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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/lib
2024-10-06 19:42:15 +00:00
..
battle Merge pull request #4654 from dydzio0614/any-hex-shooting 2024-09-27 19:23:33 +03:00
bonuses Merge pull request #4623 from Laserlicht/invincible_bonus 2024-09-20 11:50:29 +03:00
campaign code review 2024-09-27 18:23:02 +02:00
constants Deprecate artifact-related building types 2024-08-28 13:50:08 +00:00
entities fix error with description 2024-09-20 18:21:52 +02:00
events Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
filesystem code review (first part) 2024-09-02 22:51:30 +02:00
gameState Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring 2024-10-01 16:26:32 +03:00
json Implement detection of typos in json using Levenshtein Distance 2024-09-15 20:14:08 +00:00
logging Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
mapObjectConstructors Fixes randomization of Witch Hut preconfigured in map editor 2024-10-03 12:35:15 +00:00
mapObjects Merge pull request #4710 from kdmcser/display_attack_type 2024-10-06 16:04:39 +03:00
mapping CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
minizip Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
modding Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
network Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
networkPacks BulkEraseArtifacts crash fix 2024-10-04 15:19:57 +03:00
pathfinder Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
rewardable Merge pull request #4643 from SoundSSGood/CArtHandler-refactoring 2024-10-01 16:26:32 +03:00
rmg Allow to ban spell scrolls 2024-09-23 17:09:46 +02:00
serializer scenario name for campaigns 2024-09-24 11:23:10 +02:00
spells Merge pull request #4694 from Laserlicht/spell_cast_only_self 2024-10-01 17:20:20 +03:00
texts Remove no longer used compatibility containers 2024-10-06 19:42:15 +00:00
vstd
AI_Base.h
ArtifactUtils.cpp CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
ArtifactUtils.h ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
BasicTypes.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
BattleFieldHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
BattleFieldHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
CArtHandler.h CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
CArtifactInstance.cpp CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
CArtifactInstance.h CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
CBonusTypeHandler.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Do not try to shoot at 2nd hex of wide creatures 2024-08-14 10:38:59 +00:00
CConsoleHandler.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
CCreatureHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CCreatureHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CCreatureSet.cpp Fix potential int32_t overflow when computing total army value 2024-10-02 19:48:08 +00:00
CCreatureSet.h CArtifactSet cleanup 2024-09-23 23:39:19 +03:00
CGameInfoCallback.cpp Fixes pathfinding via subterranean gates located on right edge of map 2024-10-02 09:24:53 +00:00
CGameInfoCallback.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CGameInterface.cpp Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
CGameInterface.h Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
CHeroHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CHeroHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CMakeLists.txt Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone 2024-09-14 10:19:22 +02:00
Color.h icon drawing 2024-08-15 00:21:02 +02:00
ConstTransitivePtr.h
CPlayerState.cpp All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
CPlayerState.h Add coastVisitable property to rewardables, update schemas 2024-09-12 12:11:18 +00:00
CRandomGenerator.cpp Integrating changes from PR #4251 - add logging for rng 2024-07-16 15:31:58 +00:00
CRandomGenerator.h Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CSkillHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CSoundBase.h Fix issues introduced by fixing typos 2024-06-27 08:38:04 +00:00
CStack.cpp INVINCIBLE bonus 2024-09-19 03:14:45 +02:00
CStack.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
ExceptionsCommon.h
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp "general" -> "interface" 2024-10-01 16:09:22 +02:00
GameSettings.h It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
IBonusTypeHandler.h
IGameCallback.cpp Remove marketModes as member 2024-08-27 14:07:00 +00:00
IGameCallback.h CMap put move and remove artifact method 2024-09-23 23:30:38 +03:00
IGameEventsReceiver.h IMarket suggestions 2024-08-20 18:49:48 +03:00
IGameSettings.h "general" -> "interface" 2024-10-01 16:09:22 +02:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
LogicalExpression.h
ObstacleHandler.cpp introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
ObstacleHandler.h introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
Point.h
Rect.cpp
Rect.h First iteration of upscaled rendering 2024-08-17 15:25:25 +00:00
ResourceSet.cpp Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
ResourceSet.h Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
RiverHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
RiverHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
RoadHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
RoadHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp code review 2024-07-29 22:54:42 +02:00
StartInfo.h Removed save compatibility with 1.4 2024-08-29 18:51:53 +00:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
TerrainHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
TurnTimerInfo.cpp Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
TurnTimerInfo.h Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
VCMI_Lib.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
VCMIDirs.cpp Fix typos using https://github.com/crate-ci/typos 2024-06-24 03:47:19 +02:00
VCMIDirs.h