15 09:23:16 +02:00
7fdad4e0f6 Code refactor following C++ standard and condition fixes 2022-11-15 03:20:55 +03:00
729357824b Added common method for secondary skill availability checks 2022-11-14 19:08:49 +02:00
e06db2365d Fixes #1096 - do not propose banned skills on levelup
Remove possibility to get banned skill on levelup as "obligatory skill"
if all other such skills have been learned before.

May happen under some conditions, e.g. if hero quickly learns other
magic schools - in witch hut/university, leading to case where banned
skill is the only obligatory skill that can be offered on levelup
2022-11-14 17:16:49 +02:00
0f35082024 Fix crash with objects belonging players without state 2022-11-06 03:26:13 +04:00
6cbaa40e29 #1065 - fix random hero initial position 2022-10-13 11:58:32 +03:00
8c481dff46 Fix incorrect templates for mines in HoTA 2022-10-08 12:42:10 +03:00
b26db479d7 don't add Necromancy to Witch Hut on random maps 2022-10-01 16:01:47 +03:00
acfdbe87fe remove duplicate entry 2022-10-01 16:01:02 +03:00
aa217236b3 check amount of artifacts on hero when checking requirements of a quest that requires artifact(s)
fixes case when 2 or more identical artifacts are required
2022-10-01 09:28:32 +03:00
86708841f8 code improvement 2022-10-01 09:24:58 +03:00
127d7ec40b Fixed asserts (only for debug build) 2022-09-29 21:10:44 +02:00
557512b308 Merge pull request #1006 from AgostonSzepessy/dev/agos/small-fixes
Small misc fixes
2022-09-29 19:53:27 +03:00
20c102e648 Remove T prefix from new typedefs 2022-09-29 11:44:46 +02:00
475f835769 More style tweaks 2022-09-28 11:38:08 +02:00
f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
#	lib/battle/CBattleInfoEssentials.cpp
#	lib/rmg/ObstaclePlacer.cpp
#	lib/rmg/RiverPlacer.cpp
2022-09-27 07:50:17 +02:00
2bd30556a3 Store TerrainType by havlue and handle by reference 2022-09-26 09:17:55 +02:00
4ea57ea7fc A variety of suggested style tweaks 2022-09-25 09:33:56 +02:00
0718acdb6d Use tuple instead of vector for comparing values
There are only 3 values, and they're only used for doing a comparison,
so it's wasteful to create a whole vector for that. std::tuple is better
suited for this use case.
2022-09-24 23:50:31 -07:00
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
#	lib/Terrain.cpp
#	lib/Terrain.h
2022-09-23 20:01:13 +02:00
ebe45d512d Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType. 2022-09-23 16:24:01 +02:00
e53613caa7 Fixed crash in pathfinder 2022-09-21 21:44:39 +02:00
6cd810e065 fix showing "visited" message for Warrior's Tomb 2022-09-21 15:19:04 +03:00
c9c4603f75 Firts working version that launches original maps 2022-09-21 13:43:57 +02:00
494b0f0226 First version that compiles 2022-09-21 11:34:23 +02:00
b20f649521 stash 2022-09-19 16:13:58 +02:00
7ba271edf1 Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
e4ac0d4370 Editor prerequisites [part 2] (#889) 2022-09-17 14:04:01 +03:00
a598925a0b Support pickable objects 2022-09-16 09:41:23 +03:00
7dc05d8e81 Support rewardable objects 2022-09-15 11:05:13 +03:00
77e43cb36f Cache Pathfinding skill 2022-09-14 15:24:24 +02:00
d0f857c3c4 - Generate caching string with sprintf
- Reserve BonusList space to avoid costly vector reallocation
- Tweaks in int3 and UNDEAD bonus
2022-09-14 11:00:40 +02:00
3d2dc2335b Switch ObjectTemplate to shared_ptr<const> (#870) 2022-09-11 16:13:53 +03:00
22b4795f86 Well, we should have some sensible exception handling in VCMI 2022-09-11 11:31:28 +03:00
1649cf2bb9 misc comments 2022-09-11 11:31:27 +03:00
efb6580958 Fix for mislaced hero rescued from Prison - https://bugs.vcmi.eu/view.php?id=3227 2022-09-11 11:31:27 +03:00
665bd4346e Fix getting battlefield crash 2022-09-11 11:31:27 +03:00