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Commit Graph

45 Commits

Author SHA1 Message Date
Ivan Savenko
1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
Ivan Savenko
947d07faa4 Add separate shortcuts for saving and loading of artifact costumes 2024-05-18 16:27:42 +00:00
Ivan Savenko
d27b854cb1 Reorganized music, video and sound players:
- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00
Ivan Savenko
bbdd2ffb37 Force-show on-screen keyboard when clicking on active status bar 2024-05-15 12:45:45 +00:00
Ivan Savenko
671b61c64e Implement various todo's and review suggestions 2024-03-27 13:10:55 +02:00
Ivan Savenko
4ed961fb96 Partially unified handling of pregame and in-game chats 2024-03-27 13:10:55 +02:00
Laserlicht
2d511ecf1c
console fix 2024-01-13 18:59:59 +01:00
Dydzio
30a9a32549 Do not trigger console via alt->tab 2023-12-19 20:02:45 +01:00
Laserlicht
a2174dc83f
fix window open while sound playing 2023-09-19 11:20:16 +02:00
Laserlicht
bcf32984ce
always sound at chat message 2023-09-19 01:08:49 +02:00
Ivan Savenko
8dfdfffd87 Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
Ivan Savenko
142889e3a5 Give all threads created by client human-readable name for debug 2023-08-23 16:32:29 +03:00
Ivan Savenko
900b1c1763 Simplified text input handling, fixes hotkeys on windows with text input 2023-07-04 18:42:52 +03:00
Ivan Savenko
8b61c0d59b Replaced CIntObject::type bitfield with bool's. Added input blocking. 2023-07-03 19:24:12 +03:00
Ivan Savenko
48eb8ab54f Play sound when receiving message, not just on sending ours 2023-07-03 17:12:31 +03:00
Ivan Savenko
8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
1f513fd280 Extracted event management from GuiHandler and CIntObject 2023-05-20 01:51:49 +03:00
Ivan Savenko
ad3e54e6c0 Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
Ivan Savenko
7838190ef4 Moved window stack management from GuiHandler to new class 2023-05-16 19:10:21 +03:00
Ivan Savenko
64cc246358 Fix positioning of console log overlay 2023-05-13 18:00:14 +03:00
Ivan Savenko
243773b6ef Renamed some adventure map files & classes 2023-05-09 13:10:33 +03:00
Ivan Savenko
ca15bf5698 Added autoselection of in-game console log width 2023-05-09 13:10:33 +03:00
Ivan Savenko
a015bf6507 Initial part of dynamically-sized adventure map:
- removed no longer used CConfigHandler
- remove no longer use resolutions.json
- moved widget management from adventure map to a separate class
- adventure map layout is now loaded from config
2023-05-09 13:10:33 +03:00
Ivan Savenko
dea10e6091 Use more descriptive names for hotkeys 2023-05-01 17:59:20 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Ivan Savenko
dd227d24c3 Formatting and cleanup 2023-04-20 22:04:24 +03:00
Ivan Savenko
6a46138617 Moved current selection to local state class 2023-04-20 22:04:24 +03:00
Ivan Savenko
4ec32e4dcd Renamed CAdvMapInt to its proper full name 2023-04-20 22:04:24 +03:00
Ivan Savenko
f1902ab247 Initial refactoring to encapsulate adventure map 2023-04-20 22:03:28 +03:00
Ivan Savenko
0abc00f82e Fix assertion failure in in-game console 2023-04-08 18:53:47 +03:00
Ivan Savenko
a8fe8c0f3b Converted timer event into tick event that is called every frame 2023-03-22 23:10:50 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00
Ivan Savenko
b57a07b10f Restored ambient sounds functionality 2023-03-05 18:02:59 +02:00
Ivan Savenko
acdb8d6e06 renamed Unicode -> TextOperations, to use for all text processing 2023-03-05 17:39:23 +02:00
Ivan Savenko
65c020ef34 Moved Unicode namespace out of GeneralTextHandler file 2023-03-05 17:30:38 +02:00
Ivan Savenko
3fef2a5e1f Moved Colors to a separate file, updated includes 2023-02-03 11:39:40 +02:00
Ivan Savenko
aab082fd2e Remove remaining access to SDL_Events 2023-02-03 11:39:40 +02:00
Ivan Savenko
cfcaf5cbb6 renamed keyDown -> keyPressed 2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c Removed usage of SDL_KeyboardEvent from UI code 2023-02-03 11:39:40 +02:00
Ivan Savenko
108a42e4ba Reorganized includes for new layout. New class - IImageLoader 2023-02-01 20:42:06 +02:00
Ivan Savenko
84dfcacafd Updated CMakeLists and file headers 2023-02-01 16:42:03 +02:00
Ivan Savenko
9366506e2c Finalized split of AdventureMapClasses 2023-02-01 14:01:48 +02:00
Ivan Savenko
134b40363f Created separate file for CInGameConsole 2023-02-01 13:47:05 +02:00