DjWarmonger
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f9781ffb47
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Creature abilities won't spawn in random Pandora Boxes.
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2015-06-10 14:27:53 +02:00 |
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DjWarmonger
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3f1bc7e21c
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One more case for Subterranean Gates
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2015-06-04 09:42:39 +02:00 |
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DjWarmonger
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927dfa5565
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Added correct connections for Subterranean Gates
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2015-06-04 09:02:56 +02:00 |
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DjWarmonger
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63d6cf168f
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- Solved problems with sealed-off objects for once and all.
- Refactoring
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2015-06-03 21:57:22 +02:00 |
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DjWarmonger
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923437bf76
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Corrected offset check for required objects.
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2015-06-03 19:38:53 +02:00 |
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DjWarmonger
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55c1a7eade
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Clear unused tiles to make more space for roads.
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2015-06-03 15:16:11 +02:00 |
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DjWarmonger
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e21b2d9cbd
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Attempt to use A* algorithm for required objects.
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2015-06-02 20:29:37 +02:00 |
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DjWarmonger
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a68b58d969
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- Use straight paths for some connections
- More fixes for template schema
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2015-06-02 16:40:32 +02:00 |
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DjWarmonger
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8b1641d498
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Generate main towns for zones with no player present.
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2015-06-02 09:30:56 +02:00 |
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DjWarmonger
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e08a1f32bd
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Some more fixes, updated changelog.
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2015-05-25 20:04:24 +02:00 |
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DjWarmonger
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c6291412d7
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Fixed one case of missing roads.
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2015-05-25 19:44:03 +02:00 |
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DjWarmonger
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a0ed8e0d6d
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An attempt to straighten roads.
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2015-05-25 19:25:48 +02:00 |
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DjWarmonger
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353f6dc32e
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Roads are generated between all nodes.
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2015-05-25 19:11:44 +02:00 |
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DjWarmonger
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3ec91c550e
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Correct road nodes iteration
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2015-05-25 19:00:00 +02:00 |
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DjWarmonger
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fe6fa895c3
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More or less working RMG roads.
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2015-05-25 18:06:17 +02:00 |
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DjWarmonger
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2c88ddf5ed
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Something works it seems
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2015-05-25 17:47:32 +02:00 |
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DjWarmonger
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6d502ef1a1
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Implemented A* algorithm to draw shortest roads - but not correct roads yet.
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2015-05-25 16:37:57 +02:00 |
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AlexVinS
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6448bc6a50
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[gcc] fix build
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2015-04-12 08:25:53 +03:00 |
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DjWarmonger
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a0840100df
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Different fractalization algorithm that enforces cycle generation.
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2015-04-11 13:46:17 +02:00 |
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DjWarmonger
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69c58c6c25
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Experiment: fractalize RMG zones before placing important objects. The downside is that it won't be possible to draw road as straight line anymore.
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2015-04-11 12:47:41 +02:00 |
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AlexVinS
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84a2623c37
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more experiments
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2015-04-03 07:06:29 +03:00 |
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AlexVinS
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27c46c83d6
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describe roads placement in log
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2015-04-03 05:50:02 +03:00 |
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AlexVinS
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76193c4c5c
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More experiments WIP.
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2015-04-03 05:47:22 +03:00 |
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AlexVinS
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eb60d9737f
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more sensible road placement
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2015-04-03 05:47:20 +03:00 |
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AlexVinS
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4c4ad480c5
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added experimental usage of roads
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2015-04-03 05:47:01 +03:00 |
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Ivan Savenko
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eef45b5ae8
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Fixed warnings
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2015-03-31 00:55:37 +03:00 |
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DjWarmonger
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ed33d99ac7
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Silenced some more logs.
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2015-03-28 22:17:45 +01:00 |
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DjWarmonger
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a0f534146c
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Fixed underground Lava terrain.
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2015-03-28 22:03:38 +01:00 |
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DjWarmonger
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a0d9ae4849
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Refactoring - create underground rock for whole level at once.
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2015-03-28 18:56:28 +01:00 |
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beegee1
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e9b7044c9b
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Fix mantis #1859, unknown pattern in underground
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2015-03-28 16:41:26 +01:00 |
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DjWarmonger
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a1da08f802
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Disabled Seer Huts for 0.97c.
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2015-03-12 10:45:24 +01:00 |
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DjWarmonger
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a832b7efee
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Fixed #2026
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2015-03-12 10:08:10 +01:00 |
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DjWarmonger
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f894abe494
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Unified interface for object template.
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2015-03-12 08:31:30 +01:00 |
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DjWarmonger
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cf74969603
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Fixes, logging for Seer Huts
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2015-03-11 22:17:35 +01:00 |
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DjWarmonger
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61071c46e1
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Fixed monster amounts in Pandora Box.
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2015-03-11 19:21:58 +01:00 |
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DjWarmonger
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3cc9705bfe
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Minor tweak.
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2015-03-11 16:54:42 +01:00 |
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DjWarmonger
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01390e0c2c
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Optimization for random treasures.
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2015-03-11 16:19:03 +01:00 |
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DjWarmonger
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f32849a73e
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Attempt to compile refactored spells in MSVS.
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2015-03-09 19:24:45 +01:00 |
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DjWarmonger
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6ace53d8b9
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Functional RMG Seer Huts, still there are some mysterious bugs.
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2015-03-01 13:26:54 +01:00 |
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DjWarmonger
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9453250e0f
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Spawn quest arts in nearby zones.
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2015-03-01 10:20:49 +01:00 |
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DjWarmonger
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67ab90616d
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Seer Huts with exp / gold rewards.
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2015-03-01 09:46:09 +01:00 |
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DjWarmonger
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dd887eb929
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Fixes for Seer Huts.
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2015-03-01 09:07:43 +01:00 |
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DjWarmonger
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4f1d96e5e8
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Seer Huts part 2.
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2015-02-28 22:37:04 +01:00 |
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DjWarmonger
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607375a9bc
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Generate Seer Huts with creature rewards
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2015-02-28 21:14:45 +01:00 |
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AlexVinS
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685deddac1
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Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
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2015-02-26 08:39:48 +03:00 |
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AlexVinS
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a3f2667376
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Remove some deprecated fields from CSpell
* now only new SpellScholl API is used
(!) untested
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2015-02-26 08:39:43 +03:00 |
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DjWarmonger
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c5e772eb78
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Fixed issue which created large empty areas on two-level maps.
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2015-02-25 19:34:02 +01:00 |
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DjWarmonger
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0acae7a708
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Additional adjustment of zone positions to ensure balanced zone sizes.
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2015-01-16 19:28:27 +01:00 |
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DjWarmonger
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ba604f4e43
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Implemented "junction" zone type.
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2015-01-16 17:39:16 +01:00 |
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DjWarmonger
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b7386250e9
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Fixed fractalized paths inside zones.
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2015-01-16 09:40:11 +01:00 |
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