Aaron Veden
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0767637f92
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siege state only uses raid and active spawners now
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2021-12-10 11:06:31 -08:00 |
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Aaron Veden
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97af8d9093
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siege squad move towards players only
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2021-12-10 10:58:49 -08:00 |
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Aaron Veden
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0d146d42d0
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temperament point bonus tweak
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2021-12-10 10:55:17 -08:00 |
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Aaron Veden
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76dbc8363e
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chunk passing scanning happens regardless of active map
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2021-12-09 22:38:50 -08:00 |
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Aaron Veden
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e9681f1644
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fixing temperament scoring around registering and unregistering enemy structures
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2021-12-09 19:56:26 -08:00 |
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Aaron Veden
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302f703e71
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tweaks to temperament scoring
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2021-12-09 19:56:11 -08:00 |
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Aaron Veden
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1a60d01243
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cleanup map is now processes all events regardless of active map
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2021-12-08 22:18:09 -08:00 |
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Aaron Veden
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2289ff83de
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cleanup energy thief biter logic in control
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2021-12-08 22:01:54 -08:00 |
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Aaron Veden
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5000a86251
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Increased deathThreshold to 4500,7500,11000,16000
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2021-12-08 20:18:31 -08:00 |
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Aaron Veden
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d9b766ca58
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fixed damageType selection for mutations and added print mutation events
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2021-12-08 20:16:43 -08:00 |
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Aaron Veden
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0207aa0fe4
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surfaces are begin processing lazily
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2021-12-07 22:44:22 -08:00 |
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Aaron Veden
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954b3d6c84
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changed active surface to active map in changelog
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2021-12-07 21:39:56 -08:00 |
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Aaron Veden
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d978d3fdd4
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attack waves are processing outside active map
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2021-12-07 21:36:56 -08:00 |
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Aaron Veden
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71e40a9c46
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non covered spawners are now processed regardless of active map
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2021-12-07 18:38:02 -08:00 |
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Aaron Veden
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acc62fdf50
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Increased nest activeness duration
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2021-12-07 18:28:46 -08:00 |
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Aaron Veden
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e11c71a37f
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increasing surfaces processed per cycle to 15
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2021-12-07 16:58:53 -08:00 |
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Aaron Veden
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c1b761d8dd
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AI planning now processes upto 10 surfaces per cycle
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2021-12-06 22:35:21 -08:00 |
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Aaron Veden
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388185dc1c
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updated changelog for Astorin
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2021-12-06 22:08:28 -08:00 |
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Aaron Veden
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4eb1f66465
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limited map processing before switching map
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2021-12-06 21:58:15 -08:00 |
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Aaron Veden
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09a9c51cec
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victory scent is processed regardless of current map
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2021-12-06 21:56:09 -08:00 |
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Aaron Veden
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e7a988aae1
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added support for abandoned ruins mod
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2021-12-06 21:32:44 -08:00 |
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Aaron Veden
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d68c3c93d6
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removed extra unregisterResource call in onMined
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2021-12-06 20:43:21 -08:00 |
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Aaron Veden
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d207dba5df
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fixed neutral death and cliff processing
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2021-12-06 20:34:14 -08:00 |
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Aaron Veden
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beaeaa6c2e
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pending chunks are processed across all chunks
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2021-12-05 22:04:07 -08:00 |
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Aaron Veden
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d1eeee025f
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optimized processing spawners covered by pollution
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2021-12-05 21:44:19 -08:00 |
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Aaron Veden
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2f87808593
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active nests are now processed across all surfaces
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2021-12-05 20:56:08 -08:00 |
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Aaron Veden
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b81c96c043
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now upgrades are processed across all chunks
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2021-12-05 20:43:41 -08:00 |
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Aaron Veden
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893bd393ff
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added max move and auto settling
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2021-12-05 20:27:03 -08:00 |
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Aaron Veden
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926ef9e383
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uniform squad processing
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2021-12-05 19:40:39 -08:00 |
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Aaron Veden
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15c140b728
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adding max consecutive wanders to squads
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2021-12-05 17:17:41 -08:00 |
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Aaron Veden
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47e20864e1
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Fixed scanning around player
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2021-12-05 17:17:28 -08:00 |
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Aaron Veden
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c3ee424656
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50% reduced contribution to temperament
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2021-12-05 16:02:50 -08:00 |
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Aaron Veden
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24d52de8a1
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rng should now be deterministic
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2021-12-05 15:33:24 -08:00 |
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Aaron Veden
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82058d16d4
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ignore surfaces that will never have enemies
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2021-12-05 11:39:39 -08:00 |
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Aaron Veden
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e814a9c648
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potential desync fix and warding pheromone on attack path
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2021-12-05 10:19:04 -08:00 |
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Aaron Veden
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88d5c1f65d
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fixed kastorio creep spawn on failed upgrade
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2021-12-04 16:23:42 -08:00 |
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Aaron Veden
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be98da5ebe
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removed make building safe option
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2021-12-04 15:41:53 -08:00 |
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Aaron Veden
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2772010851
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fixed chunk pass scan not returng impassable chunk when needed
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2021-12-04 12:56:02 -08:00 |
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Aaron Veden
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31c50a15c8
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cleaned up config.lua and distributed methods into code files
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2021-12-04 11:42:41 -08:00 |
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Aaron Veden
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9dfb61e735
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fixed regional bases processing, distribution, cleanup
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2021-12-04 11:04:13 -08:00 |
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Aaron Veden
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f489fe2de9
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fixed chunk processing not processing every chunk
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2021-12-02 18:25:18 -08:00 |
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Aaron Veden
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b33f0e674c
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fixed enemy force destroyed buildings not being unregistered
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2021-12-01 20:27:59 -08:00 |
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Aaron Veden
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e5007ab465
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optimized energy thief faction
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2021-11-28 22:07:24 -08:00 |
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Aaron Veden
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bbb99102cc
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reduced pheromone map process to 105
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2021-11-28 17:53:35 -08:00 |
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Aaron Veden
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e91fc26066
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decreased chunk scanning on player, enemy, and resource to 960/minute
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2021-11-28 17:37:26 -08:00 |
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Aaron Veden
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bfe2aae1d5
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moved command timeout changelog entry to bugfixes
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2021-11-28 16:54:32 -08:00 |
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Aaron Veden
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4c75a4cb26
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corrected wander spelling
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2021-11-28 16:35:31 -08:00 |
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Aaron Veden
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eb6aa6b97a
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decreased wander ticks to wait
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2021-11-28 16:28:52 -08:00 |
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Aaron Veden
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ed2b588a06
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added unit group command timeout + wander to allow gathering
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2021-11-28 16:26:48 -08:00 |
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Aaron Veden
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6c6c811a91
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decreased evolution variability when picking base factions
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2021-11-26 14:09:10 -08:00 |
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