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Open-source engine for Heroes of Might and Magic III
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2023-11-13 19:06:56 +02:00
.github Merge pull request #3113 from Alexander-Wilms/develop 2023-10-30 11:02:28 +02:00
AI Simplified CTypeList class 2023-11-08 22:05:36 +02:00
android Merge pull request #3101 from IvanSavenko/fix_android_data_import 2023-10-29 13:46:48 +02:00
CI CI/linux-qt6/validate_json.py: Use sys.exit(1) instead of throwing Exception 2023-10-27 14:28:19 +00:00
client Initial version of Turn Options tab screen 2023-11-13 19:06:56 +02:00
cmake_modules Reorganized types registration code 2023-11-11 00:39:08 +02:00
config Initial version of Turn Options tab screen 2023-11-13 19:06:56 +02:00
debian Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
docs Docs: Fix CMake commands for enabling Ccache 2023-11-10 02:40:10 +01:00
include Serialize Enitity classes by their ID 2023-11-08 21:27:05 +02:00
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lib Merge pull request #3180 from IvanSavenko/bugfixing 2023-11-13 16:26:33 +02:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Mod compatibility check is now in a separate class and not part of 2023-11-08 21:27:05 +02:00
Mods/vcmi Initial version of Turn Options tab screen 2023-11-13 19:06:56 +02:00
osx Update VCMI icon (#2672) 2023-09-05 23:57:19 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Fix Lua and test building 2023-10-23 16:05:38 +03:00
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server Merge pull request #3161 from SoundSSGood/art-swap-optimization 2023-11-12 19:37:25 +02:00
test fix test, throwing exception fix 2023-11-09 12:38:50 +02:00
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AUTHORS.h AUTHORS.h: Global variables should be const. 2023-10-27 14:29:34 +00:00
CCallback.cpp Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
CCallback.h Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
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CMakeLists.txt Merge pull request #3026 from Laserlicht/firewall_rules 2023-10-10 00:45:41 +02:00
CMakePresets.json Add separate CMake preset for MSVC build with ccache 2023-10-09 21:51:17 +02:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
license.txt convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

Documentation and guidelines for players

Documentation and guidelines for game modders

Documentation and guidelines for developers

Development environment setup instructions:

Engine documentation: (NOTE: may be outdated)

Documentation and guidelines for maintainers

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)