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filesystem
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Fix issue #2068 - maps list update
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2016-10-16 22:15:37 +02:00 |
logging
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Change logging style
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2016-10-03 20:32:01 +02:00 |
mapObjects
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Fixed two recursive infinite loops in case of alternate buildings.
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2016-10-15 04:19:47 +03:00 |
mapping
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Only delete CQuest in CMap destructor and not with IQuestObject
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2016-09-13 01:30:47 +03:00 |
minizip
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Final compilation fix suggested by AVS.
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2016-02-03 14:26:25 +01:00 |
registerTypes
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Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync
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2016-09-09 23:16:43 +03:00 |
rmg
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Fixed possible use-after-free crash with artifacts registration in RMG.
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2016-09-08 14:48:48 +03:00 |
serializer
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Serialize town spells
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2016-02-25 22:59:17 +03:00 |
spells
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fixed spell school ordering http://bugs.vcmi.eu/view.php?id=91
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2016-10-17 03:33:29 +03:00 |
AI_Base.h
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BattleAction.cpp
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Fix filenames in file headers
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2015-12-08 09:53:14 +03:00 |
BattleAction.h
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- Compile fixes for MVS
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2013-11-09 21:29:46 +00:00 |
BattleHex.cpp
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
BattleHex.h
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Battles: move hexes enum to GameConstants and fix wall position
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2016-02-09 17:38:59 +03:00 |
BattleState.cpp
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Format code
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2016-10-12 17:22:35 +02:00 |
BattleState.h
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Format code
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2016-10-12 17:22:35 +02:00 |
CArtHandler.cpp
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Fix memory problems with BonusList
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2016-09-29 15:08:00 +02:00 |
CArtHandler.h
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cleanup
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2016-10-16 02:47:03 +03:00 |
CBattleCallback.cpp
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Bug fix for berserk: fixed the issue that the berserk affected stack
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2016-10-07 23:50:34 -04:00 |
CBattleCallback.h
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Handle HYPNOTIZE effect in case of FEAR and ENCHANTED effects
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2016-09-29 22:26:28 +03:00 |
CBonusTypeHandler.cpp
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Fix memory problems with BonusList
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2016-09-29 15:08:00 +02:00 |
CBonusTypeHandler.h
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Fix memory problems with BonusList
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2016-09-29 15:08:00 +02:00 |
CBuildingHandler.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CBuildingHandler.h
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* refactoring
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2013-02-11 19:11:34 +00:00 |
CConfigHandler.cpp
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replaced std::string with boost::filesystem::path in several places
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2016-01-16 16:36:16 +01:00 |
CConfigHandler.h
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Fix filenames in file headers
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2015-12-08 09:53:14 +03:00 |
CConsoleHandler.cpp
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Fix indentation of logging code and around it
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2016-03-12 04:46:21 +03:00 |
CConsoleHandler.h
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VCMIDirs update #5 fix
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2014-08-26 12:19:04 +02:00 |
CCreatureHandler.cpp
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Fix memory problems with BonusList
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2016-09-29 15:08:00 +02:00 |
CCreatureHandler.h
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Fix memory problems with BonusList
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2016-09-29 15:08:00 +02:00 |
CCreatureSet.cpp
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Fix memory problems with BonusList
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2016-09-29 15:08:00 +02:00 |
CCreatureSet.h
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Revert changing class structure
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2016-10-02 16:57:26 +02:00 |
CGameInfoCallback.cpp
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Fixed two recursive infinite loops in case of alternate buildings.
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2016-10-15 04:19:47 +03:00 |
CGameInfoCallback.h
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Fix obelisks puzzle revealing
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2016-01-20 10:44:13 +03:00 |
CGameInterface.cpp
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More logging cleanup
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2016-08-12 12:14:10 +03:00 |
CGameInterface.h
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cleanup
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2016-08-30 05:13:45 +03:00 |
CGameState.cpp
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Style tweaks.
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2016-10-02 15:22:55 +03:00 |
CGameState.h
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Refactoring: only use RNGs explicitly to avoid bug prone code in future
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2016-09-11 00:10:46 +03:00 |
CGameStateFwd.h
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Refactoring InfoAboutHero + GetHeroInfo
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2016-09-28 13:22:33 +02:00 |
CGeneralTextHandler.cpp
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More logging cleanup
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2016-08-12 12:14:10 +03:00 |
CGeneralTextHandler.h
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Rumors: client-side proof of concept implementation
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2015-11-30 20:52:15 +03:00 |
CHeroHandler.cpp
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More logging cleanup
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2016-08-12 12:14:10 +03:00 |
CHeroHandler.h
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cleanup
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2016-10-16 02:47:03 +03:00 |
CMakeLists.txt
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Draft boost::format based log proxy.
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2016-08-13 16:57:09 +03:00 |
CModHandler.cpp
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tweaks
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2016-08-30 11:45:05 +03:00 |
CModHandler.h
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tweaks
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2016-08-30 11:45:05 +03:00 |
CObstacleInstance.cpp
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OO design for obstacle spells.
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2016-09-05 13:34:48 +03:00 |
CObstacleInstance.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CondSh.h
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
Connection.cpp
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Change logging style
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2016-10-03 20:32:01 +02:00 |
Connection.h
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Change logging style
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2016-10-03 20:32:01 +02:00 |
ConstTransitivePtr.h
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Fixed #1430, work-around to make #1435 non-crashing.
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2013-09-11 21:57:08 +00:00 |
CPathfinder.cpp
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Fix memory problems with BonusList
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2016-09-29 15:08:00 +02:00 |
CPathfinder.h
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CPathfinderHelper: fix memory leak
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2016-08-16 14:59:16 +03:00 |
CPlayerState.h
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CPlayerState serialize fix.
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2016-09-04 13:43:09 +03:00 |
CRandomGenerator.cpp
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- migrated boost::function/ref/bind to std:: variants
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2014-08-04 20:33:59 +02:00 |
CRandomGenerator.h
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- Fixed crash caused by randomShuffle
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2014-07-09 14:27:12 +02:00 |
CScriptingModule.h
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Clean up.
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2014-04-20 12:40:15 +04:00 |
CSoundBase.h
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Fixed sound effect when hero disappears
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2014-08-06 17:19:53 +02:00 |
CStopWatch.h
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Fix filenames in file headers
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2015-12-08 09:53:14 +03:00 |
CThreadHelper.cpp
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add support for the HURD
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2014-11-17 16:43:26 +01:00 |
CThreadHelper.h
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cleanup
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2016-10-16 02:47:03 +03:00 |
CTownHandler.cpp
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Style tweaks.
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2016-10-02 15:22:55 +03:00 |
CTownHandler.h
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Serialize town spells
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2016-02-25 22:59:17 +03:00 |
FunctionList.h
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Minor refactoring of FunctionList using variadic templates.
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2014-11-12 22:46:37 +02:00 |
GameConstants.cpp
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Style tweaks.
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2016-10-02 15:22:55 +03:00 |
GameConstants.h
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Style tweaks.
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2016-10-02 15:22:55 +03:00 |
HeroBonus.cpp
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Get rid of Bonus::sourceSpell()
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2016-10-01 14:47:21 +03:00 |
HeroBonus.h
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Get rid of Bonus::sourceSpell()
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2016-10-01 14:47:21 +03:00 |
IBonusTypeHandler.h
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Fix memory problems with BonusList
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2016-09-29 15:08:00 +02:00 |
IGameCallback.cpp
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CCallbackBase: add CRandomGenerator to all callbacks
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2016-09-09 23:16:42 +03:00 |
IGameCallback.h
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CCallbackBase: add CRandomGenerator to all callbacks
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2016-09-09 23:16:42 +03:00 |
IGameEventsReceiver.h
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Battles: change naming from drawbridge to gate for everything
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2016-02-13 17:40:31 +03:00 |
IHandlerBase.cpp
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Advance map header serialization
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2016-02-21 21:21:22 +03:00 |
IHandlerBase.h
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Advance map header serialization
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2016-02-21 21:21:22 +03:00 |
int3.h
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Merge pull request #143 from vcmi/feature/patrolSupport
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2015-12-05 03:11:07 +03:00 |
Interprocess.h
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Rename radious -> radius
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2016-01-31 18:01:58 +03:00 |
JsonDetail.cpp
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Another fix for JsonWriter::writeString
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2015-12-05 12:06:46 +03:00 |
JsonDetail.h
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Fixing spelling mistakes. Patch from josch, fixes #1759
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2014-03-23 12:59:03 +00:00 |
JsonNode.cpp
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Fix memory problems with BonusList
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2016-09-29 15:08:00 +02:00 |
JsonNode.h
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Fix memory problems with BonusList
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2016-09-29 15:08:00 +02:00 |
LogicalExpression.cpp
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Extended building dependencies:
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2013-12-02 11:58:02 +00:00 |
LogicalExpression.h
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Extract PossibilityVisitor
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2016-09-12 22:28:11 +02:00 |
NetPacks.h
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Survive client<->server ABI mismatch
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2016-10-02 22:45:00 +02:00 |
NetPacksBase.h
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Survive client<->server ABI mismatch
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2016-10-02 22:45:00 +02:00 |
NetPacksLib.cpp
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Format code
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2016-10-12 17:22:35 +02:00 |
ResourceSet.cpp
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fixed random reward generation in CGVisitableOPW
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2016-10-11 18:00:54 +03:00 |
ResourceSet.h
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fixed random reward generation in CGVisitableOPW
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2016-10-11 18:00:54 +03:00 |
ScopeGuard.h
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- Improved json validation. Now it support most of features from latest json schema draft
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2013-04-02 17:06:43 +00:00 |
StartInfo.h
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Fix indentation of logging code and around it
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2016-03-12 04:46:21 +03:00 |
StdInc.cpp
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Rename radious -> radius
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2016-01-31 18:01:58 +03:00 |
StdInc.h
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Moved boost:format log proxy to CLoggerBase
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2016-08-13 16:57:18 +03:00 |
StringConstants.h
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Drafts for hero serialization
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2016-01-24 15:35:08 +03:00 |
UnlockGuard.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
vcmi_endian.h
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Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h
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2014-05-14 09:49:25 +04:00 |
VCMI_lib.cbp
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CPlayerState serialize fix.
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2016-09-04 13:43:09 +03:00 |
VCMI_Lib.cpp
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tweaks
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2016-08-30 11:45:05 +03:00 |
VCMI_Lib.h
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Object class handler is now a proper "handler"
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2014-05-24 01:56:51 +03:00 |
VCMI_lib.vcxproj
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Updated MSVS project files.
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2016-02-29 16:32:29 +01:00 |
VCMI_lib.vcxproj.filters
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Updated MSVS project files.
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2016-02-29 16:32:29 +01:00 |
VCMIDirs.cpp
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Replaced CFileInfo with more correct and efficient alternative
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2016-01-26 14:51:38 +01:00 |
VCMIDirs.h
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Rename radious -> radius
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2016-01-31 18:01:58 +03:00 |