Ivan Savenko
811df5f8c1
Update status window on receiving secondary skill to update hero stats
2025-02-19 17:36:02 +00:00
Laserlicht
54606fbe95
fix #5427
2025-02-14 21:49:43 +01:00
Ivan Savenko
cf44186a11
Fix crash on accepting turn in MP with settings window open
2025-02-01 12:23:22 +00:00
Ivan Savenko
d54d498d5f
Don't play new building sound twice on auto-built buildings
2025-01-26 15:50:26 +00:00
Ivan Savenko
ca3e88ea30
Fix crash on loading saved game
2025-01-26 11:16:53 +00:00
Ivan Savenko
722d68643f
Merge pull request #5306 from IvanSavenko/xbrz_foreground
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[1.6.4?] Move xbrz upscaling from foreground thread to background
2025-01-25 17:23:46 +02:00
Ivan Savenko
5ea4014589
Merge pull request #5304 from IvanSavenko/oneway_ai
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Enable one-way monoliths for AI
2025-01-25 13:42:31 +02:00
Ivan Savenko
32391dc7a9
Pathfinder cache is now stored separately per playerBlocked
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- human player will now use pathfinder settings from config (as before)
- nullkiller AI will now use its own, modified settings
- added option to configure NKAI usage of monolith to config
- fixed pathfinder costs not updating on receiving levelup
2025-01-23 15:28:44 +00:00
Ivan Savenko
668bf63fc0
Remove access to internal surface of Canvas
2025-01-21 21:15:21 +00:00
Ivan Savenko
82b81a7853
Added better error reporting for unclear crashes
2025-01-19 12:39:22 +00:00
MichalZr6
ac8104d56d
SonarCloud recomendations.
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Code review follow-up:
- Replace std::vector with boost::small_vector
- Rename function merge to insert
2025-01-06 23:28:45 +01:00
MichalZr6
a99274d72e
BattleHexArray - new container for BattleHexes
2025-01-06 23:18:18 +01:00
Dydzio
e9be46af98
Merge branch 'develop' into timed_events_objects_removal
2024-12-03 17:27:24 +01:00
Laserlicht
452762cd78
change datetime format
2024-10-30 23:23:56 +01:00
Laserlicht
a54f4e1bd1
change autosave folder name; align autosave folder
2024-10-30 21:18:55 +01:00
Ivan Savenko
10ad0fc760
Split CHeroHandler.cpp/.h into 1 file per class
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All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
3dd4fa2528
Reduce usage of pointers to VLC entities
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Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.
CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.
VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town
VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
679181c103
Implemented serialization of local player state in json form
2024-10-08 20:04:32 +00:00
Ivan Savenko
654f5a9100
Merge pull request #4691 from PolishUser/hero-recruitment-sound
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Add 'newBuilding' sound upon hero recruitment in towns
2024-10-01 15:28:33 +03:00
PolishUser
c2ddf8e06a
Add 'newBuilding' sound upon hero recruitment in towns
2024-09-28 23:54:51 +02:00
Dydzio
3bff68958e
Change deleted objects format to use ObjectInstanceID
2024-09-28 22:58:05 +02:00
Dydzio
230893f423
Merge branch 'develop' into any-hex-shooting
2024-09-23 16:57:27 +02:00
Ivan Savenko
e93a060500
Merge branch 'vcmi/beta' into 'vcmi/develop'
2024-09-23 14:25:53 +00:00
Dydzio
bb69ab1a1a
Fix assert and condition for counting spell hexes
2024-09-22 18:25:18 +02:00
Ivan Savenko
3e1968c201
Wait for inactive player in hotseat to answer dialog before starting
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battle
2024-09-19 15:30:51 +00:00
Dydzio
e843af24bf
Fix broken popping of top interfaces when town was opened during multiplayer game
2024-09-11 23:00:06 +02:00
Ivan Savenko
ee64928454
Merge pull request #4448 from smanolloff/split-client+develop
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Split vcmiclient in two
2024-09-02 15:34:05 +03:00
Ivan Savenko
82c37573fa
Removed save compatibility with 1.4
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All save compatibility checks targeting 1.4 saves have now been removed.
Saves from 1.5 can still be loaded in 1.6
Implemeted few TODO's in serialization that were postponed to avoid
breaking save compatibility in MP for 1.5.X releases.
Fixed missed case for loading black market object from 1.5 saves
2024-08-29 18:51:53 +00:00
Ivan Savenko
408a632002
Deprecate artifact-related building types
2024-08-28 13:50:08 +00:00
Simeon Manolov
e9131538dd
Merge branch 'develop' into split-client+develop
2024-08-27 03:05:07 +03:00
Ivan Savenko
01396b62b7
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
Ivan Savenko
b84af1a6de
Significantly simplify packs applying
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Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
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IMarket refactoring
2024-08-26 22:48:23 +03:00
Ivan Savenko
3d39963a1c
Merge branch 'master' into 'develop'
2024-08-26 14:01:00 +00:00
MichalZr6
2a6525c5ef
Check battleInt->curInt instead of battleInt
2024-08-25 19:43:21 +00:00
MichalZr6
619b35ab33
Allow dialogs when in battle interface
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But also it is not our turn
2024-08-25 19:43:14 +00:00
MichalZr6
9daabd0710
Check battleInt->curInt instead of battleInt
2024-08-23 23:30:50 +02:00
MichalZr6
d0e0ab767c
Allow dialogs when in battle interface
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But also it is not our turn
2024-08-23 18:03:58 +02:00
Ivan Savenko
b6cc409772
Fix excessive removal of dialogs, e.g. new week or timed events
2024-08-22 16:39:30 +00:00
Simeon Manolov
d05adfc5d5
Merge branch 'develop' into split-client+develop
2024-08-21 17:40:37 +03:00
Simeon Manolov
5a7dc7b552
Merge branch 'develop' into split-client+develop
2024-08-21 17:39:44 +03:00
SoundSSGood
2e3e6b1553
market->getObjInstanceID()
2024-08-21 01:01:23 +03:00
SoundSSGood
58bb2b58e3
IMarket suggestions
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
SoundSSGood
cd7ebea9e3
cleanup unused code
2024-08-20 18:49:47 +03:00
SoundSSGood
fd45b5144d
IMarket serializeable
2024-08-20 18:49:47 +03:00
Ivan Savenko
6a6c13471c
Try more robust approach for waiting dialogs in battles in MP
2024-08-19 18:20:11 +00:00
Ivan Savenko
b94a61c255
Try to fix battle startup if player has waiting dialogs
2024-08-19 15:21:45 +00:00
Ivan Savenko
f29a687234
Clean up scaling code, implemented image size optimization
2024-08-17 15:25:26 +00:00
Simeon Manolov
f2cddaa21b
Split vcmiclient in two
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Similar to vcmiserver (app) and vcmiservercommon (lib), now
there is vcmiclient (app) and vcmiclientcommon (lib).
2024-08-14 19:20:01 +03:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
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Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00