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Open-source engine for Heroes of Might and Magic III
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Andrey Filipenkov 07dc2e1c48
Merge pull request #1496 from kambala-decapitator/resurrect-message
show resurrect message in the battle log
2023-01-29 22:18:32 +03:00
.github conan: build for 64-bit windows by default 2023-01-27 00:11:17 +03:00
AI Merge pull request #1498 from rilian-la-te/conan-v2 2023-01-27 23:14:37 +02:00
CI Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
client Merge pull request #1496 from kambala-decapitator/resurrect-message 2023-01-29 22:18:32 +03:00
cmake_modules Point and Rect now reside in library 2023-01-20 16:11:43 +02:00
config Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
debian Debian packaging update (#1468) 2023-01-19 17:40:38 +02:00
docs docs/conan.md: add Windows instructions 2023-01-27 00:11:17 +03:00
include Finalization of refactoring: 2023-01-20 15:18:36 +02:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher Cursor type is now configurable in Launcher 2023-01-20 15:15:19 +02:00
lib Merge pull request #1496 from kambala-decapitator/resurrect-message 2023-01-29 22:18:32 +03:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Fix regressions in RMG & map editor 2023-01-26 23:27:26 +02:00
Mods/vcmi Added german, polish, and ukrainian translations 2023-01-25 12:36:03 +02:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm
scripting Fix tests + scripting compilation on gcc 2023-01-05 17:42:33 +02:00
scripts/lib
server Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
test Merge pull request #1229 from IvanSavenko/battle_improvements 2023-01-09 22:07:13 +02:00
win
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules
.travis.yml
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2022-12-07 21:50:45 +02:00
CCallback.h Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2022-12-07 21:50:45 +02:00
ChangeLog.md Fix formatting of list inside another list 2023-01-27 13:24:13 +02:00
CMakeLists.txt Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
CMakePresets.json vcmi: enable Conan builds for cross-compiling Win 2023-01-26 23:49:00 +03:00
conanfile.py vcmi: enable Conan builds for cross-compiling Win 2023-01-26 23:49:00 +03:00
fuzzylite.pc.in
Global.h Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
license.txt
README.md Change readme year to 2023 2023-01-23 16:05:40 +01:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder Fix directory test 2022-12-29 21:50:04 +02:00
vcmimanual.tex
Version.cpp.in
Version.h

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)