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mirror of https://github.com/veden/Rampant.git synced 2025-02-01 13:07:53 +02:00

390 Commits

Author SHA1 Message Date
Aaron Veden
839ee4754f
code clean up in mapProcessor simplifing logic 2021-12-04 16:44:59 -08:00
Aaron Veden
88d5c1f65d
fixed kastorio creep spawn on failed upgrade 2021-12-04 16:23:42 -08:00
Aaron Veden
584a5bca7a
reduced chunk processing delay to 20 ticks 2021-12-04 14:57:49 -08:00
Aaron Veden
a61194150c
redistribute processing over more ticks 2021-12-04 14:57:45 -08:00
Aaron Veden
edb589816a
corrected base chunk count logic in upgrade and chunk properties 2021-12-04 13:37:22 -08:00
Aaron Veden
96094237f6
fixed no new enemies mod path in registering and unregistering enemy structures 2021-12-04 13:05:47 -08:00
Aaron Veden
2772010851
fixed chunk pass scan not returng impassable chunk when needed 2021-12-04 12:56:02 -08:00
Aaron Veden
68de29c6d2
compute a base for all mapScanEnemies on a chunk 2021-12-04 12:07:27 -08:00
Aaron Veden
9ea16e6a82
changed argument to entityUpgrade to base instead of alignment 2021-12-04 11:58:07 -08:00
Aaron Veden
31c50a15c8
cleaned up config.lua and distributed methods into code files 2021-12-04 11:42:41 -08:00
Aaron Veden
9dfb61e735
fixed regional bases processing, distribution, cleanup 2021-12-04 11:04:13 -08:00
Aaron Veden
f489fe2de9
fixed chunk processing not processing every chunk 2021-12-02 18:25:18 -08:00
Aaron Veden
eaaf116e54
changed direct chunkBase access to getter 2021-11-30 19:48:52 -08:00
Aaron Veden
e5007ab465
optimized energy thief faction 2021-11-28 22:07:24 -08:00
Aaron Veden
b7b1a783a6
moved processUpgrades into chunk processor 2021-11-28 17:59:51 -08:00
Aaron Veden
bbb99102cc
reduced pheromone map process to 105 2021-11-28 17:53:35 -08:00
Aaron Veden
e91fc26066
decreased chunk scanning on player, enemy, and resource to 960/minute 2021-11-28 17:37:26 -08:00
Aaron Veden
4c75a4cb26
corrected wander spelling 2021-11-28 16:35:31 -08:00
Aaron Veden
ed2b588a06
added unit group command timeout + wander to allow gathering 2021-11-28 16:26:48 -08:00
Aaron Veden
6c6c811a91
decreased evolution variability when picking base factions 2021-11-26 14:09:10 -08:00
Aaron Veden
386b33358c
increased acceptance rate on early stopping for evoToTier 2021-11-26 14:01:22 -08:00
Aaron Veden
3890024474
adding early stopping in evoToTier 2021-11-26 14:00:08 -08:00
Aaron Veden
77f5fd641b
removed dead or commented code 2021-11-26 12:55:50 -08:00
Aaron Veden
940de53470
removing comments 2021-11-26 12:46:51 -08:00
Aaron Veden
42bd0f13c8
set the trap building cost to the standard worm cost 2021-11-26 12:25:31 -08:00
Aaron Veden
c4fea8f598
added minimum cost building check to upgrades 2021-11-26 12:25:07 -08:00
Aaron Veden
9d16d058a8
increased base point accumulation by 30x 2021-11-26 11:56:19 -08:00
Aaron Veden
41fba2e653
increased chance that a enemy structure is upgraded 2021-11-26 11:55:50 -08:00
Aaron Veden
8000a0a713
adding primary faction when two are present in a base 2021-11-26 11:28:27 -08:00
Aaron Veden
85ee0052d8
Increased base point accumulation by 10x 2021-11-26 11:25:16 -08:00
Aaron Veden
48381454a7
added mod setting for debugging inplace enemy structure upgrades 2021-11-26 11:00:59 -08:00
Aaron Veden
76dde8d8b6
corrected typos in chunkProcessing and added one final table sort in upgrade 2021-11-26 10:31:15 -08:00
Aaron Veden
89f3580887
optimized adding chunks to processQueue 2021-11-26 09:52:30 -08:00
Aaron Veden
320615c3a4
spread base upgrades over many ticks 2021-11-25 22:49:28 -08:00
Aaron Veden
34c036b80a
updated code pattern for getTimeStringFromTick 2021-11-25 19:27:39 -08:00
Aaron Veden
07af250a20
added print gps coordinates debug function to constants.lua 2021-11-25 19:26:36 -08:00
Aaron Veden
6351dc3b50
increased base point increment by 50% 2021-11-25 11:17:39 -08:00
Aaron Veden
f80b773597
added scaling aggressive groups based on active nests 2021-11-25 11:11:46 -08:00
Aaron Veden
2a602d7431
fixed victory scent dispersal 2021-11-25 10:20:33 -08:00
Aaron Veden
c217a8f82d
fixed squad cleanup periodically skipping groups 2021-11-25 10:08:35 -08:00
Aaron Veden
3c1b39e3eb
added regional base dormancy state 2021-11-25 09:49:54 -08:00
Aaron Veden
bdace61d9b
fixed adaptation probability calculation 2021-11-25 09:14:53 -08:00
Aaron Veden
3a2d4fa29e
added base mutation limit 2021-11-25 09:04:52 -08:00
Aaron Veden
abe8f57dfb
greatly reduced chance of nests not being converted due to slow chunk generation 2021-11-24 23:28:27 -08:00
Aaron Veden
03bf8ee821
removed bounding box check for building bases 2021-11-24 21:22:11 -08:00
Aaron Veden
7895191e9e
added hive spawn chance outside resource patches 2021-11-24 20:52:44 -08:00
Aaron Veden
870f0f83db
fixed base recycling processing 2021-11-24 20:49:22 -08:00
Aaron Veden
154e9f6b80
removed extra comments from baseutils 2021-11-24 20:42:05 -08:00
Aaron Veden
92dee7476b
doubled base processing speed 2021-11-24 20:37:37 -08:00
Aaron Veden
468237d17e
fixed trying to build same structure with new enemies 2021-11-24 20:35:58 -08:00