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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
DjWarmonger 51943e5f1e Partial support for Death Cloud & Magog's Fire Ball.
Lots of refactoring is needed to handle this and multiple-target attacks.
2011-07-02 16:49:22 +00:00
..
vcmi_lib break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
BattleAction.cpp Various changes, including exprank limiter and development towards Tactics secondary skill support. 2011-02-12 16:12:48 +00:00
BattleAction.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
BattleState.cpp Partial support for Death Cloud & Magog's Fire Ball. 2011-07-02 16:49:22 +00:00
BattleState.h * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) 2011-06-25 13:53:15 +00:00
CArtHandler.cpp Minor refactorings, fixes & improvements. 2011-06-24 17:43:02 +00:00
CArtHandler.h Minor refactorings, fixes & improvements. 2011-06-24 17:43:02 +00:00
CBuildingHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CBuildingHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCampaignHandler.cpp AB campaign selection screen added 2011-03-19 14:27:51 +00:00
CCampaignHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCreatureHandler.cpp Smarter handling of Magic Resistance & Resistance hero skill. 2011-06-18 10:58:46 +00:00
CCreatureHandler.h New files for lib: 2011-05-09 22:20:47 +00:00
CCreatureSet.cpp Minor refactorings, fixes & improvements. 2011-06-24 17:43:02 +00:00
CCreatureSet.h Fixed #756 2011-06-21 09:31:08 +00:00
CDefObjInfoHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CDefObjInfoHandler.h * a voodoo fix of a mysterious bug 2010-12-27 10:48:28 +00:00
CFileUtility.cpp * minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed) 2011-06-22 12:44:28 +00:00
CFileUtility.h * minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed) 2011-06-22 12:44:28 +00:00
CGameState.cpp * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation) 2011-06-25 13:53:15 +00:00
CGameState.h Final changes for 0.84b: 2011-05-26 01:03:35 +00:00
CGeneralTextHandler.cpp Quick implementation of stack experience details. Minor fixes. 2011-03-21 08:14:23 +00:00
CGeneralTextHandler.h Quick implementation of stack experience details. Minor fixes. 2011-03-21 08:14:23 +00:00
CHeroHandler.cpp Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. 2011-06-03 03:23:50 +00:00
CHeroHandler.h * fixed bug 257 2011-02-09 15:19:53 +00:00
CLodHandler.cpp - recursive directory parser for LodHandler - for creature abilities and new main menu images 2011-04-23 10:27:44 +00:00
CLodHandler.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CMapInfo.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMapInfo.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CObjectHandler.cpp Fixed total spell immunity granted by 2212. 2011-06-25 15:05:01 +00:00
CObjectHandler.h Minor refactorings, fixes & improvements. 2011-06-24 17:43:02 +00:00
CObstacleInstance.h New files for lib: 2011-05-09 22:20:47 +00:00
CondSh.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Connection.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
Connection.h For 0.84b dev build. 2011-05-25 23:52:27 +00:00
ConstTransitivePtr.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CScriptingModule.h ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. 2011-06-20 11:41:04 +00:00
CSpellHandler.cpp Fixed #293 2011-06-25 06:55:35 +00:00
CSpellHandler.h Fixed #293 2011-06-25 06:55:35 +00:00
CTownHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CTownHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
HeroBonus.cpp - (linux) fixed searching/loading of scripting libraries 2011-06-28 14:19:16 +00:00
HeroBonus.h Partial support for Death Cloud & Magog's Fire Ball. 2011-07-02 16:49:22 +00:00
IGameCallback.cpp - missed file from previous commit 2011-07-01 16:26:36 +00:00
IGameCallback.h Warning fixes + typo. 2011-06-18 23:56:48 +00:00
IGameEventsReceiver.h Implemented #479 2011-06-21 12:45:57 +00:00
Interprocess.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
Makefile.am (linux) autoconf update for the new scripting directory. 2011-06-21 02:34:11 +00:00
Makefile.in - (linux) fixed searching/loading of scripting libraries 2011-06-28 14:19:16 +00:00
map.cpp - missed file from previous commit 2011-07-01 16:26:36 +00:00
map.h * Probably fixed #655. 2011-05-29 23:49:25 +00:00
NetPacks.h Partial support for Death Cloud & Magog's Fire Ball. 2011-07-02 16:49:22 +00:00
NetPacksLib.cpp Fixed #755 and #759. 2011-06-25 14:22:19 +00:00
RegisterTypes.cpp * some changes 2011-05-22 18:46:52 +00:00
RegisterTypes.h * further changes towards support for ranged spells 2009-04-15 14:03:31 +00:00
VCMI_lib.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_Lib.cpp ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. 2011-06-20 11:41:04 +00:00
VCMI_Lib.h AB campaign selection screen added 2011-03-19 14:27:51 +00:00
VCMI_lib.vcxproj ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. 2011-06-20 11:41:04 +00:00
VCMIDirs.h Partial integration of Android patches, from Pelya. 2011-06-15 02:15:05 +00:00