Aaron Veden
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82058d16d4
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ignore surfaces that will never have enemies
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2021-12-05 11:39:39 -08:00 |
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Aaron Veden
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e814a9c648
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potential desync fix and warding pheromone on attack path
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2021-12-05 10:19:04 -08:00 |
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Aaron Veden
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c7850c3649
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refactoring scanEnemyMap to use setAreaInQuery
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2021-12-04 16:46:29 -08:00 |
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Aaron Veden
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839ee4754f
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code clean up in mapProcessor simplifing logic
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2021-12-04 16:44:59 -08:00 |
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Aaron Veden
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88d5c1f65d
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fixed kastorio creep spawn on failed upgrade
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2021-12-04 16:23:42 -08:00 |
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Aaron Veden
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8bbcca3dc4
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adding random generator based on rampant seed and map seed
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2021-12-04 16:03:33 -08:00 |
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Aaron Veden
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b733b2a21d
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code cleanup in map prep
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2021-12-04 15:44:29 -08:00 |
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Aaron Veden
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be98da5ebe
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removed make building safe option
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2021-12-04 15:41:53 -08:00 |
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Aaron Veden
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d51a717152
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removed dead code
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2021-12-04 15:06:19 -08:00 |
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Aaron Veden
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584a5bca7a
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reduced chunk processing delay to 20 ticks
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2021-12-04 14:57:49 -08:00 |
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Aaron Veden
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a61194150c
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redistribute processing over more ticks
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2021-12-04 14:57:45 -08:00 |
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Aaron Veden
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edb589816a
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corrected base chunk count logic in upgrade and chunk properties
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2021-12-04 13:37:22 -08:00 |
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Aaron Veden
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4bf9b7ac7b
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force version bump on anyone who downloaded the mod earlier
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2021-12-04 13:07:50 -08:00 |
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Aaron Veden
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96094237f6
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fixed no new enemies mod path in registering and unregistering enemy structures
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2021-12-04 13:05:47 -08:00 |
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Aaron Veden
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2772010851
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fixed chunk pass scan not returng impassable chunk when needed
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2021-12-04 12:56:02 -08:00 |
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Aaron Veden
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68de29c6d2
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compute a base for all mapScanEnemies on a chunk
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2021-12-04 12:07:27 -08:00 |
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Aaron Veden
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758ee7c0fc
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added remaining onchunkgenerated tick property
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2021-12-04 12:03:54 -08:00 |
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Aaron Veden
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9ea16e6a82
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changed argument to entityUpgrade to base instead of alignment
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2021-12-04 11:58:07 -08:00 |
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Aaron Veden
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ca72e200cb
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added tick to chunkGenerationEvent for hives
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2021-12-04 11:52:05 -08:00 |
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Aaron Veden
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31c50a15c8
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cleaned up config.lua and distributed methods into code files
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2021-12-04 11:42:41 -08:00 |
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Aaron Veden
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9dfb61e735
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fixed regional bases processing, distribution, cleanup
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2021-12-04 11:04:13 -08:00 |
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Aaron Veden
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f489fe2de9
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fixed chunk processing not processing every chunk
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2021-12-02 18:25:18 -08:00 |
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Aaron Veden
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b33f0e674c
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fixed enemy force destroyed buildings not being unregistered
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2021-12-01 20:27:59 -08:00 |
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Aaron Veden
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cca1598de9
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restore missing chunks due to skipped processing
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2021-11-30 22:19:25 -08:00 |
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Aaron Veden
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eaaf116e54
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changed direct chunkBase access to getter
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2021-11-30 19:48:52 -08:00 |
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Aaron Veden
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41e7762308
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added upgrade parameters for aggressive max groups
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2021-11-28 22:07:28 -08:00 |
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Aaron Veden
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e5007ab465
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optimized energy thief faction
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2021-11-28 22:07:24 -08:00 |
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Aaron Veden
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b7b1a783a6
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moved processUpgrades into chunk processor
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2021-11-28 17:59:51 -08:00 |
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Aaron Veden
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bbb99102cc
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reduced pheromone map process to 105
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2021-11-28 17:53:35 -08:00 |
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Aaron Veden
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e91fc26066
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decreased chunk scanning on player, enemy, and resource to 960/minute
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2021-11-28 17:37:26 -08:00 |
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Aaron Veden
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5ca4604451
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moved base property setting to later upgrade stage
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2021-11-28 17:03:34 -08:00 |
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Aaron Veden
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bfe2aae1d5
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moved command timeout changelog entry to bugfixes
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2021-11-28 16:54:32 -08:00 |
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Aaron Veden
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4c75a4cb26
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corrected wander spelling
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2021-11-28 16:35:31 -08:00 |
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Aaron Veden
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eb6aa6b97a
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decreased wander ticks to wait
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2021-11-28 16:28:52 -08:00 |
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Aaron Veden
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ed2b588a06
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added unit group command timeout + wander to allow gathering
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2021-11-28 16:26:48 -08:00 |
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Veden
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5cdadbebb3
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Update README.md
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2021-11-28 15:12:58 -08:00 |
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Aaron Veden
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6c6c811a91
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decreased evolution variability when picking base factions
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2021-11-26 14:09:10 -08:00 |
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Aaron Veden
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386b33358c
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increased acceptance rate on early stopping for evoToTier
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2021-11-26 14:01:22 -08:00 |
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Aaron Veden
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3890024474
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adding early stopping in evoToTier
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2021-11-26 14:00:08 -08:00 |
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Aaron Veden
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074bad441e
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correcte typo in max base mutations en locale
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2021-11-26 12:59:02 -08:00 |
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Aaron Veden
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77f5fd641b
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removed dead or commented code
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2021-11-26 12:55:50 -08:00 |
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Aaron Veden
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7efa7d3abf
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doubled the number of buildings upgraded per tick
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2021-11-26 12:49:40 -08:00 |
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Aaron Veden
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940de53470
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removing comments
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2021-11-26 12:46:51 -08:00 |
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Aaron Veden
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b71a2de984
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corrected mod settings ordering with max mutations
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2021-11-26 12:41:23 -08:00 |
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Aaron Veden
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42bd0f13c8
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set the trap building cost to the standard worm cost
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2021-11-26 12:25:31 -08:00 |
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Aaron Veden
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c4fea8f598
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added minimum cost building check to upgrades
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2021-11-26 12:25:07 -08:00 |
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Aaron Veden
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9d16d058a8
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increased base point accumulation by 30x
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2021-11-26 11:56:19 -08:00 |
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Aaron Veden
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41fba2e653
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increased chance that a enemy structure is upgraded
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2021-11-26 11:55:50 -08:00 |
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Aaron Veden
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8000a0a713
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adding primary faction when two are present in a base
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2021-11-26 11:28:27 -08:00 |
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Aaron Veden
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85ee0052d8
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Increased base point accumulation by 10x
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2021-11-26 11:25:16 -08:00 |
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