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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/lib
Dydzio beae354536 Correcting random amount of gold in gold piles
In original H3 allowed amounts of gold in treasure piles are multipliers of 100. Before this fix gold amount can be any value from range 500-1000.
2016-09-17 23:22:13 +02:00
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filesystem Mostly complete fix for http://bugs.vcmi.eu/view.php?id=2429 2016-09-11 16:02:45 +03:00
logging extracted base logger class to vstd 2016-08-13 16:57:16 +03:00
mapObjects Correcting random amount of gold in gold piles 2016-09-17 23:22:13 +02:00
mapping Only delete CQuest in CMap destructor and not with IQuestObject 2016-09-13 01:30:47 +03:00
minizip Final compilation fix suggested by AVS. 2016-02-03 14:26:25 +01:00
registerTypes Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync 2016-09-09 23:16:43 +03:00
rmg Fixed possible use-after-free crash with artifacts registration in RMG. 2016-09-08 14:48:48 +03:00
serializer Serialize town spells 2016-02-25 22:59:17 +03:00
spells Use RandomGeneratorUtil::randomShuffle for reproducible gameplay 2016-09-11 00:10:52 +03:00
AI_Base.h
BattleAction.cpp Fix filenames in file headers 2015-12-08 09:53:14 +03:00
BattleAction.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleHex.cpp Minor fixes. 2014-08-30 18:45:11 +02:00
BattleHex.h Battles: move hexes enum to GameConstants and fix wall position 2016-02-09 17:38:59 +03:00
BattleState.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
BattleState.h More fixes for uninitialized fields part 2 2016-08-19 14:58:04 +03:00
CArtHandler.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CArtHandler.h Advance map header serialization 2016-02-21 21:21:22 +03:00
CBattleCallback.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CBattleCallback.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CBonusTypeHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CBonusTypeHandler.h Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
CBuildingHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp replaced std::string with boost::filesystem::path in several places 2016-01-16 16:36:16 +01:00
CConfigHandler.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CConsoleHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CConsoleHandler.h VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp Fixed memory leak in CCreatureHandler 2016-08-22 13:27:25 +03:00
CCreatureHandler.h Merge fixes 2016-02-04 12:28:12 +03:00
CCreatureSet.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CCreatureSet.h Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
CGameInfoCallback.cpp Extract PossibilityVisitor 2016-09-12 22:28:11 +02:00
CGameInfoCallback.h Fix obelisks puzzle revealing 2016-01-20 10:44:13 +03:00
CGameInterface.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CGameInterface.h cleanup 2016-08-30 05:13:45 +03:00
CGameState.cpp CGameState::updateRumor: fix infinite loop with only one map rumor 2016-09-15 23:22:25 +03:00
CGameState.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGameStateFwd.h Removed includes of CGameState from headers 2015-12-02 21:39:53 +02:00
CGeneralTextHandler.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CGeneralTextHandler.h Rumors: client-side proof of concept implementation 2015-11-30 20:52:15 +03:00
CHeroHandler.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CHeroHandler.h Advance map header serialization 2016-02-21 22:13:20 +03:00
CMakeLists.txt Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
CModHandler.cpp tweaks 2016-08-30 11:45:05 +03:00
CModHandler.h tweaks 2016-08-30 11:45:05 +03:00
CObstacleInstance.cpp moatHexes: implement reading moat hexes from configuration files 2016-01-06 12:53:40 +03:00
CObstacleInstance.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CondSh.h Minor fixes. 2014-08-30 18:45:11 +02:00
Connection.cpp Use weak_ptr for TypeDescriptor cross-links. Fixed total TypeDescriptor memory leak. 2016-08-30 09:48:12 +03:00
Connection.h CCallbackBase: add CRandomGenerator to all callbacks 2016-09-09 23:16:42 +03:00
ConstTransitivePtr.h Fixed #1430, work-around to make #1435 non-crashing. 2013-09-11 21:57:08 +00:00
CPathfinder.cpp Fix TurnInfo memory leaks 2016-08-16 15:47:21 +03:00
CPathfinder.h CPathfinderHelper: fix memory leak 2016-08-16 14:59:16 +03:00
CPlayerState.h CPlayerState serialize fix. 2016-09-04 13:43:09 +03:00
CRandomGenerator.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CRandomGenerator.h - Fixed crash caused by randomShuffle 2014-07-09 14:27:12 +02:00
CScriptingModule.h Clean up. 2014-04-20 12:40:15 +04:00
CSoundBase.h Fixed sound effect when hero disappears 2014-08-06 17:19:53 +02:00
CStopWatch.h Fix filenames in file headers 2015-12-08 09:53:14 +03:00
CThreadHelper.cpp add support for the HURD 2014-11-17 16:43:26 +01:00
CThreadHelper.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CTownHandler.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CTownHandler.h Serialize town spells 2016-02-25 22:59:17 +03:00
FunctionList.h Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
GameConstants.cpp PlayerColor: add getStr and getStrCap functions with optional L10n 2016-09-15 18:22:54 +03:00
GameConstants.h Add DLL_LINKAGE to getStr and fix player id logging in VCAI 2016-09-16 05:45:00 +03:00
HeroBonus.cpp Merge pull request #202 from vcmi/noncopyableBonusSystemNode2 2016-09-04 11:06:05 +03:00
HeroBonus.h Added move constructor for BonusList 2016-08-18 15:04:05 +03:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback.cpp CCallbackBase: add CRandomGenerator to all callbacks 2016-09-09 23:16:42 +03:00
IGameCallback.h CCallbackBase: add CRandomGenerator to all callbacks 2016-09-09 23:16:42 +03:00
IGameEventsReceiver.h Battles: change naming from drawbridge to gate for everything 2016-02-13 17:40:31 +03:00
IHandlerBase.cpp Advance map header serialization 2016-02-21 21:21:22 +03:00
IHandlerBase.h Advance map header serialization 2016-02-21 21:21:22 +03:00
int3.h Merge pull request #143 from vcmi/feature/patrolSupport 2015-12-05 03:11:07 +03:00
Interprocess.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
JsonDetail.cpp Another fix for JsonWriter::writeString 2015-12-05 12:06:46 +03:00
JsonDetail.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
JsonNode.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
JsonNode.h Add hardcodedFeature to switch winner's retreating with no troops 2016-01-27 16:42:17 +03:00
LogicalExpression.cpp Extended building dependencies: 2013-12-02 11:58:02 +00:00
LogicalExpression.h Extract PossibilityVisitor 2016-09-12 22:28:11 +02:00
NetPacks.h Add PrepareHeroLevelUp netpack to keep secondary skills RNG in sync 2016-09-09 23:16:43 +03:00
NetPacksBase.h Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
NetPacksLib.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
ResourceSet.cpp Compile fixes for MSVS. 2016-02-09 11:08:20 +01:00
ResourceSet.h Added serializer-based class able to make deep copies of objects — CMemorySerializer. 2014-02-08 21:54:35 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Moved boost:format log proxy to CLoggerBase 2016-08-13 16:57:18 +03:00
StringConstants.h Drafts for hero serialization 2016-01-24 15:35:08 +03:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 2014-05-14 09:49:25 +04:00
VCMI_lib.cbp CPlayerState serialize fix. 2016-09-04 13:43:09 +03:00
VCMI_Lib.cpp tweaks 2016-08-30 11:45:05 +03:00
VCMI_Lib.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
VCMI_lib.vcxproj Updated MSVS project files. 2016-02-29 16:32:29 +01:00
VCMI_lib.vcxproj.filters Updated MSVS project files. 2016-02-29 16:32:29 +01:00
VCMIDirs.cpp Replaced CFileInfo with more correct and efficient alternative 2016-01-26 14:51:38 +01:00
VCMIDirs.h Rename radious -> radius 2016-01-31 18:01:58 +03:00