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battle
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Avoid integer overflow and conversion related UB.
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2018-05-01 00:02:07 +03:00 |
filesystem
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Throw std::runtime_exception instead of a pointer to new one
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2018-10-31 07:27:54 +01:00 |
logging
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fixed logging after rebase
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2017-08-26 14:06:47 +12:00 |
mapObjects
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Refactor CGHeroInstance, make spells private
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2018-12-23 15:49:26 +03:00 |
mapping
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Throw std::runtime_exception instead of a pointer to new one
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2018-10-31 07:27:54 +01:00 |
minizip
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Fix AI build, update default Windows SDK version for projects
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2018-12-31 15:18:42 +01:00 |
registerTypes
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Exposed more of existing limiters for modders (#449)
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2018-04-17 19:59:30 +07:00 |
rmg
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Prevent shadowing of function arguments by local vars
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2018-10-29 16:56:14 +01:00 |
serializer
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Hero scheme: allow each hero to have a unique battle animation (#480)
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2018-08-27 09:42:36 +03:00 |
spells
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Throw std::runtime_exception instead of a pointer to new one
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2018-10-31 07:27:54 +01:00 |
vstd
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Settings: savefrequency is now configurable in launcher
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2018-04-08 17:12:29 +07:00 |
AI_Base.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CAndroidVMHelper.cpp
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apply review comments for CAndroidVMHelper
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2018-05-26 14:50:49 +03:00 |
CAndroidVMHelper.h
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apply review comments for CAndroidVMHelper
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2018-05-26 14:50:49 +03:00 |
CArtHandler.cpp
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Spelling fixes: privilaged -> privileged, retreive -> retrieve
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2018-02-10 21:52:23 +03:00 |
CArtHandler.h
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Spelling fixes: privilaged -> privileged, retreive -> retrieve
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2018-02-10 21:52:23 +03:00 |
CBonusTypeHandler.cpp
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Finished conversion to new logging API
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2017-08-11 23:06:27 +03:00 |
CBonusTypeHandler.h
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Tweaked CBonusTypeHandler
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2017-08-09 12:18:49 +03:00 |
CBuildingHandler.cpp
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CBuildingHandler.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CConfigHandler.cpp
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Revert only launcher saving to settings.json from PR441
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2018-07-16 22:05:42 +02:00 |
CConfigHandler.h
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Revert only launcher saving to settings.json from PR441
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2018-07-16 22:05:42 +02:00 |
CConsoleHandler.cpp
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fixes
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2017-08-12 14:36:37 +03:00 |
CConsoleHandler.h
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Code style: remove senseless comments
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2017-07-18 00:04:00 +03:00 |
CCreatureHandler.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CCreatureHandler.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CCreatureSet.cpp
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Do not use CCreature in CSimpleArmy
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2018-03-17 13:24:12 +08:00 |
CCreatureSet.h
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Do not use CCreature in CSimpleArmy
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2018-03-17 13:24:12 +08:00 |
CGameInfoCallback.cpp
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Prevent shadowing of function arguments by local vars
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2018-10-29 16:56:14 +01:00 |
CGameInfoCallback.h
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AI pathfinding: rename and add const to functions
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2018-10-07 14:51:27 +03:00 |
CGameInterface.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CGameInterface.h
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Gui cleanup3 - UI refactoring to use smart pointers (#440)
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2018-04-07 18:34:11 +07:00 |
CGameState.cpp
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Refactor CGHeroInstance, make spells private
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2018-12-23 15:49:26 +03:00 |
CGameState.h
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AI pathfinding: rename and add const to functions
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2018-10-07 14:51:27 +03:00 |
CGameStateFwd.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CGeneralTextHandler.cpp
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Catch exceptions by const-ref, not by value
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2018-10-29 16:41:54 +01:00 |
CGeneralTextHandler.h
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skill names and descriptions are fully managed by CSkillHandler
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2017-08-30 22:35:23 +12:00 |
CHeroHandler.cpp
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Add description for bonuses from hero specialty
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2018-10-29 21:33:13 +01:00 |
CHeroHandler.h
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make source id optional in functions converting deprecated specialty bonuses
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2018-10-30 20:58:22 +01:00 |
CMakeLists.txt
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macOS: fix packet deserialization (#479)
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2018-08-14 01:03:45 +03:00 |
CModHandler.cpp
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Enabled new secondary skills to be created (#438)
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2018-03-31 12:56:40 +07:00 |
CModHandler.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CondSh.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
ConstTransitivePtr.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CPathfinder.cpp
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Optimizations based on MSVS profiler.
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2018-12-16 15:46:48 +01:00 |
CPathfinder.h
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AI pathfinding: bug fix after refactoring
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2018-10-10 14:51:57 +03:00 |
CPlayerState.h
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Code style: serialize everything on own lines for easier debugging (#357)
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2017-07-31 16:35:42 +03:00 |
CRandomGenerator.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CRandomGenerator.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CScriptingModule.h
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Spelling fixes: privilaged -> privileged, retreive -> retrieve
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2018-02-10 21:52:23 +03:00 |
CSkillHandler.cpp
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Change skill bonuses description to use name instead of identifier
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2018-10-29 20:53:13 +01:00 |
CSkillHandler.h
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Enabled new secondary skills to be created (#438)
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2018-03-31 12:56:40 +07:00 |
CSoundBase.h
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Implement configurable object sounds: ambient, visit and removal
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2018-01-02 09:49:03 +01:00 |
CStack.cpp
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Exposed more of existing limiters for modders (#449)
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2018-04-17 19:59:30 +07:00 |
CStack.h
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Exposed more of existing limiters for modders (#449)
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2018-04-17 19:59:30 +07:00 |
CStopWatch.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CThreadHelper.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CThreadHelper.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
CTownHandler.cpp
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Setup town`s war machine in finalization step
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2018-07-16 15:16:55 +03:00 |
CTownHandler.h
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Setup town`s war machine in finalization step
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2018-07-16 15:16:55 +03:00 |
FunctionList.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
GameConstants.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
GameConstants.h
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
HeroBonus.cpp
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Add description for bonuses from hero specialty
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2018-10-29 21:33:13 +01:00 |
HeroBonus.h
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Exposed more of existing limiters for modders (#449)
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2018-04-17 19:59:30 +07:00 |
IBonusTypeHandler.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
IGameCallback.cpp
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
IGameCallback.h
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CGameHandler: rename CPackForClient argument and add network logging
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2018-04-04 14:24:32 +07:00 |
IGameEventsReceiver.h
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Gui cleanup3 - UI refactoring to use smart pointers (#440)
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2018-04-07 18:34:11 +07:00 |
IHandlerBase.cpp
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IHandlerBase.h
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Enabled new secondary skills to be created (#438)
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2018-03-31 12:56:40 +07:00 |
int3.h
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Ambient sounds: implement chebyshev distance for getTilesInRange
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2018-01-02 09:48:17 +01:00 |
Interprocess.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
JsonDetail.cpp
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Configure JSON merge behaviour via #override flag (#423)
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2018-03-05 11:30:10 +08:00 |
JsonDetail.h
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print json in compact format
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2018-02-18 19:27:24 +13:00 |
JsonNode.cpp
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allow json schema references to use relative file path
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2018-10-30 22:30:56 +01:00 |
JsonNode.h
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Enable Limiter nesting with AllOf, AnyOf, NoneOf (#439)
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2018-04-01 18:17:34 +07:00 |
LogicalExpression.cpp
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
LogicalExpression.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
NetPacks.h
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
NetPacksBase.h
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Rename typo in NetPacksServer.cpp
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2018-11-17 21:58:54 +02:00 |
NetPacksLib.cpp
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Refactor CGHeroInstance, make spells private
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2018-12-23 15:49:26 +03:00 |
NetPacksLobby.h
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
ResourceSet.cpp
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I have no idea what I'm doing
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2018-07-26 12:14:29 +02:00 |
ResourceSet.h
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I have no idea what I'm doing
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2018-07-26 12:14:29 +02:00 |
ScopeGuard.h
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StartInfo.cpp
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
StartInfo.h
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
StdInc.cpp
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StdInc.h
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StringConstants.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
UnlockGuard.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
vcmi_endian.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
VCMI_lib.cbp
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[c::b] update projects
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2018-04-08 18:37:54 +03:00 |
VCMI_Lib.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
VCMI_Lib.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
VCMI_lib.vcxproj
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Fix AI build, update default Windows SDK version for projects
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2018-12-31 15:18:42 +01:00 |
VCMI_lib.vcxproj.filters
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Update visual studio project files
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2018-08-22 17:31:48 +03:00 |
VCMIDirs.cpp
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VCMIDirs: improvements for development on Mac and Linux
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2017-08-25 08:43:27 +03:00 |
VCMIDirs.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |