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vcmi/lib
Dydzio 8604bde69e
Apply suggestions from code review
Commit code review changes

Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-02-09 19:20:41 +01:00
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battle Point and Rect now reside in library 2023-01-20 16:11:43 +02:00
events vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
filesystem lib/filesystem: rename CreateFile to createFile 2023-01-25 12:13:34 +03:00
logging Formatting: space -> tabs 2023-01-09 18:34:37 +02:00
mapObjects Apply suggestions from code review 2023-02-09 19:20:41 +01:00
mapping Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
minizip Fixed some of the warnings detected by CI run 2022-12-08 23:20:42 +02:00
registerTypes Removed remaining hardcoded objects 2023-01-23 15:27:27 +02:00
rmg vcmi: remove unused-but-set-variables 2023-01-26 23:49:00 +03:00
serializer Bump serialization - not sure if necessary 2023-02-05 01:01:11 +01:00
spells show resurrect message in the battle log 2023-01-25 18:13:06 +03:00
vstd
AI_Base.h
BattleFieldHandler.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
BattleFieldHandler.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
CAndroidVMHelper.cpp Somehow it works but JNI signatures were incorrect 2023-01-25 08:59:59 +02:00
CAndroidVMHelper.h Update android JNI bindings 2023-01-07 09:26:01 +02:00
CArtHandler.cpp Fix incorrect identifiers format 2023-01-26 23:32:56 +02:00
CArtHandler.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
CBonusTypeHandler.cpp Moved bonus names to translation 2023-01-25 12:36:02 +02:00
CBonusTypeHandler.h Moved bonus names to translation 2023-01-25 12:36:02 +02:00
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Allow ingame console to use clientside commands and print output 2023-01-06 21:01:54 +01:00
CConsoleHandler.h Fix indent 2023-01-16 00:37:18 +01:00
CCreatureHandler.cpp Merge pull request #1515 from IvanSavenko/time_based_animations 2023-02-01 12:25:54 +02:00
CCreatureHandler.h Merge pull request #1515 from IvanSavenko/time_based_animations 2023-02-01 12:25:54 +02:00
CCreatureSet.cpp All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
CCreatureSet.h
CGameInfoCallback.cpp Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CGameInfoCallback.h Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
CGameInterface.cpp lib/CGameInterface.cpp: add MinGW workaround 2023-01-26 23:49:00 +03:00
CGameInterface.h Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
CGameState.cpp Allow flexible configuration - starter dwellings and max stacks count 2023-02-04 23:40:02 +01:00
CGameState.h Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
CGameStateFwd.h
CGeneralTextHandler.cpp Remove access to creature dwellings names via CGeneralTextHandler 2023-01-26 23:27:26 +02:00
CGeneralTextHandler.h Names for object supertypes are passed through translator 2023-01-26 23:19:53 +02:00
CHeroHandler.cpp Fix identifier format 2023-01-20 15:18:36 +02:00
CHeroHandler.h Remove unused code 2023-01-20 15:18:36 +02:00
CMakeLists.txt Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD 2022-12-06 00:00:56 +02:00
CModHandler.cpp Apply suggestions from code review 2023-02-09 19:20:41 +01:00
CModHandler.h Bump serialization - not sure if necessary 2023-02-05 01:01:11 +01:00
Color.h Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00
CondSh.h Introduced animation phases for beter ordering of visuals in battles 2022-12-13 21:31:49 +02:00
ConstTransitivePtr.h
CPathfinder.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
CPathfinder.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CPlayerState.cpp
CPlayerState.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Fix description of skill-based bonuses 2023-01-21 15:58:12 +02:00
CSkillHandler.h VcmiLua builds properly now 2023-02-01 20:25:09 +01:00
CSoundBase.h Fix for missing Death Blow sound 2022-12-25 20:11:22 +02:00
CStack.cpp All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
CStack.h All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Bugfixing 2023-01-20 16:11:43 +02:00
CTownHandler.h Bugfixing 2023-01-20 16:11:43 +02:00
FunctionList.h
GameConstants.cpp Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
GameConstants.h Fixes compilation due to changes in callback interface 2023-01-20 15:18:10 +02:00
HeroBonus.cpp Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
HeroBonus.h Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
IBonusTypeHandler.h
IGameCallback.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
IGameCallback.h Fix code formatting 2022-12-30 15:51:13 +01:00
IGameEventsReceiver.h Implemented teleportation animation effect 2022-12-18 18:26:43 +02:00
IHandlerBase.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
IHandlerBase.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
int3.h Revert uninteded change 2022-12-26 14:48:13 +02:00
Interprocess.h
JsonDetail.cpp Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
JsonDetail.h
JsonNode.cpp Partially fixed bonuses descriptions (affected by separate old bug) 2023-01-24 17:34:48 +02:00
JsonNode.h Fixed all major bugs with newly converted objects 2023-01-22 18:17:26 +02:00
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
LogicalExpression.h
NetPacks.h Implemented selectable messages for visited & empty state 2023-01-24 23:31:07 +02:00
NetPacksBase.h All CGPickable objects are now fully configurable 2023-01-21 16:45:04 +02:00
NetPacksLib.cpp All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
NetPacksLobby.h
ObstacleHandler.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
ObstacleHandler.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
PathfinderUtil.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Point.h Cleanup 2023-01-20 16:11:43 +02:00
Rect.cpp Cleanup 2023-01-20 16:11:43 +02:00
Rect.h Cleanup 2023-01-20 16:11:43 +02:00
ResourceSet.cpp
ResourceSet.h
RiverHandler.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
RiverHandler.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
RoadHandler.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
RoadHandler.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
ScopeGuard.h
ScriptHandler.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
ScriptHandler.h
StartInfo.cpp
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
TerrainHandler.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
TerrainHandler.h Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00
UnlockGuard.h
vcmi_endian.h fix typo 2023-01-08 01:33:26 +02:00
VCMI_lib.cbp
VCMI_Lib.cpp Moved bonus names to translation 2023-01-25 12:36:02 +02:00
VCMI_Lib.h Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp merge with vcmi/develop 2023-01-11 16:47:53 +02:00
VCMIDirs.h editorPath -> mapEditorPath 2022-12-28 17:59:16 +02:00