Arseniy Shestakov
f8c6751707
CGameHandler::endBattle: change town ownership when hero lost siege
2016-02-22 03:35:38 +03:00
ArseniyShestakov
c550484613
Merge pull request #181 from vcmi/feature/drawbridgeMechanics
...
Feature/drawbridge mechanics
2016-02-14 16:32:24 +03:00
Arseniy Shestakov
c5cfc8467f
Battles: change naming from drawbridge to gate for everything
...
This way code is shorter and cleaner while in future we may support towns with gate only.
2016-02-13 17:40:31 +03:00
Arseniy Shestakov
11dc428b1e
Battles: move hexes enum to GameConstants and fix wall position
...
Before we had hex 62 marked as destructible wall while actually it's must be 78.
2016-02-09 17:38:59 +03:00
Arseniy Shestakov
01b4d0ae01
Battles: better handling for walking double-wide creatures
...
Request opening of gate even if only second half of double-wide stack going to stop on it.
2016-02-09 15:41:37 +03:00
Arseniy Shestakov
a07761b608
Battles: readable identifiers enum for drawbridge and gate hexes
...
Dont like to locate them in BattleHex, but it's best place I can see so far.
2016-02-09 12:25:13 +03:00
Arseniy Shestakov
731de439eb
Battles: drawbridge support for double-hex flying creatures
2016-02-09 11:59:20 +03:00
Arseniy Shestakov
28aff78f2c
Battles: implement drawbridge support for flying creatures
2016-02-09 11:30:09 +03:00
Arseniy Shestakov
fbb34b8d04
Battles: always update drawbridge state after battle state changed
...
Now gate tower destruction will immidiately affect drawbridge state.
2016-02-09 10:59:33 +03:00
Arseniy Shestakov
47433919ab
Battles: handle drawbridge lowering from stack start position
2016-02-09 10:45:59 +03:00
Arseniy Shestakov
015a57f81c
Battles: more advanced drawbridge mechanics on server-side
...
Everything work as intended except starting point not included in path.
So we send BattleDrawbridgeStateChanged package when already standing on bridge hex.
2016-02-08 12:16:47 +03:00
ArseniyShestakov
890ae43f55
Merge pull request #180 from Zyx-2000/FileInfo
...
Refactored CFileInfo & ResourceID
2016-02-08 04:55:39 +03:00
ArseniyShestakov
7f68124b97
Merge pull request #136 from vcmi/issue/1372-2
...
issue/1372
2016-01-31 20:28:54 +03:00
Vadim Markovtsev
3926920103
Rename radious -> radius
...
There is no such English word, "radious"
Some files get new lines in the end - BSD sed bug + best practices
2016-01-31 18:01:58 +03:00
Vadim Markovtsev
918fbd8530
Refactor hero's mana regain
2016-01-30 13:51:07 +03:00
Vadim Markovtsev
22fc4fd3e9
Fix 2406 reset potentially available heroes
2016-01-30 10:02:33 +03:00
AlexVinS
16e0d18880
Added special slots for war machines and arrow towers
2016-01-30 00:53:53 +03:00
Arseniy Shestakov
57328bdc83
Battles: implement basic drawbridge mechanics
...
Movement to blocking hex 94 not yet properly handled as stack movement code need to be rewritten first.
Also gate destruction not immidiately affect drawbridge state.
2016-01-29 22:43:35 +03:00
AlexVinS
ba017c443d
Start from diff of pull request #124 from vcmi/issue/1372
2016-01-29 21:05:17 +03:00
Zyx-2000
3a1a8e3d47
further refactoring-related changes
2016-01-29 15:16:14 +01:00
Zyx-2000
c3e8c8bc1c
Merge branch 'develop' into FileInfo
2016-01-27 19:21:43 +01:00
AlexVinS
d7c0c3759a
Merge branch 'Zyx-develop' into develop
...
Conflicts:
lib/filesystem/AdapterLoaders.h
2016-01-27 18:53:41 +03:00
Vadim Markovtsev
36eaa399e7
Add hardcodedFeature to switch winner's retreating with no troops
2016-01-27 16:42:17 +03:00
AlexVinS
bffdc2813d
revert some project changes
2016-01-27 15:21:29 +03:00
ArseniyShestakov
4483c45905
Merge pull request #167 from vmarkovtsev/issue/1569
...
Fix 1569 winning hero with no troops shall retreat
2016-01-27 11:48:22 +03:00
Vadim Markovtsev
7772b6de74
Fix 981 reset hero on hiring after retreat/surrender
2016-01-26 22:48:31 +03:00
Zyx-2000
70e3c81b9f
Replaced CFileInfo with more correct and efficient alternative
2016-01-26 14:51:38 +01:00
Vadim Markovtsev
6849ff846c
Fix memory corruption with a draw; race in setBattleResult()
2016-01-25 15:55:32 +03:00
Vadim Markovtsev
afa95312ba
Fix 2139 captured spell scroll descriptions
2016-01-25 08:49:26 +03:00
Vadim Markovtsev
7185890723
Fix double free in battleAfterLevelUp() in case of a draw
2016-01-24 01:31:39 +03:00
ArseniyShestakov
b19e082f37
Merge pull request #166 from vmarkovtsev/issue/1723
...
Fix 1723 quest crash on combined arts
2016-01-23 23:23:07 +03:00
Vadim Markovtsev
2a6a8cd433
Fix segfault when non-hero forces win
2016-01-23 19:42:56 +03:00
Vadim Markovtsev
9ffd0155e6
Fix 1810 suggest artifact assembly
2016-01-23 16:24:43 +03:00
Vadim Markovtsev
99992599db
Partially fix 1416 tavern hero rotation
2016-01-22 22:37:46 +03:00
Vadim Markovtsev
9dfef2186d
Fix 1569 winning hero with no troops shall retreat
2016-01-22 22:29:53 +03:00
Vadim Markovtsev
11bce2908d
Fix 1723 quest crash on combined arts
2016-01-22 12:56:25 +03:00
Arseniy Shestakov
d25372a397
Added vcmiglaurung cheat that add 5000 crystal dragons into each slot
2016-01-21 10:49:09 +03:00
Zyx-2000
a50a702073
switched to -std=gnu++11
2016-01-18 17:49:07 +01:00
Vadim Markovtsev
4a05402c2f
Revert 5cd4e852d4
"Use portable cast in CTeleportDialogQuery also"
...
Actually, this leads to crash on MacOSX, I specially left that intact.
2016-01-18 10:45:09 +03:00
Zyx-2000
203b2dccc3
hopefully fixed things
2016-01-09 21:23:55 +01:00
Arseniy Shestakov
9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
...
Long time ago it's was used without prefix to make future switch from boost to std version easier.
I discusses this with Ivan and decide to drop these using from Global.h now.
This change wouldn't break anything because there was already code with prefix for each of three cases.
2015-12-29 05:43:33 +03:00
Arseniy Shestakov
29a7934a99
Refactoring: avoid using namespace when it's not absolutely needed
2015-12-29 02:14:08 +03:00
Arseniy Shestakov
6985e96f0d
CGameHandler::newTurn: use next day TurnInfo to set correct hero MP
...
This hotfix actually fix issue 2083, but in future we need to rework new turn code anyway. See issue 2356.
2015-12-25 11:09:06 +03:00
Arseniy Shestakov
6f5c52a229
Refactoring: use cleaner CCreatureSet::stacksCount everywhere
2015-12-24 21:30:57 +03:00
Ivan Savenko
a051a08a46
Merge remote-tracking branch 'origin/issue/2306' into develop
2015-12-18 22:21:11 +02:00
ArseniyShestakov
bf9ac7318a
CPathfinder: change cost calculation sequence for embark / disembark
...
With old embark cost calculation pathfinder may end up thinking that hero can embark/disembark while have less movement points than base movement cost is. Now hero would be only able to embark / disembark if we have enough movement points to step on that tile. This rule is also valid for situation when hero have Admiral's Hat as in H3 even if hero don't have embark penalty he still use move points for embark and disembark.
Problem was found as it's was causing infitite loop in AI. Server of course rejected attempt to embark with less than 100 movement points while pathfinder tell AI that it's can still embark with 93 movement points.
2015-12-15 20:08:52 +03:00
AlexVinS
5cd4e852d4
Use portable cast in CTeleportDialogQuery also
2015-12-13 15:59:48 +03:00
AlexVinS
9a0161e4e2
Fix and unify CBattleQuery::blocksPack
2015-12-13 15:57:33 +03:00
ArseniyShestakov
5aadc1ed6f
CasualtiesAfterBattle: dont remove catapult artifact. Fix 2346 issue
2015-12-10 13:31:03 +03:00
ArseniyShestakov
d900e9bec2
CGameHandler: fix hero removal code on player loss. Fix issue 2347
2015-12-10 12:43:55 +03:00