Aaron Veden
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839ee4754f
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code clean up in mapProcessor simplifing logic
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2021-12-04 16:44:59 -08:00 |
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Aaron Veden
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88d5c1f65d
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fixed kastorio creep spawn on failed upgrade
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2021-12-04 16:23:42 -08:00 |
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Aaron Veden
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584a5bca7a
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reduced chunk processing delay to 20 ticks
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2021-12-04 14:57:49 -08:00 |
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Aaron Veden
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a61194150c
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redistribute processing over more ticks
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2021-12-04 14:57:45 -08:00 |
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Aaron Veden
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edb589816a
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corrected base chunk count logic in upgrade and chunk properties
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2021-12-04 13:37:22 -08:00 |
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Aaron Veden
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96094237f6
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fixed no new enemies mod path in registering and unregistering enemy structures
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2021-12-04 13:05:47 -08:00 |
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Aaron Veden
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2772010851
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fixed chunk pass scan not returng impassable chunk when needed
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2021-12-04 12:56:02 -08:00 |
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Aaron Veden
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68de29c6d2
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compute a base for all mapScanEnemies on a chunk
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2021-12-04 12:07:27 -08:00 |
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Aaron Veden
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9ea16e6a82
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changed argument to entityUpgrade to base instead of alignment
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2021-12-04 11:58:07 -08:00 |
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Aaron Veden
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31c50a15c8
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cleaned up config.lua and distributed methods into code files
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2021-12-04 11:42:41 -08:00 |
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Aaron Veden
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9dfb61e735
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fixed regional bases processing, distribution, cleanup
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2021-12-04 11:04:13 -08:00 |
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Aaron Veden
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f489fe2de9
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fixed chunk processing not processing every chunk
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2021-12-02 18:25:18 -08:00 |
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Aaron Veden
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eaaf116e54
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changed direct chunkBase access to getter
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2021-11-30 19:48:52 -08:00 |
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Aaron Veden
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e5007ab465
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optimized energy thief faction
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2021-11-28 22:07:24 -08:00 |
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Aaron Veden
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b7b1a783a6
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moved processUpgrades into chunk processor
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2021-11-28 17:59:51 -08:00 |
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Aaron Veden
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bbb99102cc
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reduced pheromone map process to 105
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2021-11-28 17:53:35 -08:00 |
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Aaron Veden
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e91fc26066
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decreased chunk scanning on player, enemy, and resource to 960/minute
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2021-11-28 17:37:26 -08:00 |
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Aaron Veden
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4c75a4cb26
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corrected wander spelling
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2021-11-28 16:35:31 -08:00 |
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Aaron Veden
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ed2b588a06
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added unit group command timeout + wander to allow gathering
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2021-11-28 16:26:48 -08:00 |
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Aaron Veden
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6c6c811a91
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decreased evolution variability when picking base factions
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2021-11-26 14:09:10 -08:00 |
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Aaron Veden
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386b33358c
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increased acceptance rate on early stopping for evoToTier
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2021-11-26 14:01:22 -08:00 |
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Aaron Veden
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3890024474
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adding early stopping in evoToTier
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2021-11-26 14:00:08 -08:00 |
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Aaron Veden
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77f5fd641b
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removed dead or commented code
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2021-11-26 12:55:50 -08:00 |
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Aaron Veden
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940de53470
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removing comments
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2021-11-26 12:46:51 -08:00 |
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Aaron Veden
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42bd0f13c8
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set the trap building cost to the standard worm cost
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2021-11-26 12:25:31 -08:00 |
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Aaron Veden
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c4fea8f598
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added minimum cost building check to upgrades
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2021-11-26 12:25:07 -08:00 |
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Aaron Veden
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9d16d058a8
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increased base point accumulation by 30x
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2021-11-26 11:56:19 -08:00 |
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Aaron Veden
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41fba2e653
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increased chance that a enemy structure is upgraded
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2021-11-26 11:55:50 -08:00 |
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Aaron Veden
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8000a0a713
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adding primary faction when two are present in a base
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2021-11-26 11:28:27 -08:00 |
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Aaron Veden
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85ee0052d8
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Increased base point accumulation by 10x
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2021-11-26 11:25:16 -08:00 |
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Aaron Veden
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48381454a7
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added mod setting for debugging inplace enemy structure upgrades
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2021-11-26 11:00:59 -08:00 |
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Aaron Veden
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76dde8d8b6
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corrected typos in chunkProcessing and added one final table sort in upgrade
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2021-11-26 10:31:15 -08:00 |
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Aaron Veden
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89f3580887
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optimized adding chunks to processQueue
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2021-11-26 09:52:30 -08:00 |
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Aaron Veden
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320615c3a4
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spread base upgrades over many ticks
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2021-11-25 22:49:28 -08:00 |
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Aaron Veden
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34c036b80a
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updated code pattern for getTimeStringFromTick
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2021-11-25 19:27:39 -08:00 |
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Aaron Veden
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07af250a20
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added print gps coordinates debug function to constants.lua
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2021-11-25 19:26:36 -08:00 |
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Aaron Veden
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6351dc3b50
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increased base point increment by 50%
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2021-11-25 11:17:39 -08:00 |
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Aaron Veden
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f80b773597
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added scaling aggressive groups based on active nests
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2021-11-25 11:11:46 -08:00 |
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Aaron Veden
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2a602d7431
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fixed victory scent dispersal
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2021-11-25 10:20:33 -08:00 |
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Aaron Veden
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c217a8f82d
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fixed squad cleanup periodically skipping groups
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2021-11-25 10:08:35 -08:00 |
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Aaron Veden
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3c1b39e3eb
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added regional base dormancy state
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2021-11-25 09:49:54 -08:00 |
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Aaron Veden
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bdace61d9b
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fixed adaptation probability calculation
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2021-11-25 09:14:53 -08:00 |
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Aaron Veden
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3a2d4fa29e
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added base mutation limit
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2021-11-25 09:04:52 -08:00 |
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Aaron Veden
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abe8f57dfb
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greatly reduced chance of nests not being converted due to slow chunk generation
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2021-11-24 23:28:27 -08:00 |
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Aaron Veden
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03bf8ee821
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removed bounding box check for building bases
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2021-11-24 21:22:11 -08:00 |
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Aaron Veden
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7895191e9e
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added hive spawn chance outside resource patches
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2021-11-24 20:52:44 -08:00 |
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Aaron Veden
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870f0f83db
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fixed base recycling processing
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2021-11-24 20:49:22 -08:00 |
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Aaron Veden
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154e9f6b80
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removed extra comments from baseutils
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2021-11-24 20:42:05 -08:00 |
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Aaron Veden
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92dee7476b
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doubled base processing speed
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2021-11-24 20:37:37 -08:00 |
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Aaron Veden
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468237d17e
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fixed trying to build same structure with new enemies
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2021-11-24 20:35:58 -08:00 |
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