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mirror of https://github.com/veden/Rampant.git synced 2025-01-22 03:08:51 +02:00

305 Commits

Author SHA1 Message Date
Aaron Veden
0767637f92
siege state only uses raid and active spawners now 2021-12-10 11:06:31 -08:00
Aaron Veden
97af8d9093
siege squad move towards players only 2021-12-10 10:58:49 -08:00
Aaron Veden
0d146d42d0
temperament point bonus tweak 2021-12-10 10:55:17 -08:00
Aaron Veden
76dbc8363e
chunk passing scanning happens regardless of active map 2021-12-09 22:38:50 -08:00
Aaron Veden
e9681f1644
fixing temperament scoring around registering and unregistering enemy structures 2021-12-09 19:56:26 -08:00
Aaron Veden
302f703e71
tweaks to temperament scoring 2021-12-09 19:56:11 -08:00
Aaron Veden
1a60d01243
cleanup map is now processes all events regardless of active map 2021-12-08 22:18:09 -08:00
Aaron Veden
2289ff83de
cleanup energy thief biter logic in control 2021-12-08 22:01:54 -08:00
Aaron Veden
5000a86251
Increased deathThreshold to 4500,7500,11000,16000 2021-12-08 20:18:31 -08:00
Aaron Veden
d9b766ca58
fixed damageType selection for mutations and added print mutation events 2021-12-08 20:16:43 -08:00
Aaron Veden
0207aa0fe4
surfaces are begin processing lazily 2021-12-07 22:44:22 -08:00
Aaron Veden
954b3d6c84
changed active surface to active map in changelog 2021-12-07 21:39:56 -08:00
Aaron Veden
d978d3fdd4
attack waves are processing outside active map 2021-12-07 21:36:56 -08:00
Aaron Veden
71e40a9c46
non covered spawners are now processed regardless of active map 2021-12-07 18:38:02 -08:00
Aaron Veden
acc62fdf50
Increased nest activeness duration 2021-12-07 18:28:46 -08:00
Aaron Veden
e11c71a37f
increasing surfaces processed per cycle to 15 2021-12-07 16:58:53 -08:00
Aaron Veden
c1b761d8dd
AI planning now processes upto 10 surfaces per cycle 2021-12-06 22:35:21 -08:00
Aaron Veden
388185dc1c
updated changelog for Astorin 2021-12-06 22:08:28 -08:00
Aaron Veden
4eb1f66465
limited map processing before switching map 2021-12-06 21:58:15 -08:00
Aaron Veden
09a9c51cec
victory scent is processed regardless of current map 2021-12-06 21:56:09 -08:00
Aaron Veden
e7a988aae1
added support for abandoned ruins mod 2021-12-06 21:32:44 -08:00
Aaron Veden
d68c3c93d6
removed extra unregisterResource call in onMined 2021-12-06 20:43:21 -08:00
Aaron Veden
d207dba5df
fixed neutral death and cliff processing 2021-12-06 20:34:14 -08:00
Aaron Veden
beaeaa6c2e
pending chunks are processed across all chunks 2021-12-05 22:04:07 -08:00
Aaron Veden
d1eeee025f
optimized processing spawners covered by pollution 2021-12-05 21:44:19 -08:00
Aaron Veden
2f87808593
active nests are now processed across all surfaces 2021-12-05 20:56:08 -08:00
Aaron Veden
b81c96c043
now upgrades are processed across all chunks 2021-12-05 20:43:41 -08:00
Aaron Veden
893bd393ff
added max move and auto settling 2021-12-05 20:27:03 -08:00
Aaron Veden
926ef9e383
uniform squad processing 2021-12-05 19:40:39 -08:00
Aaron Veden
15c140b728
adding max consecutive wanders to squads 2021-12-05 17:17:41 -08:00
Aaron Veden
47e20864e1
Fixed scanning around player 2021-12-05 17:17:28 -08:00
Aaron Veden
c3ee424656
50% reduced contribution to temperament 2021-12-05 16:02:50 -08:00
Aaron Veden
24d52de8a1
rng should now be deterministic 2021-12-05 15:33:24 -08:00
Aaron Veden
82058d16d4
ignore surfaces that will never have enemies 2021-12-05 11:39:39 -08:00
Aaron Veden
e814a9c648
potential desync fix and warding pheromone on attack path 2021-12-05 10:19:04 -08:00
Aaron Veden
88d5c1f65d
fixed kastorio creep spawn on failed upgrade 2021-12-04 16:23:42 -08:00
Aaron Veden
be98da5ebe
removed make building safe option 2021-12-04 15:41:53 -08:00
Aaron Veden
2772010851
fixed chunk pass scan not returng impassable chunk when needed 2021-12-04 12:56:02 -08:00
Aaron Veden
31c50a15c8
cleaned up config.lua and distributed methods into code files 2021-12-04 11:42:41 -08:00
Aaron Veden
9dfb61e735
fixed regional bases processing, distribution, cleanup 2021-12-04 11:04:13 -08:00
Aaron Veden
f489fe2de9
fixed chunk processing not processing every chunk 2021-12-02 18:25:18 -08:00
Aaron Veden
b33f0e674c
fixed enemy force destroyed buildings not being unregistered 2021-12-01 20:27:59 -08:00
Aaron Veden
e5007ab465
optimized energy thief faction 2021-11-28 22:07:24 -08:00
Aaron Veden
bbb99102cc
reduced pheromone map process to 105 2021-11-28 17:53:35 -08:00
Aaron Veden
e91fc26066
decreased chunk scanning on player, enemy, and resource to 960/minute 2021-11-28 17:37:26 -08:00
Aaron Veden
bfe2aae1d5
moved command timeout changelog entry to bugfixes 2021-11-28 16:54:32 -08:00
Aaron Veden
4c75a4cb26
corrected wander spelling 2021-11-28 16:35:31 -08:00
Aaron Veden
eb6aa6b97a
decreased wander ticks to wait 2021-11-28 16:28:52 -08:00
Aaron Veden
ed2b588a06
added unit group command timeout + wander to allow gathering 2021-11-28 16:26:48 -08:00
Aaron Veden
6c6c811a91
decreased evolution variability when picking base factions 2021-11-26 14:09:10 -08:00