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Commit Graph

80 Commits

Author SHA1 Message Date
nordsoft
d7d435dcb7 Add game pause 2023-10-08 16:03:57 +02:00
Ivan Savenko
d6b9fa8fbd Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
- Removed CPlayerInterface::pim since this lock does not actually
protects LOCPLINT but rather entire game UI state
- added more logical CGuiHandler::interfaceLock
- interface lock is now non-recursive and is locked only once by initial
caller that want to access GUI
2023-09-27 18:33:52 +03:00
Laserlicht
5061792cce
enableUiEnhancements button 2023-09-25 13:11:08 +02:00
Ivan Savenko
6f0108e462 Use ResourcePath for referencing texts and json's 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Dydzio
6bfbe80cc9 Allow toggling quick combat spells usage 2023-08-19 17:23:55 +02:00
Ivan Savenko
ddda46a7fd
Merge pull request #2358 from dydzio0614/persistent-hero-info-window
Add option for persistent hero info window as in HD mod
2023-07-19 14:46:16 +03:00
Ivan Savenko
317183e00d
Merge branch 'develop' into info-box-army-management 2023-07-18 16:05:09 +03:00
Dydzio
48a72f90f7 Add option for persistent hero info window as in HD mod 2023-07-17 23:25:16 +02:00
Dydzio
fe26ab4501 Add settings entry, immediately refresh info bar on setting toggle 2023-07-16 14:52:43 +02:00
Ivan Savenko
61750d30c2 Implemented dragging map via left mouse click (off by default) 2023-07-16 12:00:40 +03:00
Dydzio
ea0ee87299 Interactable hero status - alternative infobox component 2023-07-15 23:14:59 +02:00
Ivan Savenko
8dc009e2c9 Always show correct game resolution in settings, unaffected by scaling 2023-07-15 16:09:44 +03:00
Ivan Savenko
e4e353449e Recreate screen on UI scaling change 2023-07-15 16:09:44 +03:00
Ivan Savenko
b30db5fc1f
Merge pull request #2301 from Laserlicht/haptic_feedback
Haptic feedback
2023-07-13 12:56:54 +03:00
Michael
1abd8bbe92
Update client/windows/settings/GeneralOptionsTab.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-07-12 22:56:35 +02:00
Michael
ff51b8f46b
Setting for haptic feedback 2023-07-08 18:47:38 +02:00
Ivan Savenko
2a634b2ec0 Fixed UI updates on switching to/from fullscreen 2023-07-07 15:26:42 +03:00
Ivan Savenko
8b61c0d59b Replaced CIntObject::type bitfield with bool's. Added input blocking. 2023-07-03 19:24:12 +03:00
Ivan Savenko
0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors 2023-06-26 21:51:10 +03:00
krs
afe0146021 Renamed settings option to reflect that same option is used for both ranges. 2023-06-23 19:50:39 +03:00
Ivan Savenko
108688389e Fix accessing potentially non-existing UI element 2023-06-20 19:58:05 +03:00
Ivan Savenko
ffdac314e9 Added selection of long touch duration 2023-06-20 19:58:05 +03:00
krs
c0591573bf Working Version 2023-06-11 18:40:47 +03:00
Ivan Savenko
6283329aeb Added option to disable edge scrolling 2023-06-05 19:20:20 +03:00
Ivan Savenko
a08ff1e6ef Removed no longer used touchscreen option 2023-06-05 19:20:08 +03:00
Ivan Savenko
b20109c830 Test version of swipe gesture for in-combat attacks 2023-06-05 19:20:08 +03:00
Ivan Savenko
70155b48e1 Only show touchscreen options on systems that have one 2023-06-05 19:20:08 +03:00
Ivan Savenko
2c7b94d17f Remove unused map swipe option 2023-06-05 19:20:08 +03:00
Ivan Savenko
052d0d314a Implemented Scrollable class, to server as common base for such classes 2023-06-05 19:17:04 +03:00
Ivan Savenko
6fe00ad55c Moved slider class to a separate file 2023-06-05 19:16:01 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
06b6f59107 Resolution selector will now correctly update in borderless window mode 2023-05-19 23:54:43 +03:00
Ivan Savenko
20ec747440 Do not show desktop-only options on mobile systems 2023-05-19 23:19:43 +03:00
Ivan Savenko
d18b240d6d Added separate borderless & exclusive fullscreen options 2023-05-19 22:43:52 +03:00
Ivan Savenko
ad3e54e6c0 Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
Ivan Savenko
e2ef136003 Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4 Moved window stack management from GuiHandler to new class 2023-05-16 19:10:21 +03:00
Ivan Savenko
243773b6ef Renamed some adventure map files & classes 2023-05-09 13:10:33 +03:00
Ivan Savenko
e26b18c139 Rename & cleanup of WindowHandler -> ScreenHandler 2023-05-09 13:10:33 +03:00
Ivan Savenko
97d266ea2d Remove duplicated resolutions, e.g. different frequency 2023-05-09 13:10:33 +03:00
Ivan Savenko
77beca50e2 Hide resolution selector on mobile devices 2023-05-09 13:10:33 +03:00
Ivan Savenko
a0f1bf3928 Implemented user-selectable UI scaling mode 2023-05-09 13:10:33 +03:00
Ivan Savenko
a4b102e46f Implemented UI scaling (non-selectable option for now) 2023-05-09 13:10:33 +03:00
Ivan Savenko
8d28f96619 Resolutions selector now shows all available resolutions 2023-05-09 13:10:33 +03:00
Ivan Savenko
a015bf6507 Initial part of dynamically-sized adventure map:
- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Ivan Savenko
dfa2e2a349 Merge beta into develop 2023-04-11 19:37:35 +03:00
krs
1644cab938 Added combat option Highlight Movement on Hover 2023-04-08 20:40:30 +03:00
nordsoft
52b53ab307 Feature and setting implemented 2023-04-08 01:49:59 +04:00
Ivan Savenko
cf966015bb Correctly update battle queue state after changing its state 2023-04-05 18:35:45 +03:00