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filesystem
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Merge pull request #79 from ArseniyShestakov/fixIssue1557
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2015-02-07 18:17:22 +03:00 |
logging
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
mapObjects
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Implemented "Quantity does not grow" for monsters (#2094)
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2015-02-22 20:54:09 +01:00 |
mapping
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Use ArtifactID instead of int when possible
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2014-12-24 18:49:12 +03:00 |
minizip
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fix minizip build error for MSVC
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2014-10-12 16:41:05 +03:00 |
registerTypes
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Merge pull request #67 from ArseniyShestakov/fixIssue1912
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2014-12-25 14:23:26 +01:00 |
rmg
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Fixed issue which created large empty areas on two-level maps.
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2015-02-25 19:34:02 +01:00 |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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2013-12-08 17:54:13 +00:00 |
BattleAction.h
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- Compile fixes for MVS
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2013-11-09 21:29:46 +00:00 |
BattleHex.cpp
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
BattleHex.h
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
BattleState.cpp
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Remove 2 unused methods
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2014-11-25 19:45:50 +03:00 |
BattleState.h
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Remove 2 unused methods
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2014-11-25 19:45:50 +03:00 |
CArtHandler.cpp
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Use switch for CArtHandler::isTradableArtifact
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2014-12-25 17:18:37 +03:00 |
CArtHandler.h
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Implement CArtHandler::isBigArtifact and CArtifact::isTradable
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2014-12-24 20:43:35 +03:00 |
CBattleCallback.cpp
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Rewrite Beneficial spell selection
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2014-12-02 00:24:36 +03:00 |
CBattleCallback.h
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Move battleIsImmune to CSpell
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2014-11-29 04:25:51 +03:00 |
CBonusTypeHandler.cpp
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Extract adventure spell mechanics
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2015-02-26 08:39:39 +03:00 |
CBonusTypeHandler.h
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Part 2 of new spell configuration
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2014-03-07 13:21:09 +00:00 |
CBuildingHandler.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CBuildingHandler.h
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* refactoring
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2013-02-11 19:11:34 +00:00 |
CConfigHandler.cpp
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Changed fading to be enabled by default (when entries are not present in config);
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2015-02-09 20:41:03 +01:00 |
CConfigHandler.h
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Added advmap config options to enable/disable fading;
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2015-02-02 19:38:30 +01:00 |
CConsoleHandler.cpp
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VCMIDirs update #6 fix
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2014-08-30 15:04:00 +02:00 |
CConsoleHandler.h
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VCMIDirs update #5 fix
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2014-08-26 12:19:04 +02:00 |
CCreatureHandler.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CCreatureHandler.h
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Some preparation towards mantis #1743:
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2014-03-17 19:51:07 +00:00 |
CCreatureSet.cpp
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VERY buggy, unusable, but progress is being made...
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2014-10-25 19:05:49 -04:00 |
CCreatureSet.h
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More fixes for map-specific crashes, fixes #1427 and #733
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2014-02-09 12:10:02 +00:00 |
CGameInfoCallback.cpp
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Merge branch 'develop' into SpellsRefactoring4
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2014-12-24 00:15:27 +03:00 |
CGameInfoCallback.h
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Breaking things - trying to remove server-side knowledge of selected objects
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2014-09-19 00:18:49 +03:00 |
CGameInterface.cpp
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Initial refactoring
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2014-12-21 17:29:42 +03:00 |
CGameInterface.h
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Initial refactoring
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2014-12-21 17:29:42 +03:00 |
CGameState.cpp
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Cleaning logs.
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2014-12-25 12:58:15 +01:00 |
CGameState.h
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Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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2014-09-21 16:42:08 +03:00 |
CGameStateFwd.h
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Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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2014-09-21 16:42:08 +03:00 |
CGeneralTextHandler.cpp
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Merge branch 'feature/creatureWindow' into refactoring/guiClasses
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2014-07-14 17:23:24 +03:00 |
CGeneralTextHandler.h
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Implement Unicode support for ingame console
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2014-07-02 19:16:05 +04:00 |
CHeroHandler.cpp
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Modding-related bugfixes:
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2014-06-30 17:13:01 +03:00 |
CHeroHandler.h
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- random number generation refactoring
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2014-04-10 19:22:32 +02:00 |
CMakeLists.txt
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Extract SpellMechanics to separate file
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2014-11-12 11:36:34 +03:00 |
CModHandler.cpp
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Use ESpellCastProblem inside SpellHandler
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2014-11-12 06:17:03 +03:00 |
CModHandler.h
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Use ESpellCastProblem inside SpellHandler
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2014-11-12 06:17:03 +03:00 |
CObstacleInstance.cpp
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- fixed missing DLL_LINKAGE
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2013-11-09 13:49:36 +00:00 |
CObstacleInstance.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CondSh.h
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
Connection.cpp
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More refactoring
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2014-12-21 21:47:02 +03:00 |
Connection.h
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Savegame bump. To be released as 0.97b.
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2014-12-27 09:48:16 +01:00 |
ConstTransitivePtr.h
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Fixed #1430, work-around to make #1435 non-crashing.
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2013-09-11 21:57:08 +00:00 |
CRandomGenerator.cpp
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- migrated boost::function/ref/bind to std:: variants
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2014-08-04 20:33:59 +02:00 |
CRandomGenerator.h
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- Fixed crash caused by randomShuffle
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2014-07-09 14:27:12 +02:00 |
CScriptingModule.h
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Clean up.
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2014-04-20 12:40:15 +04:00 |
CSoundBase.h
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Fixed sound effect when hero disappears
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2014-08-06 17:19:53 +02:00 |
CSpellHandler.cpp
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Extract adventure spell mechanics
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2015-02-26 08:39:39 +03:00 |
CSpellHandler.h
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Extract adventure spell mechanics
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2015-02-26 08:39:39 +03:00 |
CStopWatch.h
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- fixed save games issues (#1044)
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2012-08-07 11:28:52 +00:00 |
CThreadHelper.cpp
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add support for the HURD
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2014-11-17 16:43:26 +01:00 |
CThreadHelper.h
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- migrated boost::function/ref/bind to std:: variants
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2014-08-04 20:33:59 +02:00 |
CTownHandler.cpp
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- Option to configure monster types spawning in a zone
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2014-10-30 13:03:53 +01:00 |
CTownHandler.h
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- Option to configure monster types spawning in a zone
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2014-10-30 13:03:53 +01:00 |
FunctionList.h
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Minor refactoring of FunctionList using variadic templates.
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2014-11-12 22:46:37 +02:00 |
GameConstants.cpp
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Added configurable animation for SPELL_LIKE_ATTACK
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2014-11-28 00:36:14 +03:00 |
GameConstants.h
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Post-release version bump.
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2014-12-27 10:34:16 +01:00 |
HeroBonus.cpp
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
HeroBonus.h
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- Added and improved some propagators, including Crystal Dragons ability (#1232)
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2014-03-29 21:39:19 +00:00 |
IBonusTypeHandler.h
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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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2013-06-17 15:45:55 +00:00 |
IGameCallback.cpp
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Initial refactoring
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2014-12-21 17:29:42 +03:00 |
IGameCallback.h
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
IGameEventsReceiver.h
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World view impl -- initial;
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2015-01-13 20:57:41 +01:00 |
IHandlerBase.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
IHandlerBase.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
int3.h
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Minor fixes. fix
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2014-08-30 19:08:04 +02:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonDetail.cpp
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Move JsonNode operator<< to right plase
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2015-02-10 14:43:26 +03:00 |
JsonDetail.h
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Fixing spelling mistakes. Patch from josch, fixes #1759
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2014-03-23 12:59:03 +00:00 |
JsonNode.cpp
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Move JsonNode operator<< to right plase
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2015-02-10 14:43:26 +03:00 |
JsonNode.h
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More cleanup:
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2014-06-05 23:51:24 +03:00 |
LogicalExpression.cpp
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Extended building dependencies:
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2013-12-02 11:58:02 +00:00 |
LogicalExpression.h
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Proper fix for #1712 - Building requirement tests are now fixed
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2014-08-07 19:53:07 +03:00 |
NetPacks.h
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Added configurable animation for SPELL_LIKE_ATTACK
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2014-11-28 00:36:14 +03:00 |
NetPacksBase.h
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fix mingw build
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2014-06-24 18:17:25 +04:00 |
NetPacksLib.cpp
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Merge pull request #62 from vcmi/SpellsRefactoring4
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2014-12-26 08:46:29 +01:00 |
ResourceSet.cpp
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Fixed all the issues with Quests, #828 and #1223.
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2013-07-23 15:03:01 +00:00 |
ResourceSet.h
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Added serializer-based class able to make deep copies of objects — CMemorySerializer.
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2014-02-08 21:54:35 +00:00 |
ScopeGuard.h
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- Improved json validation. Now it support most of features from latest json schema draft
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2013-04-02 17:06:43 +00:00 |
SpellMechanics.cpp
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fix
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2015-02-26 08:39:40 +03:00 |
SpellMechanics.h
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Extract adventure spell mechanics
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2015-02-26 08:39:39 +03:00 |
StartInfo.h
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two patches/pull requests from janisozaur
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2013-11-12 10:45:42 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
StringConstants.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
UnlockGuard.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
vcmi_endian.h
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Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h
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2014-05-14 09:49:25 +04:00 |
VCMI_lib.cbp
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Extract SpellMechanics to separate file
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2014-11-12 11:36:34 +03:00 |
VCMI_Lib.cpp
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get rid of global debug macros.
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2015-02-14 22:43:16 +03:00 |
VCMI_Lib.h
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Object class handler is now a proper "handler"
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2014-05-24 01:56:51 +03:00 |
VCMI_lib.vcxproj
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Update Visual projects.
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2014-12-26 09:56:11 +01:00 |
VCMI_lib.vcxproj.filters
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Update Visual projects.
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2014-12-26 09:56:11 +01:00 |
VCMIDirs.cpp
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rename preprocessor variable VCMI_LINUX to VCMI_XDG
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2014-11-17 12:19:52 +01:00 |
VCMIDirs.h
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VCMIDirs update #5
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2014-08-21 22:26:28 +02:00 |