James Gillham
0281a88350
Add named discord channels.
2020-12-23 13:08:20 +00:00
grilledham
42f82de031
Merge pull request #1119 from Refactorio/craft-loaders
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Loader GUI buttons
2020-12-22 11:16:22 +00:00
James Gillham
4507ffbcdc
redmew_qol laoder updates
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- Use the player's force rather than the player force for determining whether the recipes are enabled.
- Call draw_loader_frame_for_player when player opens crafting gui instead of on_player_created.
- Check in the button events if the recipe is enabled.
- Draw the frames even if 'loader' recipe is not enabled to allow for the case that only 'fast-loader' or 'express-laoder' is enabled.
2020-12-21 11:29:54 +00:00
Jayefuu
a5bc9ac584
Update redmew_qol.lua
2020-12-21 09:06:58 +00:00
Jayefuu
73eb4f5ad1
Updated as per suggestions
2020-12-20 17:25:33 +00:00
Jayefuu
534fa6a790
Update landfill_remover.lua
2020-12-16 13:02:41 +00:00
Jayefuu
8e365dc89f
Update landfill_remover.lua
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Just added a top comment to describe the feature so that players that find it don't need to work through the code to understand.
2020-12-16 12:51:26 +00:00
James Gillham
abddfe85b9
fix luacheck value assigned unused.
2020-12-14 20:26:14 +00:00
James Gillham
83befd776e
Gui.destory when loader_crafter closes + update .luacheckrc
2020-12-14 20:25:22 +00:00
Jayefuu
ee2e77fbba
Update redmew_qol.lua
2020-12-14 18:30:25 +00:00
Jayefuu
7b78dc036b
Fixed failed lua checks
2020-12-14 18:28:03 +00:00
Jayefuu
be63ca9668
Features complete and tested. Needs review.
2020-12-14 18:22:17 +00:00
Jayefuu
c210c8a17e
Update redmew_qol.lua
2020-12-14 10:06:33 +00:00
Jayefuu
e5e131ed07
Update redmew_qol.lua
2020-12-14 09:01:42 +00:00
James Gillham
ffa431f921
fix not converting number to string
2020-11-29 19:44:13 +00:00
James Gillham
47b2c9b4ee
more clean_cursor -> clear_cursor
2020-11-25 17:37:54 +00:00
James Gillham
c72bba28e5
Remove blueprint helper
2020-11-24 17:47:02 +00:00
James Gillham
762d31d465
Gui fixes
2020-11-24 17:44:31 +00:00
James Gillham
171737e587
Remove removed items/entities.
2020-11-24 16:39:22 +00:00
James Gillham
0b95a25f1d
Change train_saviour to use 'player-port' instead of 'small-plane'.
2020-11-24 16:39:22 +00:00
James Gillham
6155a7d2f3
Fix report showing outdated time.
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When an admin rejoins, if they have the reports open, reopen it again to update the time on the reports.
2020-11-15 20:10:20 +00:00
James Gillham
ecb0ee7867
Fix unjail invulnerable characters
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- If a player didn't have a character when they were jailed we would record their previous destructible state as `nil` which was treated as `false`. Now we treat `nil` as no previous character info and set the previous destructible state on repsawn/join.
- If a player was unjailed when offline or dead, we wouldn't restore the player character's destructible state, now we wait for them to rejoin/respawn to do that.
2020-11-15 16:38:57 +00:00
grilledham
7350e8721d
Merge pull request #1105 from grilledham/feature/corpse_location
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Ping corpse location on player death
2020-11-15 11:24:48 +00:00
James Gillham
9698d2b109
When not killed by player add 'a' in death message.
2020-11-14 21:44:07 +00:00
James Gillham
671667adaf
fix luacheck issues
2020-11-13 21:05:25 +00:00
James Gillham
eb7b43cf1c
Add player settings for corpse pings + tests.
2020-11-13 20:06:43 +00:00
Jayefuu
5098ab875a
Whitespace (╯°□°)╯︵ ┻━┻
2020-11-13 19:59:46 +00:00
Jayefuu
10bff3c5bc
Linebreaks mkay!
2020-11-13 19:56:22 +00:00
Jayefuu
465f9441ec
fixed whitespace
2020-11-13 19:36:46 +00:00
Jayefuu
9a2fcd03d5
Fixed jail bug when player in spidertron
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As per issue #1102 .
- Checks if player is in spidertron
- Sets autopilot destination to position when jail used.
- Tried using similar to the train check but it didn't work for spidertron.
2020-11-13 19:36:20 +00:00
James Gillham
86cbfac9a7
Ping corpse location on player death
2020-11-10 21:11:24 +00:00
James Gillham
4a0b003567
formatting
2020-11-10 21:11:24 +00:00
James Gillham
50db0ba5c3
Fix luacheck errors
2020-10-04 21:23:14 +01:00
James Gillham
2d238750d3
Ensure Poll is never nil.
2020-10-04 21:19:05 +01:00
James Gillham
0293d92791
Consistent style for close buttons
2020-10-04 21:13:09 +01:00
James Gillham
aaa87601f9
change close buttons
2020-10-04 21:12:32 +01:00
James Gillham
980ca7672b
More Landfill tests plus fix entity filter blacklist
2020-10-03 21:10:25 +01:00
James Gillham
031517fb85
More landfill remover tests
2020-10-03 14:37:56 +01:00
James Gillham
475b7dc8c6
More landfill_remover tests
2020-09-30 19:47:03 +01:00
James Gillham
00fbe5853e
landfill_remover_tests refactor
2020-09-29 20:50:07 +01:00
James Gillham
7f659cbe58
test discovery
2020-09-28 21:03:31 +01:00
James Gillham
b4fa00ccdf
context improvements
2020-09-28 20:40:47 +01:00
James Gillham
0aff9aabdd
helper
2020-09-26 20:02:53 +01:00
James Gillham
df47b5aa02
module startup/teardown hooks
2020-09-25 20:33:46 +01:00
James Gillham
a1908b93d5
landfill_remover_tests
2020-09-21 19:29:02 +01:00
James Gillham
5cc6ab82b6
Change paint tool to use coloured concrete.
2020-09-13 12:40:09 +01:00
James Gillham
cb43dcc893
Add landfill remove feature.
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Allows removing landfill using the deconstruction planner, must have landfill tile filter to work.
2020-09-09 20:24:49 +01:00
James Gillham
a2d6b35478
check valid_for_read
2020-09-02 15:04:03 +01:00
James Gillham
fb7a2f4136
Default market neutral force
2020-09-02 12:25:53 +01:00
Claude
5dd2156cfa
Update info.lua
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Changed domain name because old giving SSL errors.
2020-07-17 11:39:23 +03:00
James Gillham
b2cd925d3a
Update gui styles for 0.18.27
2020-05-26 17:35:14 +01:00
theorangeangle
8f9092cd64
Merge pull request #1001 from SimonFlapse/auto-server-description
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Server description generator, rich text
2020-05-18 15:04:40 -05:00
grilledham
287c35452c
Merge pull request #1043 from BlueRock2/poll_fix
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Fix poll
2020-03-24 17:00:54 +00:00
Bluerock
f6b3a83c08
Fix poll
2020-03-24 10:14:46 -04:00
grilledham
f20483540e
Merge pull request #1042 from BlueRock2/fix_tasklist
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Fix redmew shared gui tasklist
2020-03-20 16:47:00 +00:00
Bluerock
79948a0e70
Fix tasklist
2020-03-20 09:30:00 -04:00
theorangeangle
092f30cded
Merge Space Race into Code Base :D
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Space Race is still very much a [WIP] and should be treated as such. Many features need to be added, but it is being merged in its current state to allow for easier internal integration. The map is in a playable state, and includes a configuration file.
A list of future ideas and features to implement can be found at #996 and it should be notes that this is still a "high priority" project.
2020-03-01 23:34:23 -06:00
Claude
4899b4bf7d
update4
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update4
2020-02-05 01:57:12 +02:00
grilledham
68f6809685
Updates to on_capsule_used.
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- ignore modded fish
- don't ban/kick if enemy entites
- list entities in reason when kick/ban
2020-02-02 13:43:17 +00:00
grilledham
35d1495b35
updates
2020-01-01 15:04:33 +00:00
grilledham
e0dadb7de5
research_printer
2020-01-01 11:58:08 +00:00
Zahir Khan
35990dd22c
Fix for crashsite cutscene edge cases
2019-12-19 21:00:50 -05:00
Zahir Khan
51b89e8989
Enhancements to enable multi-surface cutscenes
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The setting of the skip_btn_flag to true will...
1. Enable one press to skip cutscene while in multiple.
2. Code paths updated to ensure the Player doesn't get locked out of the game while in a multi-surface cutscene.
3. Do different things depending on which cutscene was canceled in a multi-surface cutscene.
2019-12-03 21:36:58 -05:00
theorangeangle
c1359be75c
Merge pull request #988 from SimonFlapse/diggy_cutscene
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[Diggy] Cutscene Fixes
2019-12-03 13:20:30 -06:00
SimonFlapse
52f0fe2e5c
Merge remote-tracking branch 'upstream/develop' into space_race
2019-10-26 16:26:19 +02:00
Simon
9a2e5e554f
Hilbert Water Trap + Fixes for Hilbert Sand Trap ( #998 )
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* Initial commit of hilbert water trap
* Refactoring in features/market.lua
* Fixed ribbon for both Hilberts
* Added remove decoratives function to the builder
* Refactoring the new builder functions
* Simplifying create_standard_market
* remove_map_gen_decoratives_by_filter renamed
* Fixed documentation links having _edit in them
* Formating documents
2019-10-20 16:23:34 +02:00
SimonFlapse
d812c71fe5
Merge remote-tracking branch 'upstream/develop' into diggy_cutscene
2019-10-18 23:41:21 +02:00
SimonFlapse
7ca4e61da9
New Description Generator GUI
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Changes to the info gui to better communicate the max text width to support the server description in the server browser
2019-10-18 23:20:55 +02:00
SimonFlapse
268959331e
Updated rich text generation gui
2019-10-18 14:49:33 +02:00
SimonFlapse
839019514b
Result from first alpha run
2019-10-11 20:24:28 +02:00
SimonFlapse
51dfa636fc
Merge remote-tracking branch 'upstream/develop' into space_race
2019-10-11 10:17:19 +02:00
Simon
ca29a047de
[Snake] Added on_snake_player_died event ( #995 )
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* Added on_snake_player_died event and a snake_demo map
* Added score to the event
* Fixed entities being destructible
Changed comment
* Fixed cases where controller type wasn't god
* Changed players controller to spectator when their snake dies
* Changed start_game call away from remote.call
* Needed new call to show the snake button
* Changed start_game to use Snake.control
* removed snake event from demo map
* Update map_gen/maps/snake_demo.lua
2019-10-11 00:28:40 +02:00
SimonFlapse
f0e147f39e
Added markets and more
2019-10-09 02:02:48 +02:00
SimonFlapse
5182e21607
Initial commit of Space Race
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Playable version 0.1
2019-10-07 22:44:17 +02:00
SimonFlapse
fa4442d644
"Fixed" LuaPlayer being invalid messages
2019-10-04 20:59:32 +02:00
SimonFlapse
c3f09a9d3c
Fit_to_edge now accounts for display_scale
2019-07-07 20:51:25 +02:00
SimonFlapse
2b9ca4013a
Merge remote-tracking branch 'upstream/develop' into diggy_cutscene
2019-07-07 20:20:05 +02:00
grilledham
dd28df7502
update docs
2019-07-03 19:36:44 +01:00
grilledham
f8ceeed9bb
use n_th_tick instead of set_timeout
2019-07-03 19:33:04 +01:00
grilledham
dabadd8ac2
teleport player to board surface
2019-07-03 19:27:39 +01:00
grilledham
e33b77e1bb
fix travis errors
2019-07-03 16:52:26 +01:00
grilledham
c2917c24cf
error on missing surface
2019-07-03 15:54:19 +01:00
grilledham
ba05138427
fix typos
2019-07-03 15:54:06 +01:00
grilledham
9b46cebbb8
localisation
2019-07-03 15:50:19 +01:00
grilledham
8abffb30d3
updates
2019-07-03 15:45:34 +01:00
grilledham
3cfbecca17
snake
2019-07-03 12:35:38 +01:00
grilledham
6f944fc3ec
apocalypse fix
2019-06-26 13:19:08 +01:00
SimonFlapse
d07ea062fe
Merge remote-tracking branch 'origin/diggy_cutscene' into diggy_cutscene
2019-06-22 16:53:26 +02:00
SimonFlapse
40131895f0
Added ability to fit to edges based on the top left corner
2019-06-22 16:53:18 +02:00
Simon
890cdf12e7
Merge branch 'develop' into diggy_cutscene
2019-06-22 15:11:56 +02:00
grilledham
ae27399be2
'player' -> 'character'
2019-06-21 21:45:23 +01:00
grilledham
2ae7933a74
Merge pull request #955 from grilledham/highlight_top_buttons
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Highlight top buttons
2019-06-21 20:29:11 +01:00
grilledham
0540e69c7b
localisation
2019-06-21 17:01:34 +01:00
grilledham
3e03560f7b
custom join / leave messages + created by + edited by
2019-06-21 16:11:14 +01:00
grilledham
9f08bf6f88
refactor -> close_main_frame
2019-06-21 10:56:37 +01:00
grilledham
36b4f81606
fix desync
2019-06-20 17:43:51 +01:00
grilledham
fa2a62337a
highlight top buttons
2019-06-20 12:39:18 +01:00
grilledham
10711149b8
more blueprint helper localisation
2019-06-20 11:29:00 +01:00
grilledham
5ef00fe40f
blueprint helper updates
2019-06-20 11:25:24 +01:00
grilledham
ae3f84667b
reduce turret activation delay with tech
2019-06-19 20:48:05 +01:00
grilledham
d2e9b6f7bd
moved locales into common
2019-06-19 18:41:32 +01:00
grilledham
059ee77963
fix travis issues
2019-06-19 18:37:35 +01:00
grilledham
67961322c1
don't shadow variable
2019-06-19 18:20:04 +01:00
grilledham
e579783899
kill inactive turrets with 0 health
2019-06-19 18:01:22 +01:00
grilledham
b723ccf36a
refund not inserted items
2019-06-19 17:58:47 +01:00
grilledham
b768b87546
autofill
2019-06-19 17:36:18 +01:00
grilledham
c7f63dcc4f
turret active delay
2019-06-19 14:28:40 +01:00
grilledham
a0a9ed4705
filter events
2019-06-18 21:35:25 +01:00
grilledham
bf5c4ffdd4
use next to check if table is empty + fast_remove -> remove
2019-06-18 12:17:24 +01:00
SimonFlapse
f811da5b30
Fixed inverted height and width
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Polygons are not being placed correctly
2019-06-14 23:19:21 +02:00
grilledham
29e6954658
Merge pull request #943 from Starholme/Feature#608CorpseCleanup
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First shot at #608 Corpse Cleanup
2019-06-14 18:56:25 +01:00
SimonFlapse
71044d6ade
Refactoring + Rendering module from grilledham
2019-06-14 19:24:11 +02:00
grilledham
d1ba1660df
rename biter_corpse_util -> biter_corpse_remover
2019-06-13 22:28:14 +01:00
grilledham
4607706149
grill's refactoring
2019-06-13 22:25:42 +01:00
Russel Delainey
d69e7e9219
Use event tick instead of game.tick
2019-06-12 11:24:00 -06:00
Russel Delainey
f5ca64d671
Make travis happy? Please travis?
2019-06-10 12:47:43 -06:00
SimonFlapse
150df010d7
Forgot to invert colors
2019-06-10 19:10:34 +02:00
SimonFlapse
36f51bc2e5
Fixed rendering background
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Minor tweaks to cutscene in diggy
2019-06-10 19:10:02 +02:00
SimonFlapse
71d850d04f
Reverting upvalues not working in MP
2019-06-10 16:53:52 +02:00
SimonFlapse
6978cc0330
Fixed replay not working in MP
2019-06-10 16:32:13 +02:00
SimonFlapse
92c61779ed
Removed unused applied styles to skip button
2019-06-10 16:14:18 +02:00
SimonFlapse
f9fb950639
Added skip button
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Clean up in radio gui
2019-06-10 16:11:12 +02:00
SimonFlapse
860ead05c0
Added localisation, Debug.Print and Cleanup
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Also changed some parameters to the draw_text with background so that 'g' and similar letters are not outside the background
2019-06-10 15:15:14 +02:00
Russel Delainey
0aa715fcce
Update config name to better match purpose
2019-06-09 22:36:53 -06:00
Russel Delainey
1573217813
Rewrite to avoid surface lookups
2019-06-09 22:34:13 -06:00
SimonFlapse
8d20eeff9d
Preventing players from replaying when a cutscene from the cutscene module is already playing
2019-06-10 01:31:26 +02:00
SimonFlapse
1569867f8f
Made soundpaths selectable
2019-06-10 01:14:23 +02:00
SimonFlapse
202e4c37b5
Fixed background parameters
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Also added a new waypoint to Diggy with floating text
2019-06-10 01:04:14 +02:00
SimonFlapse
85fc38fd3a
Minor changes to player_create
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Allowing cutscenes to run before welcoming players via info gui and console messages.
Also includes a search limit for walls and rock to prevent the cutscene from running too far away from {0, 0}
2019-06-09 23:59:16 +02:00
SimonFlapse
003cd6c801
Added a radio to browse sounds
2019-06-09 16:39:21 +02:00
Lynn
aa4f98c22b
Added retailer translations
2019-06-09 15:04:40 +02:00
SimonFlapse
f04b13f63a
Added parameter passthrough to rendering module
2019-06-09 13:31:44 +02:00
SimonFlapse
de77c9601a
Fixed players loosing control
2019-06-09 12:26:51 +02:00
SimonFlapse
3ca8e3f127
Cutscene Controller
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Implemented for Diggy
2019-06-09 00:55:25 +02:00
grilledham
f7918088ab
tooltip fix
2019-06-07 10:27:10 +01:00
grilledham
68c9f0ccf2
restored get_all_death_causes_by_player
2019-06-07 10:25:24 +01:00
Russel Delainey
4538af4152
Invert condition
2019-06-04 15:30:14 -06:00
Russel Delainey
c501c9ca85
Don't run cleanup on every death.
2019-06-04 15:28:08 -06:00
Russel Delainey
c07b5a39e0
Extracted filter to local
2019-06-04 14:50:09 -06:00
Russel Delainey
70fc151a3a
Extract corpse list length into local var
2019-06-04 14:41:19 -06:00
Russel Delainey
0e725ad9e1
Check the force is an enemy, and the type that died is unit
2019-06-04 14:40:33 -06:00
Russel Delainey
77d3a581f3
Implement as guards to reduce nesting
2019-06-04 14:25:34 -06:00
Russel Delainey
8b79bc8024
Clean up testing code.
2019-06-04 13:24:46 -06:00
Russel Delainey
3a56ee1e5c
First shot at #608
2019-06-04 13:07:43 -06:00
Lynn
98f11ee163
Satisfy travis
2019-06-04 11:05:00 +02:00
Lynn
6db5901e99
Hotfix for broken GUI, translation parameter count
2019-06-04 10:56:18 +02:00
Lynn
99890acdc2
Merge pull request #935 from linaori/cleanup-player-stats
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Cleanup player stats
2019-06-02 17:16:55 +02:00
Lynn
f73e017e88
Optimize some reach distances
2019-06-01 17:11:17 +02:00
Lynn
fdee00dc06
Translate whois data
2019-06-01 13:41:12 +02:00
Lynn
97d96dedf3
Translate the name of death causes
2019-06-01 00:12:41 +02:00