Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Konstantin
0d35606a44
vcmi: use std::variant
2023-04-17 00:43:13 +03:00
Nordsoft91
3951bbb395
Merge pull request #1108 from Nordsoft91/battle-dialog
...
[HDMod features] Quick combat
2023-04-11 21:18:04 +04:00
Ivan Savenko
dfa2e2a349
Merge beta into develop
2023-04-11 19:37:35 +03:00
nordsoft
bfc75ccd39
Merge remote-tracking branch 'upstream/develop' into battle-dialog
2023-04-11 02:22:42 +04:00
Ivan Savenko
e2d0cd37e4
Merge pull request #1910 from IvanSavenko/beta_fixes
...
Fixes for 1.2 branch
2023-04-09 20:09:03 +03:00
Adriankhl
1d6192ca62
Shut down the thread for tactic phase properly
2023-04-08 22:52:46 +04:00
nordsoft
50115c3113
Rename variables
2023-04-08 20:56:05 +04:00
Ivan Savenko
3dedc963f7
Fix double-playing of battle effects
2023-04-08 18:53:28 +03:00
SoundSSGood
e58be8e7f7
vcmiartifacts fixed
2023-04-08 12:28:53 +03:00
nordsoft
e85593dbb3
Save & restore mana
2023-04-06 21:19:46 +04:00
nordsoft
ce3028bd73
Intermediate commit
2023-04-06 19:34:07 +04:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
c661419897
Merge pull request #1700 from rilian-la-te/resource-array
...
Modernize resourceSet.
2023-04-02 20:12:45 +03:00
Konstantin
eff41f66ed
vcmi: now obstacles can have disappearing anim
...
It is a reverse version of appearingAnimation.
2023-03-31 01:01:25 +03:00
Ivan Savenko
0c023347dd
Fix potential nullptr dereference
2023-03-28 23:50:57 +03:00
Ivan Savenko
b875da108b
Merge pull request #1717 from SoundSSGood/backpack-limit-size
...
Introducing backpack size limit functionality
2023-03-27 17:17:49 +03:00
Ivan Savenko
8af76947cb
Do not cache hovered tile and always update state
2023-03-22 19:49:57 +02:00
Ivan Savenko
fa9abf6adc
Lock UI while adventure map has animations
2023-03-22 19:49:24 +02:00
Ivan Savenko
c81d57ab8c
Remove excessive totalRedraw's
2023-03-22 00:57:08 +02:00
SoundSSGood
19096f39f0
Backpack limit. Amount of fixes.
2023-03-21 22:11:42 +02:00
Ivan Savenko
bb03abdce6
Fix crash on switching players in hotseat
2023-03-21 19:06:38 +02:00
SoundSSGood
96e8a1f21c
Backpack limit part1 (move, disassemble)
2023-03-21 12:14:33 +02:00
Konstantin
bbbbfe00f0
Modernize resourceSet
2023-03-17 02:26:54 +03:00
Ivan Savenko
39f2bef1ab
Update town visual on capturing
2023-03-15 00:30:58 +02:00
Ivan Savenko
844bf9b9ab
Do not play embark/disembar sound during enemy turn
2023-03-15 00:30:19 +02:00
Ivan Savenko
f988a67fbf
Fix movement animation on revealing FoW
2023-03-15 00:29:12 +02:00
Konstantin
b4940ee247
vcmi: allow showing no more than 8 components
...
In InfoWindow there is no place for more than 8 components.
Better to have more annoying windows than window which cannot be closed
Slider may be better of course, but I cannot do it for now.
2023-03-13 00:24:26 +03:00
Konstantin
4df4a872c0
showInfoDialog: fix waitWhileDialog regression
2023-03-12 15:01:48 +03:00
Konstantin
3d33da0a9e
vcmi: request pop all when hero is moved
...
This way new pickup will show immidately.
2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a
vcmi: use enum class for EComponentType
...
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
a6cb7fd192
vcmi: allows to more than 8 components in infobar
2023-03-11 21:41:57 +03:00
Konstantin
a0c644a0e5
vcmi: actually implement AUTO for CInfoWindow
...
This is possible to use infobar interactions now.
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
...
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
2fb2a79ca4
vcmi: fix components other than resources in infobar
...
Do not redraw infobar when components shows and
we request to show current adventure hero.
Player already knows which hero he used to pick up
components.
2023-03-11 21:41:57 +03:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
Ivan Savenko
df4fe33c3a
Do not switch InfoBar to hero during another player turn
2023-03-07 00:06:58 +02:00
Ivan Savenko
30911eb593
Lock UI during movement animation
2023-03-05 18:02:59 +02:00
Ivan Savenko
b57a07b10f
Restored ambient sounds functionality
2023-03-05 18:02:59 +02:00
Ivan Savenko
cdcd5a29dd
Updated path to renamed directory
2023-03-05 18:02:59 +02:00
Ivan Savenko
387a7b421a
Refactoring of new code, multiple functionality changes:
...
- Implemented separate Map View contexts for different map modes
- Puzzle map now works
- Enemy movement now works as in H3
- Removed no longer used code
- Implemented missing embark/disembark sounds
- Fixed view focusing on embarking/disembarking
- Fixed focusing on movement near edge of terra incognita
- Fixed sea movement sound
2023-03-05 18:02:58 +02:00
Ivan Savenko
46200b133f
Remove default parameter
2023-03-05 17:57:36 +02:00
Ivan Savenko
45e2875342
Completely removed old TerrainRect class
2023-03-05 17:57:36 +02:00
Ivan Savenko
fbb8c18c23
Improved map view selection tracking
2023-03-05 17:57:36 +02:00
Ivan Savenko
5905dd6111
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
Ivan Savenko
11e4d84749
Implemented View Earth / View Air spells
2023-03-05 17:48:02 +02:00
Ivan Savenko
ec6f19ea18
Code reorganization, no changes to functionality
2023-03-05 17:48:02 +02:00
Ivan Savenko
ca13e7dedf
Implemented terrain palette animatiions. Removed old code
2023-03-05 17:48:02 +02:00
Ivan Savenko
7cf00ba87d
Implemented basic hero movement animation & object fade-out
2023-03-05 17:48:02 +02:00
Ivan Savenko
4501036a04
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00