..
filesystem
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
logging
Relaxed Mutex of Logger. Attempt to optimize format function.
2015-08-30 19:26:19 +02:00
mapObjects
Don't crash when spell school level is higher than 3 (which is another bug)
2015-10-31 21:15:40 +01:00
mapping
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
minizip
Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts
2015-08-20 03:28:04 +03:00
registerTypes
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
2015-03-10 09:04:25 +01:00
rmg
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
spells
More comments about dispell special cases.
2015-10-13 07:11:49 +03:00
AI_Base.h
* Final commit
2011-12-13 21:35:28 +00:00
BattleAction.cpp
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
2013-12-08 17:54:13 +00:00
BattleAction.h
- Compile fixes for MVS
2013-11-09 21:29:46 +00:00
BattleHex.cpp
Minor fixes.
2014-08-30 18:45:11 +02:00
BattleHex.h
Minor fixes.
2014-08-30 18:45:11 +02:00
BattleState.cpp
Tweak BattleSpellCastParameters
2015-09-29 17:26:41 +03:00
BattleState.h
Tweak BattleSpellCastParameters
2015-09-29 17:26:41 +03:00
CArtHandler.cpp
Fixed logic regression from previous commit.
2015-09-23 21:38:16 +02:00
CArtHandler.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CBattleCallback.cpp
Use ISpellCaster in battle callback
2015-09-29 17:26:52 +03:00
CBattleCallback.h
Use ISpellCaster in battle callback
2015-09-29 17:26:52 +03:00
CBonusTypeHandler.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CBonusTypeHandler.h
Part 2 of new spell configuration
2014-03-07 13:21:09 +00:00
CBuildingHandler.cpp
get rid of boost::assign
2014-10-04 00:34:13 +04:00
CBuildingHandler.h
* refactoring
2013-02-11 19:11:34 +00:00
CConfigHandler.cpp
Changed fading to be enabled by default (when entries are not present in config);
2015-02-09 20:41:03 +01:00
CConfigHandler.h
Added advmap config options to enable/disable fading;
2015-02-02 19:38:30 +01:00
CConsoleHandler.cpp
Enable crashhandler for mingw. It works for mingw 4.0.
2015-09-15 07:27:18 +03:00
CConsoleHandler.h
VCMIDirs update #5 fix
2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp
Introduced absolute specific spell immunity.
2015-09-29 17:26:44 +03:00
CCreatureHandler.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CCreatureSet.cpp
Possible fix for #923
2015-04-11 07:18:40 +03:00
CCreatureSet.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CGameInfoCallback.cpp
Merge branch 'develop' into mutexRelax
2015-10-24 18:30:43 +02:00
CGameInfoCallback.h
Mingw build fix
2015-10-24 22:21:54 +03:00
CGameInterface.cpp
Initial refactoring
2014-12-21 17:29:42 +03:00
CGameInterface.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CGameState.cpp
Merge pull request #125 from ArseniyShestakov/newMovementSystem
2015-10-31 13:56:22 +01:00
CGameState.h
Move all pathfinding-related code into new file
2015-10-27 03:34:47 +03:00
CGameStateFwd.h
Move all pathfinding-related code into new file
2015-10-27 03:34:47 +03:00
CGeneralTextHandler.cpp
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CGeneralTextHandler.h
Implement Unicode support for ingame console
2014-07-02 19:16:05 +04:00
CHeroHandler.cpp
Modding-related bugfixes:
2014-06-30 17:13:01 +03:00
CHeroHandler.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
CMakeLists.txt
Move all pathfinding-related code into new file
2015-10-27 03:34:47 +03:00
CModHandler.cpp
- VCMI will now read templates from mods
2015-05-26 18:19:41 +02:00
CModHandler.h
Use ESpellCastProblem inside SpellHandler
2014-11-12 06:17:03 +03:00
CObstacleInstance.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CObstacleInstance.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CondSh.h
Minor fixes.
2014-08-30 18:45:11 +02:00
Connection.cpp
More refactoring
2014-12-21 21:47:02 +03:00
Connection.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
ConstTransitivePtr.h
Fixed #1430 , work-around to make #1435 non-crashing.
2013-09-11 21:57:08 +00:00
CPathfinder.cpp
CPathfinder: restore selective tile initialization to initializeGraph
2015-11-03 03:25:12 +03:00
CPathfinder.h
CPathfinder: draft implementation of layers logic; not yet works
2015-11-02 16:03:03 +03:00
CRandomGenerator.cpp
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CRandomGenerator.h
- Fixed crash caused by randomShuffle
2014-07-09 14:27:12 +02:00
CScriptingModule.h
Clean up.
2014-04-20 12:40:15 +04:00
CSoundBase.h
Fixed sound effect when hero disappears
2014-08-06 17:19:53 +02:00
CStopWatch.h
- fixed save games issues ( #1044 )
2012-08-07 11:28:52 +00:00
CThreadHelper.cpp
add support for the HURD
2014-11-17 16:43:26 +01:00
CThreadHelper.h
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CTownHandler.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CTownHandler.h
- Option to configure monster types spawning in a zone
2014-10-30 13:03:53 +01:00
FunctionList.h
Minor refactoring of FunctionList using variadic templates.
2014-11-12 22:46:37 +02:00
GameConstants.cpp
EPathfindingLayer: copy other code from ETerrainType for debugging
2015-11-02 13:25:01 +03:00
GameConstants.h
EPathfindingLayer: copy other code from ETerrainType for debugging
2015-11-02 13:25:01 +03:00
HeroBonus.cpp
Fix wrong comparison
2015-10-13 21:05:46 +03:00
HeroBonus.h
Merge pull request #125 from ArseniyShestakov/newMovementSystem
2015-10-31 13:56:22 +01:00
IBonusTypeHandler.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
IGameCallback.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
IGameCallback.h
fixed mantiss 0002254
2015-09-04 18:08:25 +03:00
IGameEventsReceiver.h
World view impl -- initial;
2015-01-13 20:57:41 +01:00
IHandlerBase.cpp
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
IHandlerBase.h
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
int3.h
Minor fixes. fix
2014-08-30 19:08:04 +02:00
Interprocess.h
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
JsonDetail.cpp
Move JsonNode operator<< to right plase
2015-02-10 14:43:26 +03:00
JsonDetail.h
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
JsonNode.cpp
Move JsonNode operator<< to right plase
2015-02-10 14:43:26 +03:00
JsonNode.h
More cleanup:
2014-06-05 23:51:24 +03:00
LogicalExpression.cpp
Extended building dependencies:
2013-12-02 11:58:02 +00:00
LogicalExpression.h
Proper fix for #1712 - Building requirement tests are now fixed
2014-08-07 19:53:07 +03:00
NetPacks.h
Some fixes for previous commit.
2015-10-24 17:02:00 +02:00
NetPacksBase.h
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
NetPacksLib.cpp
Don't give a turn to player who is about to lose (days without town).
2015-10-24 16:21:30 +02:00
ResourceSet.cpp
Fixed all the issues with Quests, #828 and #1223 .
2013-07-23 15:03:01 +00:00
ResourceSet.h
Added serializer-based class able to make deep copies of objects — CMemorySerializer.
2014-02-08 21:54:35 +00:00
ScopeGuard.h
- Improved json validation. Now it support most of features from latest json schema draft
2013-04-02 17:06:43 +00:00
StartInfo.h
two patches/pull requests from janisozaur
2013-11-12 10:45:42 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
StringConstants.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
UnlockGuard.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
vcmi_endian.h
Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h
2014-05-14 09:49:25 +04:00
VCMI_lib.cbp
[c::b] update projects
2015-11-01 00:01:41 +03:00
VCMI_Lib.cpp
- VCMI will now read templates from mods
2015-05-26 18:19:41 +02:00
VCMI_Lib.h
Object class handler is now a proper "handler"
2014-05-24 01:56:51 +03:00
VCMI_lib.vcxproj
Updated MSVS project.
2015-10-31 15:08:13 +01:00
VCMI_lib.vcxproj.filters
Updated MSVS project.
2015-10-31 15:08:13 +01:00
VCMIDirs.cpp
rename preprocessor variable VCMI_LINUX to VCMI_XDG
2014-11-17 12:19:52 +01:00
VCMIDirs.h
VCMIDirs update #5
2014-08-21 22:26:28 +02:00