mirror of
https://github.com/vcmi/vcmi.git
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c2c08a46bf5817d3ca350c1c696ed8c1abcad69c
Removed pointer to current SDL_Event from GuiHandler
VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
Links
- Homepage: https://vcmi.eu/
- Wiki: https://wiki.vcmi.eu/
- Forums: https://forum.vcmi.eu/
- Bugtracker: https://github.com/vcmi/vcmi/issues
- Slack: https://slack.vcmi.eu/
Installation guides
To use VCMI you need to own original data files.
Building from source
Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:
- (optional) All platforms: using Conan package manager to obtain prebuilt dependencies
- On Linux
- On Linux for Windows with MXE
- On macOS
- On Windows using MSVC and Vcpkg
- iOS on macOS
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)
Languages
C++
67.3%
JSON-with-Comments
24.5%
Inno Setup
3.1%
Java
1.6%
CMake
1.4%
Other
1.8%