Aaron Veden
|
0d146d42d0
|
temperament point bonus tweak
|
2021-12-10 10:55:17 -08:00 |
|
Aaron Veden
|
c3355d136d
|
moved temperament range and divider moved into constants
|
2021-12-09 22:50:14 -08:00 |
|
Aaron Veden
|
3013d428d2
|
removing debug statement on mapFetch
|
2021-12-09 22:39:42 -08:00 |
|
Aaron Veden
|
76dbc8363e
|
chunk passing scanning happens regardless of active map
|
2021-12-09 22:38:50 -08:00 |
|
Aaron Veden
|
e9681f1644
|
fixing temperament scoring around registering and unregistering enemy structures
|
2021-12-09 19:56:26 -08:00 |
|
Aaron Veden
|
302f703e71
|
tweaks to temperament scoring
|
2021-12-09 19:56:11 -08:00 |
|
Aaron Veden
|
1a60d01243
|
cleanup map is now processes all events regardless of active map
|
2021-12-08 22:18:09 -08:00 |
|
Aaron Veden
|
fa996bf96b
|
cleaned up surfaceTileChange logic
|
2021-12-08 22:11:05 -08:00 |
|
Aaron Veden
|
2289ff83de
|
cleanup energy thief biter logic in control
|
2021-12-08 22:01:54 -08:00 |
|
Aaron Veden
|
4a535ae79d
|
adding map check to main tick loop incase all maps are inactive
|
2021-12-08 21:29:52 -08:00 |
|
Aaron Veden
|
bfe34eb253
|
removing dead code in upgrade
|
2021-12-08 20:31:29 -08:00 |
|
Aaron Veden
|
5000a86251
|
Increased deathThreshold to 4500,7500,11000,16000
|
2021-12-08 20:18:31 -08:00 |
|
Aaron Veden
|
d9b766ca58
|
fixed damageType selection for mutations and added print mutation events
|
2021-12-08 20:16:43 -08:00 |
|
Aaron Veden
|
cd9443953e
|
removed debugging statements
|
2021-12-07 22:45:39 -08:00 |
|
Aaron Veden
|
0207aa0fe4
|
surfaces are begin processing lazily
|
2021-12-07 22:44:22 -08:00 |
|
Aaron Veden
|
903e4b49d0
|
adding check to global processors for invalid surfaces
|
2021-12-07 22:13:32 -08:00 |
|
Aaron Veden
|
954b3d6c84
|
changed active surface to active map in changelog
|
2021-12-07 21:39:56 -08:00 |
|
Aaron Veden
|
d978d3fdd4
|
attack waves are processing outside active map
|
2021-12-07 21:36:56 -08:00 |
|
Aaron Veden
|
71e40a9c46
|
non covered spawners are now processed regardless of active map
|
2021-12-07 18:38:02 -08:00 |
|
Aaron Veden
|
acc62fdf50
|
Increased nest activeness duration
|
2021-12-07 18:28:46 -08:00 |
|
Aaron Veden
|
f1204419eb
|
added check for activeness before adding to active nest queue and
fixed duration not be extended on the check
|
2021-12-07 18:28:11 -08:00 |
|
Aaron Veden
|
e11c71a37f
|
increasing surfaces processed per cycle to 15
|
2021-12-07 16:58:53 -08:00 |
|
Aaron Veden
|
c1b761d8dd
|
AI planning now processes upto 10 surfaces per cycle
|
2021-12-06 22:35:21 -08:00 |
|
Aaron Veden
|
388185dc1c
|
updated changelog for Astorin
|
2021-12-06 22:08:28 -08:00 |
|
Aaron Veden
|
4eb1f66465
|
limited map processing before switching map
|
2021-12-06 21:58:15 -08:00 |
|
Aaron Veden
|
ef80cb8bac
|
fixed ai export test
|
2021-12-06 21:56:33 -08:00 |
|
Aaron Veden
|
09a9c51cec
|
victory scent is processed regardless of current map
|
2021-12-06 21:56:09 -08:00 |
|
Aaron Veden
|
e7a988aae1
|
added support for abandoned ruins mod
|
2021-12-06 21:32:44 -08:00 |
|
Aaron Veden
|
d52de9e6c2
|
fixed surfaceTileChange not using chunk in keyvalue pair
|
2021-12-06 21:20:41 -08:00 |
|
Aaron Veden
|
b88e1abd91
|
code cleanup in onDeath event and chunkProcessor
|
2021-12-06 21:20:05 -08:00 |
|
Aaron Veden
|
d68c3c93d6
|
removed extra unregisterResource call in onMined
|
2021-12-06 20:43:21 -08:00 |
|
Aaron Veden
|
d207dba5df
|
fixed neutral death and cliff processing
|
2021-12-06 20:34:14 -08:00 |
|
Veden
|
2f59f71371
|
Merge pull request #59 from Astorin/master
Update RU locale to Rampant v2.0.0
|
2021-12-06 08:46:09 -08:00 |
|
Shadow_Man
|
679cd48dff
|
Add files via upload
|
2021-12-06 12:27:59 +02:00 |
|
Aaron Veden
|
27426a42ae
|
renamed method processSpawners to processAttackWaves
|
2021-12-05 22:11:59 -08:00 |
|
Aaron Veden
|
beaeaa6c2e
|
pending chunks are processed across all chunks
|
2021-12-05 22:04:07 -08:00 |
|
Aaron Veden
|
d1eeee025f
|
optimized processing spawners covered by pollution
|
2021-12-05 21:44:19 -08:00 |
|
Aaron Veden
|
2f87808593
|
active nests are now processed across all surfaces
|
2021-12-05 20:56:08 -08:00 |
|
Aaron Veden
|
b81c96c043
|
now upgrades are processed across all chunks
|
2021-12-05 20:43:41 -08:00 |
|
Aaron Veden
|
893bd393ff
|
added max move and auto settling
|
2021-12-05 20:27:03 -08:00 |
|
Aaron Veden
|
926ef9e383
|
uniform squad processing
|
2021-12-05 19:40:39 -08:00 |
|
Aaron Veden
|
15c140b728
|
adding max consecutive wanders to squads
|
2021-12-05 17:17:41 -08:00 |
|
Aaron Veden
|
47e20864e1
|
Fixed scanning around player
|
2021-12-05 17:17:28 -08:00 |
|
Aaron Veden
|
31a8bdfdad
|
adding surface name when indexing on map prep
|
2021-12-05 16:21:36 -08:00 |
|
Aaron Veden
|
c3ee424656
|
50% reduced contribution to temperament
|
2021-12-05 16:02:50 -08:00 |
|
Aaron Veden
|
9c25648a15
|
added check for nextAttackChunk in settle being impassable
|
2021-12-05 15:52:47 -08:00 |
|
Aaron Veden
|
3afe84b83a
|
adding aggressive sent and max to console debug output
|
2021-12-05 15:33:51 -08:00 |
|
Aaron Veden
|
24d52de8a1
|
rng should now be deterministic
|
2021-12-05 15:33:24 -08:00 |
|
Aaron Veden
|
2a534af8df
|
reset squad and builder count on upgrade
|
2021-12-05 15:25:41 -08:00 |
|
Aaron Veden
|
38e83283fc
|
added logic to reset pending upgrade table
|
2021-12-05 14:39:50 -08:00 |
|