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Commit Graph

201 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
fd07f7f33e Experimental commit...
* spellbook displays only spells known by Hero
* further fixes for leveling-up
2009-02-14 10:11:07 +00:00
Michał W. Urbańczyk
59b2bb4940 * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
* fixed blinking resdatabar in town screen when buying (800x600)
* updating blockmap/visitmap of randomized objects
* blocked "save" command during battle
* cannot select heroes for computer player (pregame)
* fixed mouse slow downs in pregame
2009-02-11 17:03:30 +00:00
Michał W. Urbańczyk
8e12a5c0a4 * typo in setting hero orientation (move dir) 2009-02-09 16:27:38 +00:00
Michał W. Urbańczyk
c83404a375 * fixed crash when there was no hero available to hire for some player
* pregmae wont crash if user gives wrong resolution number
* fixed 1024x600 screen resolution
* selection dialog (eg. for treasure chests) can be closed with enter key
* orientation of hero can't be change if movement points are exhausted
* numerous improvements for Tavern window (hover tips for buttons, button will be inactive if player has 8 heroes or there is a visiting hero in the town garrison)
* campfire, borderguard, bordergate, questguard will be accessible from the top
* spells not known by hero can't be casted
* restored checking mana points before casting spell
2009-02-09 16:18:48 +00:00
Michał W. Urbańczyk
131c220685 * fixed r-click on tavern hero crash
* fixed removing one-week bonuses
* added keybindings for components in selection window (eg. for treasure chest dialog)
* HANDLE_EXCEPTIONC macro will rethrow exception after logging
2009-02-07 13:28:23 +00:00
mateuszb
811e6c0945 * hopefully resolved bugs 19 and 20 reported by Zamolxis 2009-02-06 15:56:03 +00:00
mateuszb
ba9b58d3a4 * moved graphics from CAbilityHandler to Graphics
* reading BALLIST.TXT
* minor changes
2009-02-06 14:15:45 +00:00
Michał W. Urbańczyk
05b3e3215c * magic well support
* improvements in the recruitment window
* improvements for pregame  
[cf http://vcmi.antypika.aplus.pl/forum/viewtopic.php?t=97 issues 12-15 and 21 - 22]
* minor changes
2009-02-06 11:15:39 +00:00
mateuszb
72bc53a1b9 * now everything should be fine with attacking in battle 2009-02-05 15:44:21 +00:00
Michał W. Urbańczyk
e1d6ff54d7 * morale/luck support in battles
* minor improvements/fixes
* updated changelog
More objects supported:
 *	Faerie Ring
 *	Swan Pond
 *	Idol of Fortune
 *	Fountain of Fortune
 *	Rally Flag
 *	Oasis
 *	Temple
 *	Watering Hole
 *	Fountain of Youth
2009-02-05 09:49:45 +00:00
Michał W. Urbańczyk
218a3beaf6 * further changes towards luck/morale support
* partial support for Idol of Fortune, Fountain of Fortune, Faerie Ring, Swan Pond
2009-02-04 13:40:54 +00:00
Michał W. Urbańczyk
886ab94708 * spell books tend won't be placed in War Machine slots.
[Use ->getArt function to check if artifact is present, NOT ->artifWorn[slot]!!!]
* Rampart's Treasury requires Miner's Guild 
* fixed hanging scrollbar and related crash
* fixed crash when hero get level and has less than two sec. skills to choose between
2009-02-04 03:55:12 +00:00
Michał W. Urbańczyk
680993459a * started making morale/luck system
* basic calculation of hero/stack morale
* displaying morale in hero window
* redone checking if attack is possible (should fix some problems with attacking with 2-hex creatures, at least on server side)
* std::list serialization
* version set to 0.7b
2009-02-03 05:28:05 +00:00
mateuszb
124e768a99 * added missing movement arrows (advmap interface)
* corrected centering on hero's position
* merged terrainRect and terrainRectSmooth
2009-02-02 13:05:19 +00:00
mateuszb
673ffddf4a * creature info window contains info about modified speed
* removed unwanted behavior - VCMI allows now for attacking when move action fails (command walk & attack) [to be tested as I'm not sure if I've done enough]
* battle result window properly displayed
2009-01-30 14:36:26 +00:00
Michał W. Urbańczyk
6a16d134bf * improved "WAIT" handling
* splitting stacks with the shift+click
2009-01-25 22:56:37 +00:00
mateuszb
7405549733 * battle console displays notifications about wait/defend commands 2009-01-25 16:40:50 +00:00
Michał W. Urbańczyk
49b5b47976 Some old issued reported by Zamolxis [creatures cards an fort screen improvements. 2009-01-22 17:30:15 +00:00
Michał W. Urbańczyk
b895fa35cb * saving and resuming games should work!
(loading from the main menu, saving using "save [NAME]" command)
2009-01-12 20:05:56 +00:00
Michał W. Urbańczyk
3474fdaf05 * save/load partially working
* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
Michał W. Urbańczyk
f853074d20 Minor changes (serialization and related) 2008-12-31 09:33:46 +00:00
Michał W. Urbańczyk
4a8ae4ed9a * restored objects functionalities (hopefully working)
* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00
mateuszb
b114582857 * corrected indentation
* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
Michał W. Urbańczyk
ae48e73fe7 * fixed reading .defs
* new system for handling objects and their behaviors, most functionalities don't work now but will be restored soon
* more serialization code, savegame/loadgame bit closer :)
CHANGES IN PROJECT FILES:
* removed CLua.h and CLua.cpp (server)
* removed CScriptCallback.h and CScriptCallback.cpp (server)
* added IGameCallback.h header (lib)
2008-12-22 17:48:41 +00:00
Łukasz Wychrystenko
633b0007ba some warning & code cleanup - nothing significant 2008-12-21 19:17:35 +00:00
mateuszb
6fc8ed9365 * showing spell effects affecting stack in creature info window
* more appropriate coloring of stack amount box when stack is affected by a spell
2008-12-21 11:07:23 +00:00
Łukasz Wychrystenko
4d35d1ee35 little change for gcc 2008-12-17 21:16:19 +00:00
mateuszb
00899402cc * choosing adventure map scroll speed 2008-11-30 14:08:07 +00:00
Michał W. Urbańczyk
c6bcd61aba * animation of water tiles
* minor changes
2008-11-30 00:15:38 +00:00
mateuszb
447e5babda * merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before)
* a few optimizations
* maybe something else I've forgotten ;]
2008-11-28 12:11:31 +00:00
Michał W. Urbańczyk
c4bcf7b880 * better support for non-800x600 resolutions
* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
mateuszb
2d1fc64dd9 * forgetfulness spell implemented
* partial support for many creatures being attacked at once (killed - not killed mixes and callback/engine support must be added)
2008-11-17 18:47:43 +00:00
mateuszb
32505ec161 * reverted pathfinder with necessary updates including handling of visitDir and code cleanup (needs a bit of testing but Zamolxis will probably do it for us ;]) 2008-11-15 13:44:32 +00:00
Michał W. Urbańczyk
f6807a2af9 * loading AI dll for neutrals
* hopefully fixed reported by Zamolxis garrison bugs
* fixed calculating hero level
* fixed gicing starting exp for heroes
2008-11-15 00:55:19 +00:00
mateuszb
0cc5571604 * new spell: implosion
* optimizations in def handling
* small refactoring
2008-11-12 18:59:33 +00:00
Michał W. Urbańczyk
89d8bdc069 * Adventure Map interface elements configurable (new screen resolutions possible!)
* Data and Sprites subfolders will can be used for adding files not present in .lod archives
* version set to 0.65
2008-11-12 18:26:23 +00:00
mateuszb
6b9146f998 * lightning bolt and ice bolt spells
* displayEffect shows animations on more correct places
* removed three magic numbers (now they're BFIELD_WIDTH, BFIELD_HEIGHT and BFIELD_SIZE macros)
* minor changes
2008-11-10 19:06:04 +00:00
Michał W. Urbańczyk
a1606b2fb3 * partial support for Haste spell
* started making external settings file (will be used for support for non 800x600 screen resolutions)
* minor changes
2008-11-08 22:29:19 +00:00
mateuszb
ceb3cf8eae * magic arrow probably works
* war machines support partially added
* queue of stacks narrowed
* minor fixes
2008-11-06 17:17:48 +00:00
Michał W. Urbańczyk
b988d5a51c * improved hotkeys
* updated changelog
* version set to 0.64 (this rev will be released)
2008-11-01 22:32:56 +00:00
Michał W. Urbańczyk
248b5e8677 * added shots limit
* improved hero hiring
* tree of knowledge will give right number of exp points
* fixed bug with double showing "getting hit" animation
* more logs in initialization of creature handler
* added 'vcmiglorfindel' cheat (works as woggandalfwhite)
* minor improvements
2008-10-31 22:41:22 +00:00
mateuszb
ee54e5d2e2 * hopefully fixed bug reported buy krystian1995 (wrongly displayed prayer animation)
* partially fixed bug with double getting hit animation
2008-10-31 13:15:36 +00:00
Michał W. Urbańczyk
3a66dc2b7c * added heroes pool for heroes available for hiring
* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes

For 0.63c dev release
2008-10-26 20:58:34 +00:00
mateuszb
45204d8beb * displaying spell effects (currently only arrow magic effect is shown)
* minor fixes
2008-10-19 15:41:18 +00:00
Michał W. Urbańczyk
c431577a5e * added a number of key shortcuts
* stack queue will be shown when 'q' is pressed
2008-10-19 13:17:32 +00:00
Michał W. Urbańczyk
2d01e00284 Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
* woggaladriel -> vcmiainur 
* wogoliphaunt -> vcminoldor 
* wogshadowfax -> vcminahar 
* wogeyeofsauron -> vcmieagles 
* wogisengard -> vcmiformenos 
* wogsaruman -> vcmiistari 
* wogpathofthedead -> vcmiangband 

Minor changes.
2008-10-18 23:20:48 +00:00
mateuszb
9a8e009862 * magic arrow flight animation (full hit animation will be later as it should be implemented via support for AC format)
* fixed bug with dying unit
* minor things
2008-10-18 13:50:18 +00:00
Michał W. Urbańczyk
9d099e8c54 * blocked map scrolling where dialog window is opened
* it's possible in battles to check remeaining HP of neutral stacks
* function in CGameInterface called when spell is casted. Support for the Magic Arrow from engine side.
* heroes can regain mana
* support for mistycisim and intelligence skills
* fixed leak with creating frameratekeeper every turn
* minor improvements
2008-10-18 11:41:24 +00:00
mateuszb
929ce79ad4 * general improvements in battles
* calls for spell casting in battles (they usually crash VCMI server)
2008-10-17 16:30:56 +00:00
Michał W. Urbańczyk
4af64f1b9f * fixed blocked shooter behavior
* slowed map scrolling
* minor
2008-10-11 13:14:52 +00:00